package {
import flash.display.Sprite;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.Event;
import com.Reflection;
public class PhotoFrame extends Sprite {
private var url:String;
public var _name:String;
private var link:String;
private var loader:Loader;
private var bg_reflection:Reflection;
public function PhotoFrame(url_:String,name_:String,link_:String):void {
url=url_;
_name=name_;
link=link_;
init();
}
private function init():void {
tf_label.text=_name;
loader=new Loader();
loader.load(new URLRequest(url));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,loaded,false,0,true);
}
private function loaded(evt:Event):void {
this.bg.addChild(loader);
loader.x=5;
loader.y=5;
bg_reflection=new Reflection(bg,bg.height*0.6,1,1,1,0,1);
addChild(bg_reflection);
bg_reflection.y+=8;
//注意:因为图片是添加到bg容器里,所以只需要对bg添加倒影效果即可,不需再为loader添加倒影
}
}
}
package com{
/*
Written by:
Dustin Andrew
dustin@flash-dev.com
www.flash-dev.com
LAST UPDATED:
01/24/06
Reflection.as
Create a bitmap reflection of a displayobject
*/
import flash.display.*;
import flash.geom.*;
import flash.events.*;
public class Reflection extends Sprite {
private var _disTarget:DisplayObject;
private var _height:Number;
private var _numStartFade:Number=.3;
private var _numMidLoc:Number=.5;
private var _numEndFade:Number=0;
private var _numSkewX:Number=0;
private var _numScale:Number=1;
private var _bmpReflect:Bitmap;
// Constructor
public function Reflection(set_disTarget:DisplayObject, height_:Number, set_numStartFade:Number, set_numMidLoc:Number, set_numEndFade:Number, set_numSkewX:Number, set_numScale:Number) {
super();
_disTarget=set_disTarget;
_height=height_;
_numStartFade=set_numStartFade;
_numMidLoc=set_numMidLoc;
_numEndFade=set_numEndFade;
_numSkewX=set_numSkewX;
_numScale=set_numScale;
_bmpReflect=new Bitmap(new BitmapData(1,1,true,0));
this.addChild(_bmpReflect);
createReflection();
}
// Create reflection
private function createReflection(event:Event = null):void {
// Reflection
var bmpDraw:BitmapData=new BitmapData(_disTarget.width,_height,true,0);
var matSkew:Matrix=new Matrix(1,0,_numSkewX,-1*_numScale,0,_height);//此处必须要用_height
var recDraw:Rectangle = new Rectangle(0, 0, _disTarget.width, _height * (2 - _numScale));
var potSkew:Point=matSkew.transformPoint(new Point(0,_disTarget.height));//此处不能替换成_height
matSkew.tx=potSkew.x*-1;
matSkew.ty = (potSkew.y - _height) * -1;//此处必须要用_height
bmpDraw.draw(_disTarget, matSkew, null, null, recDraw, true);
// Fade
var shpDraw:Shape = new Shape();
var matGrad:Matrix = new Matrix();
var arrAlpha:Array = new Array(_numStartFade, (_numStartFade - _numEndFade) / 2, _numEndFade);
var arrMatrix:Array=new Array(0,0xFF*_numMidLoc,0xFF);
matGrad.createGradientBox(_disTarget.width, _height, 0.5 * Math.PI);
//这里设置投影高度=_height;
shpDraw.graphics.beginGradientFill(GradientType.LINEAR, new Array(0,0,0), arrAlpha, arrMatrix, matGrad);
shpDraw.graphics.drawRect(0, 0, _disTarget.width, _height);
shpDraw.graphics.endFill();
bmpDraw.draw(shpDraw, null, null, BlendMode.ALPHA);
_bmpReflect.bitmapData.dispose();
_bmpReflect.bitmapData=bmpDraw;
_bmpReflect.filters=_disTarget.filters;
this.x=_disTarget.x;
this.y = (_disTarget.y + _disTarget.height) - 1;
}
}
}
