using UnityEngine;
using System.Collections;
public class ShowFpsOnGUI : MonoBehaviour
{
    public float fpsMeasuringDelta = 2.0f;
    public int TargetFrame = 30;
    private float timePassed;
    private int m_FrameCount = 0;
    private float m_FPS = 0.0f;
    private void Start()
    {
        timePassed = 0.0f;
        Application.targetFrameRate = TargetFrame;
    }
    private void Update()
    {
        m_FrameCount = m_FrameCount + 1;
        timePassed = timePassed + Time.deltaTime;
        if (timePassed > fpsMeasuringDelta)
        {
            m_FPS = m_FrameCount / timePassed;
            timePassed = 0.0f;
            m_FrameCount = 0;
        }
    }
    private void OnGUI()
    {
        GUIStyle bb = new GUIStyle();
        bb.normal.background = null;
        bb.normal.textColor = new Color(1.0f, 0.5f, 0.0f);
        bb.fontSize = 32;
        //居中显示FPS
        GUI.Label(new Rect(0, 0, 200, 200), "FPS: " + m_FPS, bb);
    }
}