贪吃蛇总共有四个类:
1.Yard.java
2.Snake.java
3.Egg.java
4.Dir.java(枚举类 表示方向)
在编程遇到的问题是当蛇吃到蛋时蛋不会马上消失,原因是先画蛇再画蛋,这样导致蛋有线程的延迟时间才能消失,所以在Yard类中一定要先画蛋再画蛇,否则会出现在吃到蛋一瞬间但不会先消失,要到下一秒才会消失,顺序不能调换。
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
public class Yard extends JFrame {
public static final int ROWS = 30;
public static final int COLS = 30;
public static final int BLOCK_SIZE = 15;
public static boolean running = true;
Snake s = new Snake();
Egg e = new Egg();
// Image offScreenImage = null;
public static void main(String[] args) {
// TODO Auto-generated method stub
new Yard().launch();
}
public static void stop() {
running = false;
}
public void launch() {
this.setBounds(400, 100, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
this.setVisible(true);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.addKeyListener(new KeyMonitor());
new Thread(new PaintThread()).start();
}
//添加双缓冲
// @Override
// public void update(Graphics g) {
// if(offScreenImage == null) {
// offScreenImage = this.createImage(COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
// }
// Graphics gOff = offScreenImage.getGraphics();
// paint(gOff);
// g.drawImage(offScreenImage, 0, 0, null);
// }
@Override
public void paint(Graphics g) {
Color c = g.getColor();
g.setColor(Color.gray);
g.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
g.setColor(Color.darkGray);
for(int i=1;i<ROWS;i++) {
g.drawLine(0, i * BLOCK_SIZE, COLS * BLOCK_SIZE, i * BLOCK_SIZE);
}
for(int i=1;i<COLS;i++) {
g.drawLine(i * BLOCK_SIZE, 0, i * BLOCK_SIZE, ROWS * BLOCK_SIZE);
}
g.setColor(c);
s.eat1(e);
// s.eat(e);
e.draw(g);//一定要先画蛋再画蛇,否则会出现在吃到蛋一瞬间但不会先消失,要到下一秒才会消失,顺序不能调换
s.draw(g);
}
public class PaintThread implements Runnable {
private boolean pause = false;
@Override
public void run() {
// TODO Auto-generated method stub
while(running) {
if(pause)continue;
else {
repaint();
}
try {
Thread.sleep(200);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
s.keyPressed(e);
}
}
}
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
public class Snake {
Node head = null;
Node tail = null;
Node n = new Node(10,10,Dir.D);
int size = 0;
public Snake() {
head = n;
tail = n;
size = 1;
}
public void addToTail() {
Node node = null;
switch(tail.dir) {
case L:
node = new Node(tail.row,tail.col + 1,tail.dir);
break;
case R:
node = new Node(tail.row,tail.col - 1,tail.dir);
break;
case U:
node = new Node(tail.row + 1,tail.col,tail.dir);
break;
case D:
node = new Node(tail.row - 1,tail.col,tail.dir);
break;
}
tail.next = node;
node.prev = tail;
tail = node;
size ++;
}
public void addToHead() {
Node node = null;
switch(head.dir) {
case L :
node = new Node(head.row, head.col - 1, head.dir);
break;
case U :
node = new Node(head.row - 1, head.col, head.dir);
break;
case R :
node = new Node(head.row, head.col + 1, head.dir);
break;
case D :
node = new Node(head.row + 1, head.col, head.dir);
break;
}
node.next = head;
head.prev = node;
head = node;
size ++;
}
public void draw(Graphics g) {
if(size <= 0)return;
move();
for(Node n=head;n!=null;n=n.next) {
n.draw(g);
}
}
private void move() {
addToHead();
deleteFromTail();
checkDead();
}
private void deleteFromTail() {
if(size <= 0)return;
tail = tail.prev;
tail.next = null;
}
public void eat1(Egg e) {
if(e.row == head.row && e.col == head.col) {
e.reAppear();
addToTail();
}
}
public void eat(Egg e) {
if(this.getRect().intersects(e.getRect())) {
e.reAppear();
this.addToHead();
}
}
private Rectangle getRect() {
return new Rectangle(Yard.BLOCK_SIZE * head.col, Yard.BLOCK_SIZE * head.row, Yard.BLOCK_SIZE, Yard.BLOCK_SIZE);
}
public void checkDead() {
if(head.row < 2 || head.col < 0 || head.row > Yard.ROWS || head.col > Yard.COLS) {
Yard.stop();
}
for(Node n=head.next;n!=null;n=n.next) {
if(head.col == n.col && head.row == n.row) {
Yard.stop();
}
}
}
private class Node {
Node next = null;
Node prev = null;
int row;
int col;
Dir dir;
public Node(int row,int col, Dir dir) {
this.row = row;
this.col = col;
this.dir = dir;
}
void draw(Graphics g) {
Color c = g.getColor();
g.setColor(Color.black);
g.fillRect(col * Yard.BLOCK_SIZE, row * Yard.BLOCK_SIZE, Yard.BLOCK_SIZE, Yard.BLOCK_SIZE);
g.setColor(c);
}
}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch(key) {
case KeyEvent.VK_DOWN:
if(head.dir != Dir.U) {
head.dir = Dir.D;
}
break;
case KeyEvent.VK_UP:
if(head.dir != Dir.D) {
head.dir = Dir.U;
}
break;
case KeyEvent.VK_RIGHT:
if(head.dir != Dir.L) {
head.dir = Dir.R;
}
break;
case KeyEvent.VK_LEFT:
if(head.dir != Dir.R) {
head.dir = Dir.L;
}
break;
}
}
// public void keyPressed(KeyEvent e) {
// int key = e.getKeyCode();
// switch(key) {
// case KeyEvent.VK_KP_DOWN:
// if(head.dir != Dir.U) {
// head.dir = Dir.D;
// }
// break;
// case KeyEvent.VK_KP_UP:
// if(head.dir != Dir.D) {
// head.dir = Dir.U;
// }
// break;
// case KeyEvent.VK_KP_RIGHT:
// if(head.dir != Dir.L) {
// head.dir = Dir.R;
// }
// break;
// case KeyEvent.VK_KP_LEFT:
// if(head.dir != Dir.R) {
// head.dir = Dir.L;
// }
// break;
// }
// }
}
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.util.Random;
public class Egg {
int row;
int col;
private Random r = new Random();
Color color = Color.red;
public Egg() {
// row = (int) (Math.random() * (Yard.ROWS - 2)) + 2;
// col = (int) (Math.random() * (Yard.COLS - 2)) + 2;
row = r.nextInt(Yard.ROWS - 2) + 2;
col = r.nextInt(Yard.COLS);
}
public void reAppear() {
row = r.nextInt(Yard.ROWS - 2) + 2;
col = r.nextInt(Yard.COLS);
}
public void draw(Graphics g) {
Color c = g.getColor();
g.setColor(color);
g.fillOval(col * Yard.BLOCK_SIZE, row * Yard.BLOCK_SIZE, Yard.BLOCK_SIZE, Yard.BLOCK_SIZE);
g.setColor(c);
if(color == Color.red) color = Color.green;
else color = Color.red;
}
public Rectangle getRect() {
return new Rectangle(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, Yard.BLOCK_SIZE, Yard.BLOCK_SIZE);
}
}
public enum Dir {
L,R,U,D
}