程序设计 之 C#实现《拼图游戏》 (上)代码篇

原理详解请参考博客中

拼图游戏(下)原理篇 http://www.cnblogs.com/labixiaohei/p/6713761.html

 

 

 

 

功能描述:

  1.用户自定义上传图片

  2.游戏难度选择:简单(3*3)、一般(5*5)、困难(9*9)三个级别

  3.纪录完成步数

模块:

  1.拼图类

  2.配置类

  3.游戏菜单窗口

  4.游戏运行窗口

 代码文件VS2013版本:

 游戏:        百度网盘链接:http://pan.baidu.com/s/1boQFZqf

--------------------------------------------------我叫分割线---------------------------------------------------------------

1.拼图类

  方法:

  1.构造函数:传图片并分割成一个一个小图片

  2.交换方法

  3.大图中截取小单元方法

  4.移动单元的方法

  5.打乱单元顺序方法

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 拼图
{
    public class Puzzle
    {
        public enum Diff         //游戏难度
        {
            simple,//简单
            ordinary,//普通
            difficulty//困难
        }
        private struct Node      //拼图单元格结构体
        {
            public Image Img;
            public int Num;
        }
        private Image _img;      //拼图图片
        public int Width;       //拼图边长
        private Diff _gameDif;   //游戏难度
        private Node[,] node;    //单元格数组
        public int N;           //单元格数组行列数

        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="Img">拼图大图</param>
        /// <param name="GameDif">游戏难度,该类下结构体Diff</param>
        public Puzzle(Image Img,int Width, Diff GameDif)
        {
            this._gameDif = GameDif;
            this._img = Img;
            this.Width = Width;
            switch(this._gameDif)
            {
                case Diff.simple:    //简单则单元格数组保存为3*3的二维数组
                    this.N = 3;
                    node=new Node[3,3];
                    break;
                case Diff.ordinary:    //一般则为5*5
                    this.N = 5;
                    node = new Node[5, 5];
                    break;
                case Diff.difficulty:  //困难则为9*9
                    this.N = 9;
                    node = new Node[9, 9];
                    break;
            }
            
            //分割图片形成各单元保存在数组中
            int Count = 0;
            for (int x = 0; x < this.N; x++)
            {
                for (int y = 0; y < this.N; y++)
                {

                    node[x, y].Img = CaptureImage(this._img, this.Width / this.N, this.Width / this.N, x * (this.Width / this.N), y * (this.Width / this.N));
                    node[x, y].Num = Count;
                    Count++;
                }
            }
            
            for (int x = 0; x < this.N; x++)
            {
                for (int y = 0; y < this.N; y++)
                {

                    Graphics newGra = Graphics.FromImage(node[x, y].Img);
                    newGra.DrawLine(new Pen(Color.White), new Point(0, 0), new Point(0, this.Width / this.N));
                    newGra.DrawLine(new Pen(Color.White), new Point(0, 0), new Point(this.Width / this.N, 0));
                    newGra.DrawLine(new Pen(Color.White), new Point(this.Width / this.N, this.Width / this.N), new Point(this.Width / this.N, 0));
                    newGra.DrawLine(new Pen(Color.White), new Point(this.Width / this.N, this.Width / this.N), new Point(0,this.Width / this.N));
                }
            }
            //(最后一项为空单独处理)
            node[N - 1, N - 1].Img = Image.FromFile("Image\\end.PNG");
            Graphics newGra2 = Graphics.FromImage(node[N - 1, N - 1].Img);
            newGra2.DrawLine(new Pen(Color.Red), new Point(1, 1), new Point(1, this.Width / this.N - 1));
            newGra2.DrawLine(new Pen(Color.Red), new Point(1, 1), new Point(this.Width / this.N - 1, 1));
            newGra2.DrawLine(new Pen(Color.Red), new Point(this.Width / this.N - 1, this.Width / this.N - 1), new Point(this.Width / this.N - 1, 1));
            newGra2.DrawLine(new Pen(Color.Red), new Point(this.Width / this.N - 1, this.Width / this.N - 1), new Point( 1,this.Width / this.N - 1));
            //打乱拼图
            this.Upset();

        }


        /// <summary>
        /// 由图片fromImage中截图并返回
        /// </summary>
        /// <param name="fromImage">原图片</param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="spaceX">起始X坐标</param>
        /// <param name="spaceY">起始Y坐标</param>
        /// <returns></returns>
        public  Image CaptureImage(Image fromImage, int width, int height, int spaceX, int spaceY)
        {
            int x = 0;
            int y = 0;
            int sX = fromImage.Width - width;
            int sY = fromImage.Height - height;
            if (sX > 0)
            {
                x = sX > spaceX ? spaceX : sX;
            }
            else
            {
                width = fromImage.Width;
            }
            if (sY > 0)
            {
                y = sY > spaceY ? spaceY : sY;
            }
            else
            {
                height = fromImage.Height;
            }

