实验二

任务1:

源代码 :

T.h

#pragma once

#include <string>

// 类T: 声明
class T {
// 对象属性、方法
public:
    T(int x = 0, int y = 0);   // 普通构造函数
    T(const T &t);  // 复制构造函数
    T(T &&t);       // 移动构造函数
    ~T();           // 析构函数

    void adjust(int ratio);      // 按系数成倍调整数据
    void display() const;           // 以(m1, m2)形式显示T类对象信息

private:
    int m1, m2;

// 类属性、方法
public:
    static int get_cnt();          // 显示当前T类对象总数

public:
    static const std::string doc;       // 类T的描述信息
    static const int max_cnt;           // 类T对象上限

private:
    static int cnt;         // 当前T类对象数目

// 类T友元函数声明
    friend void func();
};

// 普通函数声明
void func();

T.cpp

#include "T.h"
#include <iostream>
#include <string>

// 类T实现

// static成员数据类外初始化
const std::string T::doc{"a simple class sample"};
const int T::max_cnt = 999;
int T::cnt = 0;

// 类方法
int T::get_cnt() {
   return cnt;
}

// 对象方法
T::T(int x, int y): m1{x}, m2{y} { 
    ++cnt; 
    std::cout << "T constructor called.\n";
} 

T::T(const T &t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T copy constructor called.\n";
}

T::T(T &&t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T move constructor called.\n";
}    

T::~T() {
    --cnt;
    std::cout << "T destructor called.\n";
}           

void T::adjust(int ratio) {
    m1 *= ratio;
    m2 *= ratio;
}    

void T::display() const {
    std::cout << "(" << m1 << ", " << m2 << ")" ;
}     

// 普通函数实现
void func() {
    T t5(42);
    t5.m2 = 2049;
    std::cout << "t5 = "; t5.display(); std::cout << '\n';
}

task1.cpp

#include "T.h"
#include <iostream>

void test_T();

int main() {
    std::cout << "test Class T: \n";
    test_T();

    std::cout << "\ntest friend func: \n";
    func();
}

void test_T() {
    using std::cout;
    using std::endl;

    cout << "T info: " << T::doc << endl;
    cout << "T objects'max count: " << T::max_cnt << endl;
    cout << "T objects'current count: " << T::get_cnt() << endl << endl;

    T t1;
    cout << "t1 = "; t1.display(); cout << endl;

    T t2(3, 4);
    cout << "t2 = "; t2.display(); cout << endl;

    T t3(t2);
    t3.adjust(2);
    cout << "t3 = "; t3.display(); cout << endl;

    T t4(std::move(t2));
    cout << "t4 = "; t4.display(); cout << endl;

    cout << "test: T objects'current count: " << T::get_cnt() << endl;
}

运行结果截图:

屏幕截图 2025-10-22 185818

问题1:
  T.h中,在类T内部,已声明 func 是T的友元函数。在类外部,去掉line36,重新编译,程序能否正常运行。
如果能,回答YES;如果不能,以截图形式提供编译报错信息,说明原因。
YES
问题2:
T.h中,line9-12给出了各种构造函数、析构函数。总结它们各自的功能、调用时机。
  T(int x = 0, int y = 0);功能:用于在创建T类的对象时,对类的成员变量进行初始化;调用时机:在创建T类变量并传达参数时调用,若传递的变量不足是,用默认值初始化。
  T(const T &t);功能:用已存在的T类变量初始化新创建的T类变量;调用时机:创建T类变量时传递的参数为T的引用类型时调用。
  T(T &&t);功能:将一个T类的变量里的资源移动至新创建的T类变量;调用时机:当发生右值传递时调用。
   ~T(); 功能:当创建的T类对象被销毁时,释放该对象所占用的资源;调用时间:当类对象超出其作用域时调用。
问题3:
T.cpp中,line13-15,剪切到T.h的末尾,重新编译,程序能否正确编译。如不能,以截图形式给出报错信息,分析原因。
  不能。
屏幕截图 2025-10-22 192406

  这个错误是链接错误。表示编译器能找到变量的声明,但找不到它们的定义;在 C++ 中,静态成员变量的规则是:要在类内声明,且必须在类外(全局作用域)定义,否则链接时会找不到定义。

 

任务2:

源代码:

