实验二

task1:

代码组织:

T.h 内容:类T的声明、友元函数声明

T.cpp 内容:类T的实现、友元函数实现

task1.cpp 内容:测试模块、main函数

T.h

#pragma once
#include <string>
// 类T: 声明class T {
// 对象属性、方法
public:
    T(int x = 0, int y = 0);   // 普通构造函数
    T(const T &t);  // 复制构造函数
    T(T &&t);       // 移动构造函数
    ~T();           // 析构函数
    void adjust(int ratio);      // 按系数成倍调整数据
    void display() const;           // 以(m1, m2)形式显示T类对象信息
private:
    int m1, m2;
// 类属性、方法
public:
    static int get_cnt();          // 显示当前T类对象总数
public:
    static const std::string doc;       // 类T的描述信息
    static const int max_cnt;           // 类T对象上限
private:
    static int cnt;         // 当前T类对象数目
// 类T友元函数声明
    friend void func();
};
// 普通函数声明
void func();

 

T.cpp

#include "T.h"
#include <iostream>
#include <string>
// 类T实现
// static成员数据类外初始化
const std::string T::doc{"a simple class sample"};
const int T::max_cnt = 999;
int T::cnt = 0;
// 类方法
int T::get_cnt() {
   return cnt;
}
// 对象方法
T::T(int x, int y): m1{x}, m2{y} { 
    ++cnt; 
    std::cout << "T constructor called.\n";
} 
T::T(const T &t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T copy constructor called.\n";
}
T::T(T &&t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T move constructor called.\n";
}    
T::~T() {
    --cnt;
    std::cout << "T destructor called.\n";
}           
void T::adjust(int ratio) {
    m1 *= ratio;
    m2 *= ratio;
}    
void T::display() const {
    std::cout << "(" << m1 << ", " << m2 << ")" ;
}     
// 普通函数实现
void func() {
    T t5(42);
    t5.m2 = 2049;
    std::cout << "t5 = "; t5.display(); std::cout << '\n';
}

task1.cpp

#include "T.h"
#include <iostream>
void test_T();
int main() {
    std::cout << "test Class T: \n";
    test_T();
    std::cout << "\ntest friend func: \n";
    func();
}
void test_T() {
    using std::cout;
    using std::endl;
    cout << "T info: " << T::doc << endl;
    cout << "T objects'max count: " << T::max_cnt << endl;
    cout << "T objects'current count: " << T::get_cnt() << endl << endl;
    T t1;
    cout << "t1 = "; t1.display(); cout << endl;
    T t2(3, 4);
    cout << "t2 = "; t2.display(); cout << endl;
    T t3(t2);
    t3.adjust(2);
    cout << "t3 = "; t3.display(); cout << endl;
    T t4(std::move(t2));
    cout << "t4 = "; t4.display(); cout << endl;
    cout << "test: T objects'current count: " << T::get_cnt() << endl;
}

运行结果:

图片

 问题1T.h中,在类T内部,已声明 func T的友元函数。在类外部,去掉line36,重新编译,程序能否正常运行。 如果能,回答YES;如果不能,以截图形式提供编译报错信息,说明原因。

不能。友元函数声明只是授予函数访问类私有成员的权限,但函数本身没有声明,因此main函数无法找到func的声明。

图片

 

问题2T.h中,line9-12给出了各种构造函数、析构函数。总结它们各自的功能、调用时机。

构造函数的功能是创建新的类对象,当构造类T的对象时,若传入整形参数或者不传入参数,则调用普通构造函数;若传入的参数是类T的对象,则调用复制构造函数;当传入的参数是右值(如临时对象等)时,调用移动构造函数;在创建的对象要结束其生命周期时,析构函数被自动调用,用来释放对象拥有的资源。

问题3T.cpp中,line13-15,剪切到T.h的末尾,重新编译,程序能否正确编译。 如不能,以截图形式给出报错信息,分析原因。

图片

 程序不能正常运行。因为此时静态成员的定义(初始化)被放在了头文件里,而多个.cpp文件调用头文件的时候,会导致静态变量被重复定义,违反了C++的语法规则,因此报错。

task2:

多文件组织:

