<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title></title>
<script src="../javaScript/createjs/easeljs-0.8.2.min.js"></script>
</head>
<body>
<canvas height="800px" width="800px" id="gameView"></canvas>
<script>
function Circle(){
createjs.Shape.call(this);
/*设置颜色
* */
this.setCorcol = function(colorString){
this.graphics.beginFill(colorString);
this.graphics.drawCircle(0,0,25);
this.graphics.endFill();
}
/* 设置小圆形类型
* type : 1:
* 2:
* 3:
* */
this.setCircleType = function (type){
this._circleType = type;
switch (type){
case Circle.TYPE_UNSELECTED:
this.setCorcol("#cccccc");
break;
case Circle.TYPE_SELECTED:
this.setCorcol("#00ff00");
break;
case Circle.TYPE_CAT:
this.setCorcol("#ff00ff");
break;
default :
this.setCorcol("#abcdef");
break;
}
}
/* 获取圆形颜色
* */
this.getCircleType = function(){
return this._circleType;
}
//默认设置颜色
this.setCircleType(Circle.TYPE_UNSELECTED);
}
//将createjs形状类型传递和Circle
Circle.prototype = new createjs.Shape();
Circle.TYPE_UNSELECTED = 1;
Circle.TYPE_SELECTED = 2;
Circle.TYPE_CAT = 3;
//创建并监控容器
var stage = new createjs.Stage('gameView');
createjs.Ticker.setFPS(30);
createjs.Ticker.addEventListener("tick",stage);
//
var gameView = new createjs.Container();
gameView.x=30;
gameView.y=30;
stage.addChild(gameView);
var circleArr = [[],[],[],[],[],[],[],[],[]];
var currentCat;//猫
var MOVE_NONE = -1, MOVE_UP_LEFT=1,MOVE_UP_RIGHT=2,MOVE_LEFT=3,MOVE_RIGHT=4,MOVE_DOWN_RIGHT=5,MOVE_DOWN_LEFT=6;
//圆形点击事件
function circleClicked(even){
if(even.target.getCircleType()!=3){
even.target.setCircleType(2);
}
if(currentCat.indexX==0||currentCat.indexX==8||currentCat.indexY==0||currentCat.indexY==8){
alert("游戏结束!");
return;
}
var dir = getMoveCat(currentCat);
switch (dir){
case MOVE_LEFT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat = circleArr[currentCat.indexX-1][currentCat.indexY];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_UP_LEFT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat = circleArr[currentCat.indexY % 2 ? currentCat.indexX:currentCat.indexX-1][currentCat.indexY-1];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_UP_RIGHT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat = circleArr[currentCat.indexY % 2 ? currentCat.indexX:currentCat.indexX+1][currentCat.indexY-1];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_RIGHT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat = circleArr[currentCat.indexX+1][currentCat.indexY];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_DOWN_LEFT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat = circleArr[currentCat.indexY % 2 ? currentCat.indexX:currentCat.indexX][currentCat.indexY+1];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
case MOVE_DOWN_RIGHT:
currentCat.setCircleType(Circle.TYPE_UNSELECTED);
currentCat = circleArr[currentCat.indexY % 2 ? currentCat.indexX:currentCat.indexX-1][currentCat.indexY+1];
currentCat.setCircleType(Circle.TYPE_CAT);
break;
}
}
function getMoveCat(cat){
var distanceMap = [];
var can = true;
var x,y;
//left
for (x=cat.indexX;x>=0;x--){
if(circleArr[x][cat.indexY].getCircleType() == Circle.TYPE_SELECTED){
can = false;
distanceMap[MOVE_LEFT] = cat.indexX-x;
break;
}
}
if(can){
return MOVE_LEFT;
}
//左上
can=true;
var x = cat.indexX,y=cat.indexY;
while(true){
if(circleArr[x][y].getCircleType() == Circle.TYPE_SELECTED){
can = false;
distanceMap[MOVE_UP_LEFT] = cat.indexY -y;
break;
}
if(y%2 ==0){
x--;
}
y--;
if(y<0|| x<0){
break;
}
}
if(can){
return MOVE_UP_LEFT;
}
//右上
can=true;
var x = cat.indexX,y=cat.indexY;
while(true){
if(circleArr[x][y].getCircleType() == Circle.TYPE_SELECTED){
can = false;
distanceMap[MOVE_UP_RIGHT] = cat.indexY -y;
break;
}
if(y%2 ==1){
x++;
}
y--;
if(y<0|| x>8){
break;
}
}
if(can){
return MOVE_UP_RIGHT;
}
//右
var can = true;
for (var x=cat.indexX;x<9;x++){
if(circleArr[x][cat.indexY].getCircleType() == Circle.TYPE_SELECTED){
can = false;
distanceMap[MOVE_RIGHT] = x-cat.indexX;
break;
}
}
if(can){
return MOVE_RIGHT;
}
//右下
can=true;
var x = cat.indexX,y=cat.indexY;
while(true){
if(circleArr[x][y].getCircleType() == Circle.TYPE_SELECTED){
can = false;
distanceMap[MOVE_DOWN_RIGHT] = y- cat.indexY;
break;
}
if(y%2 ==1){
x++;
}
y++;
if(y>8|| x>8){
break;
}
}
if(can){
return MOVE_DOWN_RIGHT;
}
//左下
can=true;
var x = cat.indexX,y=cat.indexY;
while(true){
if(circleArr[x][y].getCircleType() == Circle.TYPE_SELECTED){
can = false;
distanceMap[MOVE_DOWN_LEFT] = y-cat.indexY ;
break;
}
if(y%2 ==0){
x--;
}
y++;
if(y>8|| x<0){
break;
}
}
if(can){
return MOVE_DOWN_LEFT;
}
var maxDir = -1, maxValue = -1;
for (var dir = 0; dir < distanceMap.length; dir++) {
if (distanceMap[dir] > maxValue) {
maxDir = dir;
maxValue = distanceMap[dir];
}
}
if (maxValue > 1) {
return maxDir;
} else {
return MOVE_NONE;
}
}
/*添加圆形 布局
* */
function addCircles(){
for(var indexY=0; indexY<9; indexY++){
for(var indexX=0; indexX<9; indexX++){
var c = new Circle();
gameView.addChild(c);
circleArr[indexX][indexY] =c;
c.indexX = indexX;
c.indexY = indexY;
c.x = indexY%2?indexX*55+25:indexX*55;
c.y = indexY*55;
if(indexX==4&&indexY==4){
c.setCircleType(Circle.TYPE_CAT);
currentCat = c;
}else if (Math.random() < 0.3) {
c.setCircleType(Circle.TYPE_SELECTED);
}
c.addEventListener("click",circleClicked);
}
}
}
addCircles();
</script>
</body>
</html>