Complex.h

#pragma once

#include <string>

class Complex{
    public:
        Complex(double a = 0,double b = 0);
        Complex(const Complex &c);
        ~Complex();
    private:
        double real, imag;
    
    public:
        double get_real() const;
        double get_imag() const;
        void add(const Complex &c) ;
        
    public:
        static const std::string doc;
        
    friend void output();
    friend double abs();
    friend Complex add();
    friend bool is_equal();
    friend bool is_not_equal();
};

void output(const Complex &c);
double abs(const Complex &c);
Complex add(const Complex &c1, const Complex &c2);
bool is_equal(const Complex &c1, const Complex &c2);
bool is_not_equal(const Complex &c1, const Complex &c2);

Complex.cpp

#include "Complex.h"

#include <iostream>
#include <string>
#include <cmath>

const std::string Complex::doc{"a simplified complex class"};
Complex::Complex(double a, double b){
    real = a;  imag = b;
}
Complex::Complex(const Complex &c){
    real = c.real; imag = c.imag ;
}

Complex::~Complex(){
}
double Complex::get_real() const{
    return real;
}
double Complex::get_imag()const{
    return imag;
}

void Complex::add(const Complex &c) {
    real += c.real ;
    imag += c.imag ;
}

void output(const Complex &c){
    if(c.get_imag() >= 0)
        std::cout << c.get_real() << " + " << c.get_imag() << "i" << std::endl;
    else
        std::cout << c.get_real() << " - " << abs(c.get_imag())<< "i" << std::endl;
}

double abs(const Complex &c){
    return sqrt(c.get_real()*c.get_real() + c.get_imag()*c.get_imag());
}

Complex add(const Complex &c1, const Complex &c2){
    Complex c(c1.get_real()+c2.get_real() ,c1.get_imag()+c2.get_imag());
    return c;
}

bool is_equal(const Complex &c1, const Complex &c2){
    if(c1.get_real() == c2.get_real() && c1.get_imag() == c2.get_imag())
        return true;
    else
        return false;
}

bool is_not_equal(const Complex &c1, const Complex &c2){
    if(c1.get_real() == c2.get_real() && c1.get_imag() == c2.get_imag())
        return false;
    else
        return true;
}

task2.cpp

#include "Complex.h"
#include <iostream>
#include <iomanip>
#include <complex>

void test_Complex();
void test_std_complex();

int main() {
    std::cout << "*******测试1: 自定义类Complex*******\n";
    test_Complex();

    std::cout << "\n*******测试2: 标准库模板类complex*******\n";
    test_std_complex();
}

void test_Complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "类成员测试: " << endl;
    cout << Complex::doc << endl << endl;

    cout << "Complex对象测试: " << endl;
    Complex c1;
    Complex c2(3, -4);
    Complex c3(c2);
    Complex c4 = c2;
    const Complex c5(3.5);

    cout << "c1 = "; output(c1); cout << endl;
    cout << "c2 = "; output(c2); cout << endl;
    cout << "c3 = "; output(c3); cout << endl;
    cout << "c4 = "; output(c4); cout << endl;
    cout << "c5.real = " << c5.get_real() 
         << ", c5.imag = " << c5.get_imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1.add(c2);
    cout << "c1 += c2, c1 = "; output(c1); cout << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << is_equal(c1, c2) << endl;
    cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl;
    c4 = add(c2, c3);
    cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl;
}

void test_std_complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "std::complex<double>对象测试: " << endl;
    std::complex<double> c1;
    std::complex<double> c2(3, -4);
    std::complex<double> c3(c2);
    std::complex<double> c4 = c2;
    const std::complex<double> c5(3.5);

    cout << "c1 = " << c1 << endl;
    cout << "c2 = " << c2 << endl;
    cout << "c3 = " << c3 << endl;
    cout << "c4 = " << c4 << endl;

