摘要:
eiBool eiTriangle::intersect(eiRay *ray, eiObject *po, eiFloat & oldt, eiPrimitive* & ret_pri, eiFloat *cust_data, HitParam *hparam){ if ( clip == EI_BSP_PRIMITIVE... 阅读全文
posted @ 2005-09-03 01:20
Len3d
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