#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Group>
#include <osg/MatrixTransform>
#include <osg/AnimationPath>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgUtil/Optimizer>
osg::ref_ptr<osg::Node> MatrixOperation()
{
osg::ref_ptr<osg::Group> group = new osg::Group();
osg::ref_ptr<osg::MatrixTransform> matrix = new osg::MatrixTransform();
osg::ref_ptr<osg::MatrixTransform> matrix1 = new osg::MatrixTransform();
osg::ref_ptr<osg::Node> node = osgDB::readNodeFile("glider.osg");
matrix->addChild(osgDB::readNodeFile("glider.osg"));
//matrix->setMatrix(osg::Matrix::translate(5.0, 0.0, 0.0));
matrix->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3(6.0, 0.0, 0.0), osg::Z_AXIS, 1.0));
matrix->addChild(matrix1.get());
matrix1->addChild(node.get());
matrix1->setMatrix(osg::Matrix::translate(5.0, 0.0, 0.0));
//group->addChild(osgDB::readNodeFile("glider.osg"));
group->addChild(node.get());
group->addChild(matrix.get());
return group;
}
int main()
{
//创建场景对象 场景浏览器
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer;
//创建场景组节点
osg::ref_ptr<osg::Group> group = new osg::Group;
//创建一个节点 ,读取牛得模型
osg::ref_ptr<osg::Node> node = osgDB::readNodeFile("cow.osg");
//添加到场景
group->addChild(node);
//优化场景数据
osgUtil::Optimizer optimizer;
optimizer.optimize(group.get());
//设置场景数据
viewer->setSceneData(MatrixOperation().get());
//初始化并创建窗口
viewer->realize();
//开始渲染
return viewer->run();
}