    cout << "c5.real = " << c5.real() 
         << ", c5.imag = " << c5.imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1 += c2;
    cout << "c1 += c2, c1 = " << c1 << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << (c1 == c2)<< endl;
    cout << "c1 != c2 : " << (c1 != c2) << endl;
    c4 = c2 + c3;
    cout << "c4 = c2 + c3, c4 = " << c4 << endl;
}
问题1:
比较自定义类 Complex 和标准库模板类 complex 的用法,在使用形式上,哪一种更简洁?函数和运算内在有关
联吗?
  从形式上,标准库模板类complex的用法更符合日常的逻辑习惯,比较简洁。函数和运算内在有关联,函数的功能和运算的内在逻辑十分相似。
问题2:
2-1:自定义 Complex 中, output/abs/add/ 等均设为友元,它们真的需要访问 私有数据 吗?
  需要,output/abs/add/等均需对私有数据进行一定的操作,必须要访问私有数据。
2-2:标准库 std::complex 是否把 abs 设为友元?
  在标准库std::complex 中,abs 不是 std::complex 的友元函数。std::abs是一个模板函数,用于计算 std::complex  等类型的绝对值(模),它是标准库中的独立函数,而不是类的友元函数。
2-3:什么时候才考虑使用friend?
  当我想要使用某个函数对类的私有数据进行操作,而该函数又不是类的成员函数,无法直接访问私有函数时,可以将该函数设为类的友元函数。
问题3:
如果构造对象时禁用=形式,即遇到 Complex c4 = c2; 编译报错,类Complex的设计应如何调整?
  Complex c4 = c2; 为拷贝构造函数,可以将其设为私有函数,在遇到运算符“=”时,外部操作无法直接操作。
 
任务3:
源代码:
PlayerControl.h
#pragma once
#include <string>

enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown};

class PlayerControl {
public:
    PlayerControl();

    ControlType parse(const std::string& control_str);   // 实现std::string --> ControlType转换
    void execute(ControlType cmd) const;   // 执行控制操作(以打印输出模拟)       

    static int get_cnt();

private:
    static int total_cnt;   
};

PlayerControl.cpp

#include "PlayerControl.h"
#include <iostream>
#include <algorithm>   

int PlayerControl::total_cnt = 0;

PlayerControl::PlayerControl() {}

ControlType PlayerControl::parse(const std::string& control_str) {
    std::string new_control_str;
    for(auto c:control_str)
        new_control_str += tolower(c);
    new_control_str[0] = toupper(control_str[0]);
    
    if(new_control_str == "Play"){
        total_cnt++;return ControlType::Play;
    }
    else if(new_control_str == "Pause"){
        total_cnt++;return ControlType::Pause;
    }
    else if(new_control_str == "Next"){
        total_cnt++;return ControlType::Next;
    }
    else if(new_control_str == "Prev"){
        total_cnt++;return ControlType::Prev;
    }
    else if(new_control_str == "Stop"){
        total_cnt++;return ControlType::Stop;
    }
    else{
        total_cnt++;return ControlType::Unknown;
    }
}

void PlayerControl::execute(ControlType cmd) const {
    switch (cmd) {
    case ControlType::Play:  std::cout << "[play] Playing music...\n"; break;
    case ControlType::Pause: std::cout << "[Pause] Music paused\n";    break;
    case ControlType::Next:  std::cout << "[Next] Skipping to next track\n"; break;
    case ControlType::Prev:  std::cout << "[Prev] Back to previous track\n"; break;
    case ControlType::Stop:  std::cout << "[Stop] Music stopped\n"; break;
    default:                 std::cout << "[Error] unknown control\n"; break;
    }
}

int PlayerControl::get_cnt() {
    return total_cnt;
}

task3.cpp

#include "PlayerControl.h"
#include <iostream>

void test() {
    PlayerControl controller;
    std::string control_str;
    std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";

    while(std::cin >> control_str) {
        if(control_str == "quit")
            break;
        
        ControlType cmd = controller.parse(control_str);
        controller.execute(cmd);
        std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";
    }
}

int main() {
    test();
}

运行结果截图:

屏幕截图 2025-10-22 222013

 

任务4:

源代码:

 Fraction.h:

#pragma once

#include <iostream>
#include <string>

class Fraction{
    public:
        Fraction(int u = 0, int d = 1);
        Fraction(const Fraction &f);
        
        int get_up() const;
        int get_down() const;
        Fraction negative() ;
        
    private:
        int up, down; 
        
    public:
        static const std::string doc;
        
    friend void output(const Fraction &f);
    friend Fraction add(const Fraction &f1, const Fraction &f2);
    friend Fraction sub(const Fraction &f1, const Fraction &f2);
    friend Fraction mul(const Fraction &f1, const Fraction &f2);
    friend Fraction div(const Fraction &f1, const Fraction &f2);
};

    void output(const Fraction &f);
    Fraction add(const Fraction &f1, const Fraction &f2);
    Fraction sub(const Fraction &f1, const Fraction &f2);
    Fraction mul(const Fraction &f1, const Fraction &f2);
    Fraction div(const Fraction &f1, const Fraction &f2);

