摘要:
using UnityEngine; using System.Collections; // public static class StringExtensions { public static bool IsNullOrWhitespace(this string s){ return s 阅读全文
摘要:
1 using UnityEngine; 2 using System.Collections; 3 using System.Collections.Generic; 4 // 5 //Enum defining all possible game events 6 //More events s 阅读全文
摘要:
1 using UnityEngine; 2 using System.Collections; 3 // 4 //Sample Game Manager class - Singleton Object 5 public class GameManager : MonoBehaviour 6 { 阅读全文
摘要:
1 //Class to fade from camera 0 to 1, and back from 1 to 0 2 //This class assumes there are only two scene cameras 3 // 4 using UnityEngine; 5 using S 阅读全文