from random import randint
from time import time
class Tige: #定义老虎类
zhonglei='老虎' #静态属性
def __init__(self,tizhong=100): #属性方法
self.tizhong2=tizhong #tizhong2是见减无斤方法
def roar(self): #实例方法,调用roar等于打印我是老虎 体重-5斤
print("wow我是老虎体重,减5斤")
self.tizhong2 -= 5
def food(self,feed): #实例方法 喂食 如果喂的肉 那么体重+10斤 打印喂食正确
if feed =='肉':
self.tizhong2 += 10
print('喂食正确')
else:
self.tizhong2 -= 10
print('喂食错误')
class Sheep: #定义羊类
zhonglei='羊虎' #静态属性
def __init__(self,tizhong=100): #初始化方法
self.tizhong2=tizhong
def roar(self):
print("wow我是羊,体重减5斤")
self.tizhong2 -= 5
def food(self,feed):
if feed =='草':
self.tizhong2 += 10
print('喂食正确')
else:
self.tizhong2 -= 10
print('喂食错误')
class Room:
def __init__(self,inNum,inAnimal):
self.num=inNum
self.animal=inAnimal
roomList=[] #保存房间实例
for on in range(1,11): #房间动物
if randint(0,1) == 1:
ani = Tige()
else:
ani = Sheep()
room = Room(on,ani)
roomList.append(room)
shijian=time()
while True:
overtime=time()
if overtime-shijian>=30:
print('游戏时间结束')
for one in roomList:
print('当前方便编号是:{},动物是:{},体重是:{}'.format(one.num,one.animal.zhonglei,one.animal.tizhong2))
break
#随机给出房间编号
roomNum=randint(1,10)
roomOBjece = roomList[roomNum-1] #房间的动物的对象
answer=input('当前房间编号是:{},是否选择敲门(y/n)'.format(roomNum)).strip()
if answer == 'y':#用户选择敲门
roomOBjece.animal.roar()
fooda=input('请投喂食物:(肉/草)').strip()
roomOBjece.animal.food(fooda)