using UnityEngine;
/// <summary>
/// NGUI中 鼠标划出屏幕后,停止对 UIDragScrollView 的 press
/// </summary>
public class CheckIsDragOverUI : MonoBehaviour
{
UIDragScrollView dragSV = null;
void Start()
{
if (null == dragSV)
dragSV = gameObject.GetComponent<UIDragScrollView>();
}
bool isPressing = false;
void Update()
{
if (RuntimePlatform.WindowsEditor == Application.platform || RuntimePlatform.WindowsPlayer == Application.platform)
{
if (isPressing)
{
if (null != dragSV && null != dragSV.scrollView)
{
//判断鼠标是否划出了屏幕
Vector3 mousePostion = Input.mousePosition;
GameObject hoverobject = UICamera.Raycast(mousePostion) ? UICamera.lastHit.collider.gameObject : null;
if (null == hoverobject)
{
isPressing = false;
dragSV.scrollView.Press(false);
}
}
}
}
}
void OnPress(bool pressed)
{
isPressing = pressed;
}
}