委托与事件的关系
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace eventDelegate { //通水人 class middleBoy { // public delegate void playGame(object obj, playGameEventArgs e); } //消息 class playGameEventArgs:EventArgs { public string name{get;set;} } class Boss { public static void notify(object obj, playGameEventArgs e) { Console.WriteLine(e.name + " 玩游戏了"); } } //管理人2 class Admin { public static void notify(object obj, playGameEventArgs e) { Console.WriteLine(e.name + " 玩游戏了"); } } class employee { private string name{get;set;} public employee(string n) { name = n; } public event middleBoy.playGame game; public void iPlayGame() { if (game != null) { playGameEventArgs e=new playGameEventArgs(); e.name = name; game(this,e); } } } class Program { static void Main(string[] args) { employee ee = new employee("Javk"); ee.game += new middleBoy.playGame(Boss.notify); ee.game += new middleBoy.playGame(Admin.notify); ee.iPlayGame(); Console.ReadLine(); } } }
1.delegate做 监控人、事件发生者 之间的通讯人
2. 新的事件发生者的参数需要继承EventArgs,做成新的消息
3.事件发生者要判断事件是否为空再运行行动
4.多路发布遵守OPP原则(原基类封闭原则,开放业务类)
//消息 class playGameEventArgs:EventArgs { public string name{get;set;} } class Boss { public static void notify(object obj, playGameEventArgs e) { Console.WriteLine(e.name + " 玩游戏了"); } } //管理人2 class Admin { public static void notify(object obj, playGameEventArgs e) { Console.WriteLine(e.name + " 玩游戏了"); } } class employee { private string name{get;set;} public employee(string n) { name = n; } //用泛式代替了代理 public event EventHandler<playGameEventArgs> game; public void iPlayGame() { if (game != null) { playGameEventArgs e=new playGameEventArgs(); e.name = name; game(this,e); } } } class Program { static void Main(string[] args) { employee ee = new employee("Javk"); ee.game += Boss.notify; ee.game +=Admin.notify; ee.iPlayGame(); Console.ReadLine(); } } }
浙公网安备 33010602011771号