Complex.h

#ifndef COMPLEX_H
#define COMPLEX_H

#include <string>
class Complex{
    public:
        static const std::string doc;
        Complex(double r=0.0,double i=0.0);
        Complex(const Complex& other);
        double get_real() const;
        double get_imag() const;
        void add(const Complex& other);
        friend void output(const Complex &c);
        friend double abs(const Complex& c);
        friend Complex add(const Complex& c1,const Complex& c2);
        friend bool isequal(const Complex& c1,const Complex& c2);
        friend bool is_not_equal(const Complex& c1,const Complex& c2);
    private:
        double real,imag;
};
void output(const Complex &c);
double abs(const Complex& c);
Complex add(const Complex& c1,const Complex& c2);
bool isequal(const Complex& c1,const Complex& c2);
bool is_not_equal(const Complex& c1,const Complex& c2);

#endif

Complex.cpp

#include "Complex.h"
#include <string>
#include <iostream>
#include <cmath>
using namespace std;
const string Complex::doc="a simplified complex class";
Complex::Complex(double r,double i):real(r),imag(i){ }
Complex::Complex(const Complex& other):real(other.real),imag(other.imag){ }
double Complex::get_real() const{
    return real;
}
double Complex::get_imag() const {
    return imag;
}
void Complex::add(const Complex& other){
    real+=other.real;
    imag+=other.imag;
}
void output(const Complex& c) {
    cout << c.real;
    if (c.imag >= 0) {
        cout << " + " << c.imag << "i"<<endl;
    } else {
        cout << " - " << -c.imag << "i"<<endl;
    }
}
double abs(const Complex& c){
    double r,i;
    r=c.real;i=c.imag;
    return sqrt(r*r+i*i);
}
Complex add(const Complex& c1,const Complex& c2){
    double r,i;
    r=c1.real+c2.real;
    i=c1.imag+c2.imag;
    return Complex(r,i);
}
bool isequal(const Complex& c1,const Complex& c2){
    if(c1.real==c2.real&&c1.imag==c2.imag)
    return true;
    return false;
}
bool is_not_equal(const Complex& c1,const Complex& c2){
    if(!isequal(c1,c2))
    return true;
    return false;
}

task2.cpp

#include "Complex.h"
#include <iostream>
#include <iomanip>
#include <complex>

void test_Complex();
void test_std_complex();

int main() {
    std::cout << "*******测试1: 自定义类Complex*******\n";
    test_Complex();

    std::cout << "\n*******测试2: 标准库模板类complex*******\n";
    test_std_complex();
}

void test_Complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "类成员测试: " << endl;
    cout << Complex::doc << endl << endl;

    cout << "Complex对象测试: " << endl;
    Complex c1;
    Complex c2(3, -4);
    Complex c3(c2);
    Complex c4 = c2;
    const Complex c5(3.5);

    cout << "c1 = "; output(c1); cout << endl;
    cout << "c2 = "; output(c2); cout << endl;
    cout << "c3 = "; output(c3); cout << endl;
    cout << "c4 = "; output(c4); cout << endl;
    cout << "c5.real = " << c5.get_real() 
         << ", c5.imag = " << c5.get_imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1.add(c2);
    cout << "c1 += c2, c1 = "; output(c1); cout << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << isequal(c1, c2) << endl;
    cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl;
    c4 = add(c2, c3);
    cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl;
}

void test_std_complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "std::complex<double>对象测试: " << endl;
    std::complex<double> c1;
    std::complex<double> c2(3, -4);
    std::complex<double> c3(c2);
    std::complex<double> c4 = c2;
    const std::complex<double> c5(3.5);

    cout << "c1 = " << c1 << endl;
    cout << "c2 = " << c2 << endl;
    cout << "c3 = " << c3 << endl;
    cout << "c4 = " << c4 << endl;

    cout << "c5.real = " << c5.real() 
         << ", c5.imag = " << c5.imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1 += c2;
    cout << "c1 += c2, c1 = " << c1 << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << (c1 == c2)<< endl;
    cout << "c1 != c2 : " << (c1 != c2) << endl;
    c4 = c2 + c3;
    cout << "c4 = c2 + c3, c4 = " << c4 << endl;
}  

 运行结果:

图片

 问题1

比较自定义类 Complex 和标准库模板类 complex 的用法,在使用形式上,哪一种更简洁?函数和运算内在有关联吗?

