// snakemodel
package mvctest;
import javax.swing.*;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Random;
class snakemodel extends Observable implements Runnable {
boolean[][] matrix; // 指示位置上有没蛇体或食物
LinkedList nodearray = new LinkedList(); // 蛇体
node food;
int maxx;
int maxy;
int direction = 2; // 蛇运行的方向
boolean running = false; // 运行状态
int timeinterval = 200; // 时间间隔,毫秒
double speedchangerate = 0.75; // 每次得速度变化率
boolean paused = false; // 暂停标志
int score = 0; // 得分
int countmove = 0; // 吃到食物前移动的次数
// up and down should be even
// right and left should be odd
public static final int up = 2;
public static final int down = 4;
public static final int left = 1;
public static final int right = 3;
public snakemodel( int maxx, int maxy) {
this.maxx = maxx;
this.maxy = maxy;
reset();
}
public void reset(){
direction = snakemodel.up; // 蛇运行的方向
timeinterval = 200; // 时间间隔,毫秒
paused = false; // 暂停标志
score = 0; // 得分
countmove = 0; // 吃到食物前移动的次数
// initial matirx, 全部清0
matrix = new boolean[maxx][];
for (int i = 0; i < maxx; ++i) {
matrix[i] = new boolean[maxy];
Arrays.fill(matrix[i], false);
}
// initial the snake
// 初始化蛇体,如果横向位置超过20个,长度为10,否则为横向位置的一半
int initarraylength = maxx > 20 ? 10 : maxx / 2;
nodearray.clear();
for (int i = 0; i < initarraylength; ++i) {
int x = maxx / 2 + i;//maxx被初始化为20
int y = maxy / 2; //maxy被初始化为30
//nodearray[x,y]: [10,15]-[11,15]-[12,15]~~[20,15]
//默认的运行方向向上,所以游戏一开始nodearray就变为:
// [10,14]-[10,15]-[11,15]-[12,15]~~[19,15]
nodearray.addLast(new node(x, y));
matrix[x][y] = true;
}
// 创建食物
food = createfood();
matrix[food.x][food.y] = true;
}
public void changedirection(int newdirection) {
// 改变的方向不能与原来方向同向或反向
if (direction % 2 != newdirection % 2) {
direction = newdirection;
}
}
/**
* 运行一次
* @return
*/
public boolean moveon() {
node n = (node) nodearray.getFirst();
int x = n.x;
int y = n.y;
// 根据方向增减坐标值
switch (direction) {
case up:
y--;
break;
case down:
y++;
break;
case left:
x--;
break;
case right:
x++;
break;
}
// 如果新坐标落在有效范围内,则进行处理
if ((0 <= x && x < maxx) && (0 <= y && y < maxy)) {
if (matrix[x][y]) { // 如果新坐标的点上有东西(蛇体或者食物)
if (x == food.x && y == food.y) { // 吃到食物,成功
nodearray.addFirst(food); // 从蛇头赠长
// 分数规则,与移动改变方向的次数和速度两个元素有关
int scoreget = (10000 - 200 * countmove) / timeinterval;
score += scoreget > 0 ? scoreget : 10;
countmove = 0;
food = createfood(); // 创建新的食物
matrix[food.x][food.y] = true; // 设置食物所在位置
return true;
} else // 吃到蛇体自身,失败
return false;
} else { // 如果新坐标的点上没有东西(蛇体),移动蛇体
nodearray.addFirst(new node(x, y));
matrix[x][y] = true;
n = (node) nodearray.removeLast();
matrix[n.x][n.y] = false;
countmove++;
return true;
}
}
return false; // 触到边线,失败
}
public void run() {
running = true;
while (running) {
try {
Thread.sleep(timeinterval);
} catch (Exception e) {
break;
}
if (!paused) {
if (moveon()) {
setChanged(); // model通知view数据已经更新
notifyObservers();
} else {
JOptionPane.showMessageDialog(null,
"you failed",
"game over",
JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
running = false;
}
private node createfood() {
int x = 0;
int y = 0;
// 随机获取一个有效区域内的与蛇体和食物不重叠的位置
do {
Random r = new Random();
x = r.nextInt(maxx);
y = r.nextInt(maxy);
} while (matrix[x][y]);
return new node(x, y);
}
public void speedup() {
timeinterval *= speedchangerate;
}
public void speeddown() {
timeinterval /= speedchangerate;
}
public void changepausestate() {
paused = !paused;
}
public String tostring() {
String result = "";
for (int i = 0; i < nodearray.size(); ++i) {
node n = (node) nodearray.get(i);
result += "[" + n.x + "," + n.y + "]";
}
return result;
}
}
class node {
int x;
int y;
node(int x, int y) {
this.x = x;
this.y = y;
}
}
// snakeview
package mvctest;
import javax.swing.*;
import java.awt.*;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Observer;
/**
* mvc模式中得viewer,只负责对数据的显示,而不用理会游戏的控制逻辑
