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2007年4月27日

摘要: Shader Type Overview There are many types of shaders, all of which can be substituted by user-written shaders: material shaders describe the visible material of an object. They are the only man... 阅读全文
posted @ 2007-04-27 22:15 Len3d 阅读(1037) 评论(0) 推荐(0)

摘要: Direct Illumination To understand indirect illumination, first we must clarify direct illumination. A shader that uses direct illumination, calculates the light coming directly from lights. We show th... 阅读全文
posted @ 2007-04-27 21:06 Len3d 阅读(619) 评论(0) 推荐(0)

摘要: General Subsurface scattering is a term used in computer graphics to describe the method for attaining the 'softer' look of natural materials such as skin, marble, and milk. The term comes from medica... 阅读全文
posted @ 2007-04-27 20:39 Len3d 阅读(1979) 评论(1) 推荐(1)