标准库模板类complex更简洁一点。函数和运算有非常紧密的内在关联。加法运算可以用自定义类的add函数或者是标准库中的运算符+来完成,并且标准库提供了完整的运算符重载。

问题2

2-1:自定义 Complex , output/abs/add/ 等均设为友元,它们真的需要访问私有数据 吗?(回答/并 给出理由)

否。虽然output/abs/add/函数需要访问实部和虚部来进行输出,但是可以根据公共接口get_real()和get_imag()来访问实部和虚部。

2-2:标准库 std::complex 是否把 abs 设为友元?(查阅 cppreference后回答)

标准库std::complex没有把abs 设为友元

2-3:什么时候才考虑使用 friend?总结你的思考。

如果需要访问多个类的私有成员或者要实现类的非成员运算符重载,即当需要调用多次公共接口才能实现功能,导致效率较低的时候,考虑友元函数简化操作,提高效率。

问题3:

如果构造对象时禁用=形式,即遇到 Complex c4 = c2; 编译报错,类Complex的设计应如何调整?

将复制构造函数声明为 explicit,可以防止意外的资源拷贝,但不影响其他的构造对象的方式。

task3:

PlayerControl.h

 

#pragma once
#include <string>

enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown};

class PlayerControl {
public:
    PlayerControl();

    ControlType parse(const std::string& control_str);   // 实现std::string --> ControlType转换
    void execute(ControlType cmd) const;   // 执行控制操作(以打印输出模拟)       

    static int get_cnt();

private:
    static int total_cnt;   
};

 

 

 

PlayerControl.cpp

#include "PlayerControl.h"
#include <iostream>
#include <algorithm>   

int PlayerControl::total_cnt = 0;

PlayerControl::PlayerControl() {}

ControlType PlayerControl::parse(const std::string& control_str) {
    std::string lower_str = control_str;
    std::transform(lower_str.begin(), lower_str.end(), lower_str.begin(), 
                   [](unsigned char c) { return std::tolower(c); });
    ControlType result = ControlType::Unknown;
    
    if (lower_str == "play") {
        result = ControlType::Play;
    } else if (lower_str == "pause") {
        result = ControlType::Pause;
    } else if (lower_str == "next") {
        result = ControlType::Next;
    } else if (lower_str == "prev") {
        result = ControlType::Prev;
    } else if (lower_str == "stop") {
        result = ControlType::Stop;
    } else {
        result = ControlType::Unknown;
    }
    total_cnt++;
    return result;
}

void PlayerControl::execute(ControlType cmd) const {
    switch (cmd) {
    case ControlType::Play:  std::cout << "[play] Playing music...\n"; break;
    case ControlType::Pause: std::cout << "[Pause] Music paused\n";    break;
    case ControlType::Next:  std::cout << "[Next] Skipping to next track\n"; break;
    case ControlType::Prev:  std::cout << "[Prev] Back to previous track\n"; break;
    case ControlType::Stop:  std::cout << "[Stop] Music stopped\n"; break;
    default:                 std::cout << "[Error] unknown control\n"; break;
    }
}

int PlayerControl::get_cnt() {
    return total_cnt;
}

 task3.cpp

#include "PlayerControl.h"
#include <iostream>

void test() {
    PlayerControl controller;
    std::string control_str;
    std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";

    while(std::cin >> control_str) {
        if(control_str == "quit")
            break;
        
        ControlType cmd = controller.parse(control_str);
        controller.execute(cmd);
        std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";
    }
}

int main() {
    test();
}

运行结果:

 

图片

 task4:

 Fraction.h

#ifndef FRACTION_H
#define FRACTION_H
#include <string>
class Fraction{
    public:
        static const std::string doc;
        Fraction(int u=1,int d=1);
        Fraction(const Fraction& other);
        int get_up() const;
        int get_down() const;
        Fraction negative() const;
        friend void output(const Fraction& f);
        friend Fraction add(const Fraction& f1,const Fraction& f2);
        friend Fraction sub(const Fraction& f1,const Fraction& f2);
        friend Fraction mul(const Fraction& f1,const Fraction& f2);
        friend Fraction div(const Fraction& f1,const Fraction& f2);
    private:
        int up,down;
        void simple();
};
void output(const Fraction& f);
Fraction add(const Fraction& f1,const Fraction& f2);
Fraction sub(const Fraction& f1,const Fraction& f2);
Fraction mul(const Fraction& f1,const Fraction& f2);
Fraction div(const Fraction& f1,const Fraction& f2);
#endif

