#include <stdio.h>
#include <malloc.h>
#include <stdlib.h>
//局部变量在栈里面分配。静态分配都在栈里面分配,动态都在堆里面分派的。
typedef struct Node
{
int data;
struct Node *pNext;
}NODE, * PNODE; //NODE等价于struct Node。PNODE等价于struct Node*
typedef struct Stack
{
PNODE pTop;
PNODE pButtom;
}STACK, * PSTACK;//
void init(PSTACK);
void push(PSTACK, int);
void traverse(PSTACK);
bool pop(PSTACK, int *);
void clear(PSTACK);
int main(void)
{
int val;
STACK S;
init(&S);
push(&S, 1);
push(&S, 2);
push(&S, 3);
push(&S, 4);
push(&S, 5);
push(&S, 6);
push(&S, 7);
push(&S, 8);
traverse(&S);
clear(&S);
traverse(&S);
if(pop(&S, &val))
{
printf("出栈成功,出栈的元素是%d\n",val);
}
else
{
printf("出栈失败");
}
return 0;
}
void init(PSTACK pS)
{
pS->pTop = (PNODE)malloc(sizeof(NODE));
if (NULL == pS->pTop)
{
printf("动态分配失败!\n");
exit(-1);
}
else
{
pS->pButtom = pS->pTop;
pS->pButtom->pNext = NULL;//pS->pTop->pNext = NULL;
}
}
void push(PSTACK pS, int val)
{
PNODE pNew = (PNODE)malloc(sizeof(NODE));
pNew->data = val;
pNew->pNext = pS->pTop;
pS->pTop = pNew;
return;
}
void traverse(PSTACK pS)
{
PNODE p = pS->pTop;
while(p != pS->pButtom)
{
printf("%d", p->data);
p = p->pNext;
}
printf("\n");
return;
}
bool empty(PSTACK pS)
{
if(pS->pButtom ==pS->pTop)
return true;
else
return false;
}
//把pS所指向的栈出栈一次,并把出栈的元素存入pVal形参所指向的变量中。如果出栈失败返回false。
bool pop(PSTACK pS, int *pVal)
{
if(empty(pS)) //pS本身存放的就是S的地址
{
return false;
}
else
{
PNODE q = pS->pTop;
*pVal = q->data;
pS->pTop = q->pNext;
free(q);
q = NULL;
return true;
}
}
//清空数据
void clear(PSTACK pS)
{
if(empty(pS))
{
return;
}
else
{
PNODE p = pS->pTop;
PNODE q =NULL;
while(p !=pS->pButtom)
{
q = p->pNext;
free(p);
p = q;
}
pS->pTop = pS->pButtom;
}
}