using UnityEngine;
using System.Collections;
public class ShowFpsOnGUI : MonoBehaviour
{
public float fpsMeasuringDelta = 2.0f;
public int TargetFrame = 30;
private float timePassed;
private int m_FrameCount = 0;
private float m_FPS = 0.0f;
private void Start()
{
timePassed = 0.0f;
Application.targetFrameRate = TargetFrame;
}
private void Update()
{
m_FrameCount = m_FrameCount + 1;
timePassed = timePassed + Time.deltaTime;
if (timePassed > fpsMeasuringDelta)
{
m_FPS = m_FrameCount / timePassed;
timePassed = 0.0f;
m_FrameCount = 0;
}
}
private void OnGUI()
{
GUIStyle bb = new GUIStyle();
bb.normal.background = null;
bb.normal.textColor = new Color(1.0f, 0.5f, 0.0f);
bb.fontSize = 32;
//居中显示FPS
GUI.Label(new Rect(0, 0, 200, 200), "FPS: " + m_FPS, bb);
}
}