Fraction.cpp

#include "Fraction.h"
#include <cmath>
#include <iostream>
#include <stdexcept>
using namespace std;
int gcd(int a,int b){
    a=abs(a);
    b=abs(b);
    int temp;
    while(b!=0)
    {
        temp=b;
        b=a%b;
        a=temp;
    }
    return a;
}
void Fraction::simple(){
    int com;
    if(down==0)
    return ;
    com=gcd(up,down);
    up=up/com;
    down=down/com;
}
const string Fraction::doc="Fraction类 v 0.01版. \n目前仅支持分数对象的构造、输出、加/减/乘/除运算.";
Fraction::Fraction(const Fraction& other):up(other.up),down(other.down){}
Fraction::Fraction(int u,int d):up(u),down(d){
    if(down<0)
    {
        up=-up;
        down=-down;
    }
    simple();
}
int Fraction::get_up() const{
    return up;
}
int Fraction::get_down() const{
return down;
}
Fraction Fraction::negative() const{
    return Fraction(-up,down);
}
void output(const Fraction& f){
    if(f.down==1)
    cout<<f.up<<endl;
    else if(f.down==0){
        cout<<"分母不能为0"<<endl; 
    }
    else{
        cout<<f.up<<'/'<<f.down<<endl;
    }
}
Fraction add(const Fraction& f1,const Fraction& f2){
    int a=f1.up*f2.down+f1.down*f2.up;
    int b=f1.down*f2.down;
    return Fraction(a,b);
}
Fraction sub(const Fraction& f1,const Fraction& f2){
    int a=f1.up*f2.down-f1.down*f2.up;
    int b=f1.down*f2.down;
    return Fraction(a,b);
}
Fraction mul(const Fraction& f1,const Fraction& f2){
    int a=f1.up*f2.up;
    int b=f1.down*f2.down;
    return Fraction(a,b);
}
Fraction div(const Fraction& f1,const Fraction& f2){
    int a=f1.up*f2.down;
    int b=f1.down*f2.up;
    if(a!=0)
    return Fraction(a,b); 
}

task4.cpp

#include "Fraction.h"
#include <iostream>

void test1();
void test2();

int main() {
    std::cout << "测试1: Fraction类基础功能测试\n";
    test1();

    std::cout << "\n测试2: 分母为0测试: \n";
    test2();
}

void test1() {
    using std::cout;
    using std::endl;   

    cout << "Fraction类测试: " << endl;
    cout << Fraction::doc << endl << endl;

    Fraction f1(5);
    Fraction f2(3, -4), f3(-18, 12);
    Fraction f4(f3);
    cout << "f1 = "; output(f1); cout << endl;
    cout << "f2 = "; output(f2); cout << endl;
    cout << "f3 = "; output(f3); cout << endl;
    cout << "f4 = "; output(f4); cout << endl;

    const Fraction f5(f4.negative());
    cout << "f5 = "; output(f5); cout << endl;
    cout << "f5.get_up() = " << f5.get_up() 
        << ", f5.get_down() = " << f5.get_down() << endl;

    cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl;
    cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl;
    cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl;
    cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl;
    cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl;
}

void test2() {
    using std::cout;
    using std::endl;

    Fraction f6(42, 55), f7(0, 3);
    cout << "f6 = "; output(f6); cout << endl;
    cout << "f7 = "; output(f7); cout << endl;
    cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl;
}

 

运行结果:

图片

问题回答:

1.分数的输出和计算, output/add/sub/mul/div ,你选择的是哪一种设计方案?(友元/自由函数/命名 空间+自由函数/+static)

我选择的是用友元函数实现。

2.你的决策理由?如友元方案的优缺点、静态成员函数方案的适用场景、命名空间方案的考虑因素等。
原因如下:首先,友元函数可以直接访问类的私有成员,使程序更简洁高效。其次,add等函数式二元操作函数,使用友元函数保持了运算的对称性。

posted @ 2025-10-28 21:11  彤彤酱  阅读(12)  评论(1)    收藏  举报