随笔分类 -  Unreal Engine3

Unreal Engine3
一个常见的临界区
摘要:class FCriticalSection{ CRITICAL_SECTION CriticalSection;public: FORCEINLINE FCriticalSection(void) { InitializeCriticalSection(&CriticalSection); } FORCEINLINE ~FCriticalSection(void) { DeleteCriticalSection(&CriticalSection); } FORCEINLINE void Lock(v... 阅读全文
posted @ 2012-05-01 14:39 littlepearl 阅读(833) 评论(0) 推荐(0)