C# 中发声
(一)播放音乐
using System;
using System.Runtime.InteropServices;
namespace Sound
{
 /// <summary>
 /// Summary description for PlaySound.
 /// </summary>
 public class PlaySound
 {
  internal class Helpers1 
  {
   [Flags]
    public enum PlaySoundFlags : int 
   {
    SND_SYNC = 0x0000,  /* play synchronously (default) */ //同步
    SND_ASYNC = 0x0001,  /* play asynchronously */ //异步
    SND_NODEFAULT = 0x0002,  /* silence (!default) if sound not found */
    SND_MEMORY = 0x0004,  /* pszSound points to a memory file */
    SND_LOOP = 0x0008,  /* loop the sound until next sndPlaySound */
    SND_NOSTOP = 0x0010,  /* don't stop any currently playing sound */
    SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
    SND_ALIAS = 0x00010000, /* name is a registry alias */
    SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
    SND_FILENAME = 0x00020000, /* name is file name */
    SND_RESOURCE = 0x00040004  /* name is resource name or atom */
   }
   [DllImport("winmm")]
   public static extern bool PlaySound( string szSound, IntPtr hMod, PlaySoundFlags flags );
  }
  internal class Helpers2 
  {
   [Flags]
    public enum PlaySoundFlags : int 
   {
    SND_SYNC = 0x0000,  /* play synchronously (default) */ //同步
    SND_ASYNC = 0x0001,  /* play asynchronously */ //异步
    SND_NODEFAULT = 0x0002,  /* silence (!default) if sound not found */
    SND_MEMORY = 0x0004,  /* pszSound points to a memory file */
    SND_LOOP = 0x0008,  /* loop the sound until next sndPlaySound */
    SND_NOSTOP = 0x0010,  /* don't stop any currently playing sound */
    SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
    SND_ALIAS = 0x00010000, /* name is a registry alias */
    SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
    SND_FILENAME = 0x00020000, /* name is file name */
    SND_RESOURCE = 0x00040004  /* name is resource name or atom */
   }
   [DllImport("winmm")]
   public static extern bool PlaySound( string szSound, IntPtr hMod, PlaySoundFlags flags );
  }
{
public static void Play( string strFileName,int sign)
{
//Helpers1.PlaySound( strFileName, IntPtr.Zero, Helpers1.PlaySoundFlags.SND_FILENAME | Helpers1.PlaySoundFlags.SND_ASYNC );
//Helpers1 Helpers1=new Helpers1();
if(sign==1)
Helpers1.PlaySound( strFileName, IntPtr.Zero, Helpers1.PlaySoundFlags.SND_FILENAME | Helpers1.PlaySoundFlags.SND_ASYNC | Helpers1.PlaySoundFlags.SND_NODEFAULT);
else
Helpers2.PlaySound( strFileName, IntPtr.Zero, Helpers2.PlaySoundFlags.SND_FILENAME | Helpers2.PlaySoundFlags.SND_ASYNC);
}
}
}
}
然后调用PlaySound.Sound.Play(@"..".."music"background.WAV",1);
或者PlaySound.Sound.Play(@"..".."music"front.WAV",2);
音乐类型为WAV格式
(二)通过输入的汉字或字母发音
需要添加引用using SpeechLib;
下载地址:https://files.cnblogs.com/holym/Interop.SpeechLib.rar
SpVoice Voice = new SpVoice();
SpeechVoiceSpeakFlags SpFlags = SpeechVoiceSpeakFlags.SVSFDefault;
Voice.Voice = Voice.GetVoices(string.Empty, string.Empty).Item(024); //其中3为中文,024为英文
Voice.Speak("alarm",SpFlags);
Voice.Voice = Voice.GetVoices(string.Empty, string.Empty).Item(3);
Voice.Speak("备容量系统有问题",SpFlags);
(三)发出一阵鸣音
using System.Runtime.InteropServices;
[DllImport("kernel32.dll")]
public static extern bool Beep(int frequency, int duration);
System.Random r = new Random();
for(int i = 0; i < 10000; i++)
{
int c = r.Next(10000);
Beep(0, 100);
}
 
                    
                     
                    
                 
                    
                 
                
            
         
         浙公网安备 33010602011771号
浙公网安备 33010602011771号