Unity3D 物体旋转之Quaternion.Slerp

实现的功能:1个物体以一定的速度转向目标物体

Quaternion TargetRotation = Quaternion.LookRotation(m_Target.transform.position - transform.position, Vector3.up);
 transform.rotation = Quaternion.Slerp(transform.rotation, TargetRotation, Time.deltaTime * 2.5f);

posted @ 2019-03-12 08:44  ldxsuanfa  阅读(2632)  评论(0编辑  收藏  举报