Flex中多线程的实现
最近在网上看到一个工具类可以提供flex中多线程的支持,AsyncThreading,googleCode地址 (【AsyncThreading_2[1].1.zip】下载地址),详细文档可以去googleCode上看
下面总结一下利用这个工具类来实现一个抽奖机的demo。
首先我们要编写一个自定义线程类,继承自AbstractAsyncThread并且实现IAsyncThreadResponder接口,
AbstractAsyncThread这个类可以控制线程的级别:
public const RUN_LEVEL_REAL_TIME:int = 1; public const RUN_LEVEL_HIGH:int = 3; public const RUN_LEVEL_ABOVE_NORMAL:int = 6: public const RUN_LEVEL_NORMAL:int = 8; public const RUN_LEVEL_BELOW_NORMAL:int = 12: public const RUN_LEVEL_LOW:int = 24;
IAsyncThreadResponder这个接口提供了一个线程启动后调用的方法
function execute():void;
自定义线程对象类代码如下:
package threads
{
import cn.ningyu.utils.Random;
import com.symantec.premiumServices.asyncThreading.abstract.AbstractAsyncThread;
import com.symantec.premiumServices.asyncThreading.interfaces.IAsyncThreadResponder;
import mx.controls.Label;
public class WorkBee extends AbstractAsyncThread implements IAsyncThreadResponder
{
private var _lab:Label;
public function WorkBee(lab:Label)
{
_lab = lab;
super();
super.priority = super.RUN_LEVEL_REAL_TIME;
}
public function execute():void
{
var random:Random = Random.getInstance();
random.digit = 1;
random.radix = Random.NUMBER;
_lab.text = random.createRandom();
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()">
<mx:Script>
<![CDATA[
import threads.WorkBee;
import com.symantec.premiumServices.asyncThreading.AsyncThreadingManager;
import mx.collections.ArrayCollection;
private var threadList:ArrayCollection = new ArrayCollection();
private function init():void {
threadList = new ArrayCollection();
for(var i:int=0;i<7;i++) {
var workBee:WorkBee;
switch(i) {
case 0:
workBee = new WorkBee(lab1);
break;
case 1:
workBee = new WorkBee(lab2);
break;
case 2:
workBee = new WorkBee(lab3);
break;
case 3:
workBee = new WorkBee(lab4);
break;
case 4:
workBee = new WorkBee(lab5);
break;
case 5:
workBee = new WorkBee(lab6);
break;
case 6:
workBee = new WorkBee(lab7);
workBee.wake()
break;
}
threadList.addItem(workBee);
}
}
private function onClick():void {
if(btn.label == "开始抽奖") {
for(var i:int=0;i<7;i++) {
if(threadList[i].sleeping) {
threadList[i].wake();
} else {
threadList[i].start();
}
}
btn.label = "停止抽奖";
} else if(btn.label == "停止抽奖") {
for(var i:int=0;i<7;i++) {
threadList[i].sleep();
}
btn.label = "开始抽奖";
}
}
]]>
</mx:Script>
<mx:FormItem verticalCenter="0" horizontalCenter="0" direction="horizontal" fontSize="50" fontWeight="bold">
<mx:Label id="lab1"/>
<mx:Label id="lab2"/>
<mx:Label id="lab3"/>
<mx:Label id="lab4"/>
<mx:Label id="lab5"/>
<mx:Label id="lab6"/>
<mx:Label id="lab7"/>
<mx:Button id="btn" label="开始抽奖" click="onClick()"/>
</mx:FormItem>
</mx:Application>
注意的点:
线程方法:start()启动线程
sleep()休眠线程
sleeping线程是否处在休眠状态
wake()重新激活线程
kill()杀掉线程
async-threading
还提供AsyncThreadingManager来管理所有的进程
提供的方法:
shutDown()停掉所有的线程
killAllThreads()杀掉所有的线程
还支持线程之间通信,利用sendMessageToThreads(name:String,body:Object):Boolean
将其中的代码移植到 Flex4的项目中 在创建线程的时候 报错
TypeError: Error #1009: Cannot access a property or method of a null object reference.
解决办法:
下载 AsyncThreading_2.1 源码到本地,修改 com.symantec.premiumServices.asyncThreading.handlers.FPSObserverHandler 中的代码 如下:
import mx.core.Application;
修改为:
import spark.components.Application;
private var _appRef:Application = Application.applicationas Application;
修改为:
private var _appRef:Application = FlexGlobals.topLevelApplication as Application;
OK 完成 错误解决!
posted on 2011-07-28 13:42 破阵子 . 如是我闻 阅读(3149) 评论(1) 收藏 举报
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