*/
public class snakeview implements Observer {
snakecontrol control = null;
snakemodel model = null;
JFrame mainframe;
Canvas paintcanvas;
JLabel labelscore;
public static final int canvaswidth = 200;
public static final int canvasheight = 300;
public static final int nodewidth = 10;
public static final int nodeheight = 10;
JMenuBar jMenuBar = new JMenuBar();
JMenu jMenu = new JMenu("menu");
JMenuItem reset = new JMenuItem("reset");
JMenuItem newgame = new JMenuItem("newgame");
public snakeview(snakemodel model, snakecontrol control) {
this.model = model;
this.control = control;
mainframe = new JFrame("greedsnake");
Container cp = mainframe.getContentPane();
jMenuBar.add(jMenu);
jMenu.add(reset);
jMenu.add(newgame);
// 创建顶部的分数显示
labelscore = new JLabel("score:");
cp.add(labelscore, BorderLayout.NORTH);
// 创建中间的游戏显示区域
paintcanvas = new Canvas();
paintcanvas.setSize(canvaswidth + 1, canvasheight + 1);
paintcanvas.addKeyListener(control);
cp.add(paintcanvas, BorderLayout.CENTER);
// 创建底下的帮助栏
JPanel panelbuttom = new JPanel();
panelbuttom.setLayout(new BorderLayout());
JLabel labelhelp;
labelhelp = new JLabel("pageup, pagedown for speed;", JLabel.CENTER);
panelbuttom.add(labelhelp, BorderLayout.NORTH);
labelhelp = new JLabel("enter or r or s for start;", JLabel.CENTER);
panelbuttom.add(labelhelp, BorderLayout.CENTER);
labelhelp = new JLabel("space or p for pause", JLabel.CENTER);
panelbuttom.add(labelhelp, BorderLayout.SOUTH);
cp.add(panelbuttom, BorderLayout.SOUTH);
mainframe.addKeyListener(control);
mainframe.pack();
mainframe.setResizable(false);
mainframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainframe.setVisible(true);
}
void repaint() {
Graphics g = paintcanvas.getGraphics();
//draw background
g.setColor(Color.white);
g.fillRect(0, 0, canvaswidth, canvasheight);
// draw the snake
g.setColor(Color.black);
LinkedList na = model.nodearray;
Iterator it = na.iterator();
while (it.hasNext()) {
node n = (node) it.next();
drawnode(g, n);
}
// draw the food
g.setColor(Color.red);
node n = model.food;
drawnode(g, n);
updatescore();
}
private void drawnode(Graphics g, node n) {
g.fillRect(n.x * nodewidth,
n.y * nodeheight,
nodewidth - 1,
nodeheight - 1);
}
public void updatescore() {
String s = "score: " + model.score;
labelscore.setText(s);
}
public void update(Observable o, Object arg) {
repaint();
}
}
// snakecontrol
package mvctest;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
/**
* mvc中的controler,负责接收用户的操作,并把用户操作通知model
*/
public class snakecontrol implements KeyListener{
snakemodel model;
public snakecontrol(snakemodel model){
this.model = model;
}
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub
int keycode = e.getKeyCode();
if (model.running){ // 运行状态下,处理的按键
switch (keycode) {
case KeyEvent.VK_UP:
model.changedirection(snakemodel.up);
break;
case KeyEvent.VK_DOWN:
model.changedirection(snakemodel.down);
break;
case KeyEvent.VK_LEFT:
model.changedirection(snakemodel.left);
break;
case KeyEvent.VK_RIGHT:
model.changedirection(snakemodel.right);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
model.speedup();
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
model.speeddown();
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
model.changepausestate();
break;
default:
}
}
// 任何情况下处理的按键,按键导致重新启动游戏
if (keycode == KeyEvent.VK_R ||
keycode == KeyEvent.VK_S ||
keycode == KeyEvent.VK_ENTER) {
model.reset();
}
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
}
// greedSnake
package mvctest;
public class greedSnake {
public static void main(String[] args) {
snakemodel model = new snakemodel(20,30);
snakecontrol control = new snakecontrol(model);
snakeview view = new snakeview(model,control);
//添加一个观察者,让view成为model的观察者
model.addObserver(view);
(new Thread(model)).start();
}
}