// prim.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include<iostream>
#include<queue>
using namespace std;
typedef int Vertex;
#define NotAVertex 0
#define INF 65536
#define numOfVertex 4
//定义链表节点////////////////////////////////////
typedef struct TreeNode *Position;
struct TreeNode {
Vertex vertex;
int weight;
Position Next;
};
//定义邻接表结构/////////////////////////////////////
typedef struct adjaceency_list *adjaceency;
struct adjaceency_list {
int numVertex; //大小
Position* table; //表地址
};
//邻接表初始化函数////////////////////////////////////
adjaceency initAdjaceency_list(int numVertex)
{
//申请一个邻接表地址,给邻接表赋初值
adjaceency adja = (adjaceency)malloc(sizeof(adjaceency_list));
adja->numVertex = numVertex;
if (adja == NULL)
cout << "Error";
//申请一个table地址
adja->table = (Position*)malloc(sizeof(Position)*(adja->numVertex + 1));
if (adja->table == NULL)
cout << "Error";
//给邻接表每一个表项添加一个链表表头
for (int i = 1; i <= adja->numVertex; i++) {
adja->table[i] = (Position)malloc(sizeof(TreeNode));
if (adja->table[i] == NULL)
cout << "Error";
else {
adja->table[i]->vertex = i;
adja->table[i]->weight = 0; //给每个邻接表项的链表头的权重设为0
adja->table[i]->Next = NULL;
}
}
return adja;
}
//邻接表的插入函数,制定一个顶点per_ver,把邻接的顶点aft_ver插入其后//////////////////////////////////
void Insert(adjaceency adja, Vertex per_ver, Vertex aft_ver, int weight)
{
//申请一个链表节点地址
Position inser = (Position)malloc(sizeof(TreeNode));
if (inser == NULL)
cout << "Error";
//从头插入,修改指针
inser->vertex = aft_ver;
inser->weight = weight; //从per_ver指向aft_ver的权重
inser->Next = adja->table[per_ver]->Next;
adja->table[per_ver]->Next = inser;
}
//打印邻接表//////////////////////////////////////////
void print(adjaceency adja)
{
cout << "Vertex" << endl;
for (int i = 1; i <= adja->numVertex; i++)
{
Position p = adja->table[i];
while (p != NULL) {
cout << p->vertex << '\t';
p = p->Next;
}
cout << endl;
}
cout << endl;
}
//定义顶点结构////////////////////////////////
struct Vertexs
{
Vertex ver_num; //顶点的标号
int minWeight; //该顶点连接到树上的最小权重
bool inQ; //是否在优先队列Q中
Vertex verFather; //该顶点的父亲
friend bool operator< (Vertexs ver1, Vertexs ver2) //重定义运算符
{
return ver1.minWeight> ver2.minWeight; //因为优先队列默认是<,因此若要形成最小堆,用>来重定义<
}
};
//最小生成树的Prim算法/////////////////////////////
void MST_PRIM(adjaceency adja, Vertex start)
{
//定义顶点数组以及初始化顶点
Vertexs ver[numOfVertex + 1];
for (int i = 1; i <= numOfVertex; i++)
{
ver[i].minWeight = INF;
ver[i].ver_num = i;
ver[i].inQ = true;
ver[i].verFather = NULL;
}
ver[start].minWeight = 0;
//把所有顶点入优先队列
priority_queue<Vertexs> verPriority;
for (int i = 1; i <= numOfVertex; i++)
{
verPriority.push(ver[i]);
}
//出队操作
Vertexs verTemp;
while (!verPriority.empty())
{
//最小权重值的先出队
verTemp = verPriority.top();
verPriority.pop();
verTemp.inQ = false;
Position p = adja->table[verTemp.ver_num]->Next;
while (p)
{
if (ver[p->vertex].inQ&&p->weight < ver[p->vertex].minWeight)
{
ver[p->vertex].minWeight = p->weight; //这部分有问题,
ver[p->vertex].verFather = verTemp.ver_num; //这里不能改变优先队列里面的元素
}
p = p->Next;
}
}
//打印最小生成树
for (int i = numOfVertex; i >= 1; i--)
{
cout << ver[i].ver_num << "------" << ver[i].verFather << endl;;
}
}
int main()
{
//初始化邻接表////////////////////////////////////////
adjaceency adja = initAdjaceency_list(numOfVertex);
Insert(adja, 1, 3, 4); Insert(adja, 1, 4, 1); Insert(adja, 1, 2, 2);
Insert(adja, 2, 3, 10); Insert(adja, 2, 4, 3); Insert(adja, 2, 1, 2);
Insert(adja, 3, 4, 2); Insert(adja, 3, 1, 4); Insert(adja, 3, 2, 10);
Insert(adja, 4, 3, 2); Insert(adja, 4, 2, 3); Insert(adja, 4, 1, 1);
print(adja);
MST_PRIM(adja, 1);
while (1);
return 0;
}