Fraction.cpp

#include "Fraction.h"

#include <iostream>
#include <string>
#include <cstdlib>

const std::string Fraction::doc{"Fraction类 v 0.01版. \n目前仅支持分数对象的构造、输出、加/减/乘/除运算."};

Fraction::Fraction(int u, int d ):up(u),down(d){} 
        
Fraction::Fraction(const Fraction &f):up(f.get_up()),down(f.get_down()){}

int Fraction::get_up() const {
    return up;
}


int Fraction::get_down() const {
    return down;
}


Fraction Fraction::negative() {
    
    int u = abs(up),  d = abs(down), t;
    while(d!=0){
        t = d;
        d = u%d;
        u = t;
    }
    
    if(up*down < 0)
        up = -abs(up)/u, down = abs(down)/u;
    else
        up = abs(up)/u, down = abs(down)/u;
    const Fraction f(-get_up(), get_down());
    return f;
}


void output(const Fraction &f){
    
    int u = abs(f.up),  d = abs(f.down), t;
    while(d!=0){
        t = d;
        d = u%d;
        u = t;
    }
    
    
            
    if(f.get_down() == 0)
        std::cout << "分母不能为0";
            
    else if(abs(f.get_up())%abs(f.get_down()) == 0)
        std::cout << f.get_up()/u ;
        
    else if(f.get_up()*f.get_down() < 0)
        std::cout << -abs(f.get_up()/u)<< "/" << abs(f.get_down()/u);
        
    else
        std::cout << abs(f.get_up()/u) << "/" << abs(f.get_down()/u);
}


Fraction add(const Fraction &f1, const Fraction &f2){
    Fraction f(f1.get_up()*f2.get_down()+f2.get_up()*f1.get_down(), f1.get_down()*f2.get_down());
    return f;
}


Fraction sub(const Fraction &f1, const Fraction &f2){
    Fraction f(f1.get_up()*f2.get_down()-f2.get_up()*f1.get_down(), f1.get_down()*f2.get_down());
    return f;
}


Fraction mul(const Fraction &f1, const Fraction &f2){
    Fraction f(f1.get_up()*f2.get_up(), f1.get_down()*f2.get_down());
    return f;
}


Fraction div(const Fraction &f1, const Fraction &f2){
    Fraction f(f1.get_up()*f2.get_down(), f1.get_down()*f2.get_up());
    return f;
}

task4.cpp

#include "Fraction.h"
#include <iostream>

void test1();
void test2();

int main() {
    std::cout << "测试1: Fraction类基础功能测试\n";
    test1();

    std::cout << "\n测试2: 分母为0测试: \n";
    test2();
}

void test1() {
    using std::cout;
    using std::endl;   

    cout << "Fraction类测试: " << endl;
    cout << Fraction::doc << endl << endl;

    Fraction f1(5);
    Fraction f2(3, -4), f3(-18, 12);
    Fraction f4(f3);
    cout << "f1 = "; output(f1); cout << endl;
    cout << "f2 = "; output(f2); cout << endl;
    cout << "f3 = "; output(f3); cout << endl;
    cout << "f4 = "; output(f4); cout << endl;

    const Fraction f5(f4.negative());
    cout << "f5 = "; output(f5); cout << endl;
    cout << "f5.get_up() = " << f5.get_up() 
        << ", f5.get_down() = " << f5.get_down() << endl;

    cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl;
    cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl;
    cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl;
    cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl;
    cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl;
}

void test2() {
    using std::cout;
    using std::endl;

    Fraction f6(42, 55), f7(0, 3);
    cout << "f6 = "; output(f6); cout << endl;
    cout << "f7 = "; output(f7); cout << endl;
    cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl;
}

运行结果截图:

屏幕截图 2025-10-24 201717

问题:分数的输出和计算, output/add/sub/mul/div ,你选择的是哪一种设计方案?
  我选择的是友元函数,友元函数不属于类的成员函数,但能够访问类的私有和保护成员,能够增强类的接口灵活性;但友元函数的缺点是破坏了类的封装性,违反了面向对象编程中数据隐藏的原则。
posted @ 2025-10-24 20:37  不吃虾仁饭  阅读(5)  评论(0)    收藏  举报