C语言简易贪吃蛇
贪吃蛇
整体实现
#include <curses.h>
#include <stdlib.h>
#include <pthread.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct Snake
{
int hang;
int lie;
struct Snake *next;
};
struct Snake *head = NULL;
struct Snake *tail = NULL;
int key;
int dir;
struct Snake food;
void initFood()
{
int x = rand()%20;
int y = rand()%20;
food.hang = x;
food.lie = y;
}
int hasFood(int i, int j){
if(food.hang==i && food.lie==j){
return 1;
}
return 0;
}
int hasSnakeNode(int i, int j){
struct Snake *p;
p = head;
while(p != NULL){
if(p->hang==i && p->lie==j){
return 1;
}
p = p->next;
}
return 0;
}
void gamePic()
{
int hang;
int lie;
move(0,0);
for(hang=0;hang<20;hang++){
if(hang==0){
for(lie=0;lie<20;lie++){
printw("--");
}
printw("\n");
}
if(hang >0 && hang <= 19){
for(lie=0;lie<=20;lie++){
if(lie==0||lie==20){
printw("|");
}else if(hasSnakeNode(hang,lie)==1){
printw("[]");
}else if(hasFood(hang,lie)==1){
printw("##");
}else{
printw(" ");
}
}
printw("\n");
}
if(hang == 19){
for(lie=0;lie<20;lie++){
printw("--");
}
printw("\n");
printw("by lgx,key:%d,food.hang=%d,food.lie=%d\n",key,food.hang,food.lie);
}
}
}
void initNcurse(){
initscr();
keypad(stdscr,1);
noecho();
}
void addNode()
{
struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
new->next = NULL;
switch(dir){
case DOWN:
new->hang = tail->hang+1;
new->lie = tail->lie;
break;
case UP:
new->hang = tail->hang-1;
new->lie = tail->lie;
break;
case LEFT:
new->hang = tail->hang;
new->lie = tail->lie-1;
break;
case RIGHT:
new->hang = tail->hang;
new->lie = tail->lie+1;
break;
}
tail->next = new;
tail = new;
}
void initSnake()
{
struct Snake *p;
initFood();
while(head != NULL){
p = head;
head=head->next;
free(p);
}
head = (struct Snake*)malloc(sizeof(struct Snake));
head->hang = 2;
head->lie = 2;
head->next = NULL;
tail = head;
addNode();
addNode();
addNode();
}
void delNode()
{
head = head->next;
}
int ifSnakeDie()
{
struct Snake *p;
p = head;
if(tail->hang==0 || tail->lie==0 || tail->hang==20 || tail->lie==20){
return 1;
}
while(p->next!=NULL){
if(p->hang==tail->hang && p->lie==tail->lie){
return 1;
}
p = p->next;
}
return 0;
}
void moveSnake()
{
addNode();
if(hasFood(tail->hang,tail->lie)){
initFood();
}else{
delNode();
}
if(ifSnakeDie()==1){
dir = RIGHT;
initSnake();
}
}
void* refreshJieMian()
{
while(1){
moveSnake();
gamePic();
refresh();
usleep(100000);
}
}
void turn(int disrection)
{
if(abs(dir) != abs(disrection)){
dir = disrection;
}
}
void* changeDir()
{
while(1){
key = getch();
switch(key){
case KEY_DOWN:
turn(DOWN);
break;
case KEY_UP:
turn(UP) ;
break;
case KEY_LEFT:
turn(LEFT);
break;
case KEY_RIGHT:
turn(RIGHT);
break;
}
}
}
int main()
{
pthread_t t1;
pthread_t t2;
initNcurse();
initSnake();
gamePic();
pthread_create(&t1,NULL,refreshJieMian,NULL);
pthread_create(&t2,NULL,changeDir,NULL);
while(1);
getch();
endwin();
return 0;
}

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