--实现拷贝对象功能
function clone(object)
local lookup_table={}
local function _copy(object)
if type(object)~="table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table={}
lookup_table[object]=new_table
for key,value in pairs(object) do
new_table[_copy(key)]=_copy(value)
end
return setmetable(new_table,getmetatable(object))
end
return _copy(object)
end
--生成一个类
function class(classname, super)
local superType = type(super) --type返回一个描述给定值的类型的字符串
local cls
if superType ~= "function" and superType ~= "table" then
superType = nil
super = nil
end
if superType == "function" or (super and super.__ctype == 1) then
-- inherited from native C++ Object
cls = {}
if superType == "table" then
-- copy fields from super
for k,v in pairs(super) do cls[k] = v end
cls.__create = super.__create
cls.super = super
else
cls.__create = super
end
cls.ctor = function() end
cls.__cname = classname
cls.__ctype = 1
function cls.new(...)--构造函数
local instance = cls.__create(...)
-- copy fields from class to native object
for k,v in pairs(cls) do instance[k] = v end
instance.class = cls
instance:ctor(...)
cls_add_instance(classname,instance)
return instance
end
else
-- inherited from Lua Object
if super then
cls = clone(super)
cls.super = super
else
cls = {ctor = function() end}
end
cls.__cname = classname
cls.__ctype = 2 -- lua
cls.__index = cls
function cls.new(...)
local instance = setmetatable({}, cls)--setmetatable返回被设置的表
instance.class = cls
instance:ctor(...)
cls_add_instance(classname,instance)
return instance
end
end
return cls
end