
#include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
using namespace std;
const int N = 1e5 + 10, INF = 1e9;
int n, m, delta;
struct Node
{
int s[2], p, v, size;
void init(int _v, int _p)
{
v = _v, p = _p;
size = 1;
}
}tr[N];
int root, idx;
void pushup(int x)
{
tr[x].size = tr[tr[x].s[0]].size + tr[tr[x].s[1]].size + 1;
}
void rotate(int x)
{
int y = tr[x].p, z = tr[y].p;
int k = tr[y].s[1] == x;
tr[z].s[tr[z].s[1] == y] = x, tr[x].p = z;
tr[y].s[k] = tr[x].s[k ^ 1], tr[tr[x].s[k ^ 1]].p = y;
tr[x].s[k ^ 1] = y, tr[y].p = x;
pushup(y), pushup(x);
}
void splay(int x, int k)
{
while(tr[x].p != k)
{
int y = tr[x].p, z = tr[y].p;
if(z != k){
if((tr[y].s[1] == x) ^ (tr[z].s[1] == y)) rotate(x);
else rotate(y);
}
rotate(x);
}
if(!k) root = x;
}
int insert(int v)
{
int u = root, p = 0;
while(u) p = u, u = tr[u].s[v > tr[u].v];
u = ++ idx;
if(p) tr[p].s[v > tr[p].v] = u;
tr[u].init(v, p);
splay(u, 0);
return u;
}
int get(int v)
{
int u = root, res;
while(u)
{
if(tr[u].v >= v) res = u, u = tr[u].s[0];
else u = tr[u].s[1];
}
return res;
}
int get_k(int k)
{
int u = root;
while(u)
{
if(tr[tr[u].s[0]].size >= k) u = tr[u].s[0];
else if(tr[tr[u].s[0]].size + 1 == k) return tr[u].v;
else k -= tr[tr[u].s[0]].size + 1, u = tr[u].s[1];
}
return -1;
}
int main()
{
cin >> n >> m;
int L = insert(-INF), R = insert(INF);
int tot = 0;
while(n --)
{
char op[2];
int k;
cin >> op >> k;
if(*op == 'I')
{
if(k >= m) k -= delta, insert(k), tot ++;
}
else if(*op == 'A') delta += k;
else if(*op == 'S')
{
delta -= k;
R = get(m - delta);
splay(R, 0), splay(L, R);
tr[L].s[1] = 0;
pushup(L), pushup(R);
}
else
{
if(tr[root].size - 2 < k) puts("-1");
else cout << get_k(tr[root].size - k) + delta << endl;
}
}
cout << tot - (tr[root].size - 2) << endl;
}