摘要:
* Tracing rays is fast, shading is slow* normalize is slow and should be avoided as much as possible* C is not faster than C++, correct use of C++ features can improve performance* SSE is not always faster, should be used without load and store from FPU* Taking branch is slower, computation is faste 阅读全文
posted @ 2013-02-14 15:09
Len3d
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