摘要:
using System.IO;using UnityEngine.UI; public class UITexLoader : MonoBehaviour{ public string texname; private Texture2D m_Tex; private void LoadFromF 阅读全文
摘要:
全部是接口,需要引用UnityEngine.EventSystems命名空间 17个接口事件;继承接口,并实现其中的方法即可IPointerEnterHandler – OnPointerEnter – Called when a pointer enters the object(鼠标悬停在UI物 阅读全文