STL之空间配置器(一)
听名字就是他是为了给我们提供足够的空间而默默的服务着;
下面介绍一个简单的空间配置器JJ:allocator
//demo3.h
#include <new>
#include <cstddef>
#include <cstdlib>
#include <climits>
#include <iostream>
namespace JJ
{
template <class T>//分配内存,相当于构造
inline T* _allocate(ptrdiff_t size,T*){
set_new_handler(0);
T* tmp=(T*)(::operator new((size_t)(size*sizeof(T))));
if (tmp==0)
{
cerr<<"out of memory"<<endl;
exit(1);
}
return tmp;
}
template <class T>//相当于析构
inline void _deallocate(T* buffer){
::operator delete(buffer);
}
template<class T1,class T2>
inline void _construct(T1* p,const T2& value){
new (p) T2(value);//这边原来的是new (p) T1(value)对照源码来讲边应该是T2
}
template<class T>
inline void _destroy(T* ptr){
ptr->~T();
}
template<class T>
class allocator{
public:
typedef T value_type;
typedef T* pointer;
typedef const T* const_pointer;
typedef T& reference;
typedef const T& const_reference;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
template<class U>
struct rebind{
typedef allocator<U> other;
};
pointer allocate(size_type n,const void * hint=0){
return _allocate((difference_type)n,(pointer)0);
}
void deallocate(pointer p,size_type n){_deallocate(p);}
void construct(pointer p,const T& value){
_construct(p,value);
}
void destroy(pointer p){_destroy(p);}
pointer address(reference x){return (pointer)&x;}
const_pointer const_address(const_reference x){
return (const_pointer)&x;
}
size_type max_size() const{
return size_type(UINT_MAX/sizeof(T));
}
};
}
#include "demo3.h"
#include <vector>
#include <iostream>
using namespace std;
int main()
{
int ia[5]={0,1,2,3,4};
unsigned int i;
vector<int, JJ::allocator<int> > iv(ia, ia+5);
for(i=0;i<iv.size();i++)
cout<<iv[i]<<' ';
cout<<endl;
}
上面通过STLPort可编译过
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