learning java AWT 画图
import javax.swing.*;
import java.awt.*;
import java.util.Random;
public class SimpleDraw {
private final String RECT_SHAPE = "rect";
private final String OVAL_SHAPE = "oval";
private Frame f = new Frame("Test");
private JButton rect = new JButton("绘制矩行");
private JButton oval = new JButton("绘制圆形");
private MyCanvas drawArea = new MyCanvas();
private String shape = "";
public void init(){
var p = new Panel();
rect.addActionListener(e -> {
shape = RECT_SHAPE;
drawArea.repaint();
});
oval.addActionListener(e -> {
shape = OVAL_SHAPE;
drawArea.repaint();
});
p.add(rect);
p.add(oval);
drawArea.setPreferredSize(new Dimension(250,180));
f.add(drawArea);
f.add(p, BorderLayout.SOUTH);
f.pack();
f.setVisible(true);
}
public static void main(String[] args) {
new SimpleDraw().init();
}
class MyCanvas extends Canvas{
public void paint(Graphics g){
var rand = new Random();
if(shape.equals(RECT_SHAPE)){
g.setColor(new Color(200,100,80));
g.drawRect(rand.nextInt(200),
rand.nextInt(120),40,60);
}
if(shape.equals(OVAL_SHAPE)){
g.setColor(new Color(80,100,200));
g.fillOval(rand.nextInt(200),
rand.nextInt(120),40,50);
}
}
}
}
output:

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