线程范围内的环境变量---ThreadLocal
package cn.itcast.heima2;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
public class ThreadScopeShareData {
private static int data = 0;
private static Map<Thread, Integer> threadData = new HashMap<Thread, Integer>();
public static void main(String[] args) {
for(int i=0;i<2;i++){
new Thread(new Runnable(){
@Override
public void run() {
int data = new Random().nextInt();
System.out.println(Thread.currentThread().getName()
+ " has put data :" + data);
threadData.put(Thread.currentThread(), data);
new A().get();
new B().get();
}
}).start();
}
}
static class A{
public void get(){
int data = threadData.get(Thread.currentThread());
System.out.println("A from " + Thread.currentThread().getName()
+ " get data :" + data);
}
}
static class B{
public void get(){
int data = threadData.get(Thread.currentThread());
System.out.println("B from " + Thread.currentThread().getName()
+ " get data :" + data);
}
}
}
从上面代码可以看出,这是模拟ThreadLocal的写法,其实ThreadLocal的功能就是一个以当前线程名为key的Map的存储结构。
再对上面代码进行优化,可得到这样:
package cn.itcast.heima2;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
public class ThreadScopeShareData {
private static int data = 0;
private static ThreadLocal<Integer> threadData = new ThreadLocal<Integer>();
public static void main(String[] args) {
for(int i=0;i<2;i++){
new Thread(new Runnable(){
@Override
public void run() {
int data = new Random().nextInt();
System.out.println(Thread.currentThread().getName()
+ " has put data :" + data);
threadData.set(data);
new A().get();
new B().get();
}
}).start();
}
}
static class A{
public void get(){
int data = threadData.get();
System.out.println("A from " + Thread.currentThread().getName()
+ " get data :" + data);
}
}
static class B{
public void get(){
int data = threadData.get();
System.out.println("B from " + Thread.currentThread().getName()
+ " get data :" + data);
}
}
}
由于上面A,B两个类都属于内部静态类,所以他们可以共享变量 threadData,如果是写到外面,那么ThreadLocal<Integer>就要通过参数进行传递,如下:
package cn.itcast.heima2;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
public class ThreadScopeShareData {
private static int data = 0;
private static ThreadLocal<Integer> threadData = new ThreadLocal<Integer>();
public static void main(String[] args) {
for(int i=0;i<2;i++){
new Thread(new Runnable(){
@Override
public void run() {
int data = new Random().nextInt();
System.out.println(Thread.currentThread().getName()
+ " has put data :" + data);
threadData.set(data);
new A().get(threadData);
new B().get(threadData);
}
}).start();
}
}
}
class A{
public void get(ThreadLocal<Integer> threadData){
int data = threadData.get();
System.out.println("A from " + Thread.currentThread().getName()
+ " get data :" + data);
}
}
class B{
public void get(ThreadLocal<Integer> threadData){
int data = threadData.get();
System.out.println("B from " + Thread.currentThread().getName()
+ " get data :" + data);
}
}
与之对应的是关键字volatile,是线程之间共享的内容。
volatile关键字的两层语义
一旦一个共享变量(类的成员变量、类的静态成员变量)被volatile修饰之后,那么就具备了两层语义:
1)保证了不同线程对这个变量进行操作时的可见性,即一个线程修改了某个变量的值,这新值对其他线程来说是立即可见的。
2)禁止进行指令重排序。
好好学习,天天向上
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