//注意:这里的中心是0,0,0 要在ACTOR 中设置位置。
vtkNew<vtkPlaneSource> plane1;
plane1->SetCenter(0,0,0);
plane1->SetNormal(normal);
plane1->SetResolution(1, 1);
plane1->Update();
//将plane 里面的点每个都 乘以10
vtkPoints* points = plane1->GetOutput()->GetPoints();
for (int i = 0; i < points->GetNumberOfPoints(); i++)
{
double p[3];
points->GetPoint(i, p);
p[0] *= 500;
p[1] *= 500;
p[2] *= 500;
points->SetPoint(i, p);
}
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(plane1->GetOutput());
mapper->Update();
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->SetPosition(center);
actor->GetProperty()->SetColor(r, g, b);
m_renderer->AddActor(actor);