            //创建新图位图   
            Bitmap bitmap = new Bitmap(width, height);
            //创建作图区域   
            Graphics graphic = Graphics.FromImage(bitmap);
            //截取原图相应区域写入作图区   
            graphic.DrawImage(fromImage, 0, 0, new Rectangle(x, y, width, height), GraphicsUnit.Pixel);
            //从作图区生成新图   
            Image saveImage = Image.FromHbitmap(bitmap.GetHbitmap());
            return saveImage;
        }
        /// <summary>
        /// 移动坐标(x,y)拼图单元
        /// </summary>
        /// <param name="x">拼图单元x坐标</param>
        /// <param name="y">拼图单元y坐标</param>
        public bool Move(int x,int y)
        {
            //MessageBox.Show(" " + node[2, 2].Num);
            if (x + 1 != N && node[x + 1, y].Num ==  N * N - 1)
            {
                Swap(new Point(x + 1, y), new Point(x, y));
                return true;
            }
            if (y + 1 != N && node[x, y + 1].Num ==  N * N - 1)
            {
                Swap(new Point(x, y + 1), new Point(x, y));
                return true;
            }                
            if (x - 1 != -1 && node[x - 1, y].Num == N * N - 1)
            {
                Swap(new Point(x - 1, y), new Point(x, y));
                return true;
            }   
            if (y - 1 != -1 && node[x, y - 1].Num == N * N - 1)
            {
                Swap(new Point(x, y - 1), new Point(x, y));
                return true;
            }
            return false;
                
        }
        //交换两个单元格
        private  void Swap(Point a, Point b)
        {
            Node temp = new Node();
            temp = this.node[a.X, a.Y];
            this.node[a.X, a.Y] = this.node[b.X, b.Y];
            this.node[b.X, b.Y] = temp;
        }
        public bool Judge()
        {
            int count=0;
            for (int x = 0; x < this.N; x++)
            {
                for (int y = 0; y < this.N; y++)
                {
                    if (this.node[x, y].Num != count)
                        return false;
                    count++;
                }
            }
            return true;
        }
        public Image Display()
        {
            Bitmap bitmap = new Bitmap(this.Width, this.Width);
            //创建作图区域   
            Graphics newGra = Graphics.FromImage(bitmap);
            for (int x = 0; x < this.N; x++)
                for (int y = 0; y < this.N; y++)
                    newGra.DrawImage(node[x, y].Img, new Point(x * this.Width / this.N, y * this.Width / this.N));
            return bitmap;
        }
        /// <summary>
        /// 打乱拼图
        /// </summary>
        public void Upset()
        {
            int sum = 100000;
            if (this._gameDif == Diff.simple) sum = 10000;
            //if (this._gameDif == Diff.ordinary) sum = 100000;
            Random ran = new Random();
            for (int i = 0, x = N - 1, y = N - 1; i < sum; i++)
            {
                long tick = DateTime.Now.Ticks;
                ran = new Random((int)(tick & 0xffffffffL) | (int)(tick >> 32)|ran.Next());
                switch (ran.Next(0, 4))
                {
                    case 0:
                        if (x + 1 != N)
                        {
                            Move(x + 1, y);
                            x = x + 1;
                        }
                            
                        break;
                    case 1:
                        if (y + 1 != N)
                        {
                            Move(x, y + 1);
                            y = y + 1;
                        } 
                        break;
                    case 2:
                        if (x - 1 != -1)
                        {
                            Move(x - 1, y);
                            x = x - 1;
                        }      
                        break;
                    case 3:
                        if (y - 1 != -1)
                        {
                            Move(x, y - 1);
                            y = y - 1;
                        }
                        break;
                }

            }
        }

        

    }
}

配置类:

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 拼图
{
    public static class GamePage
    {
        public static Puzzle.Diff Dif;  //游戏难度
        public static Image img;        //拼图图案
    }
}

游戏菜单:

 通过菜单,上传图片至配置类img,并选择难度上传至配置类Dif,然后拼图对象构造时读取配置类

 


using
System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace 拼图 { public partial class Menu : Form { public Menu() { InitializeComponent(); GamePage.img =Image.FromFile(@"Image\\拼图.jpg"); Control.CheckForIllegalCrossThreadCalls = false; } private void button1_Click(object sender, EventArgs e) { GamePage.Dif = Puzzle.Diff.simple; this.Hide(); Form1 ff = new Form1(); ff.closefather+=new 拼图.Form1.childclose(this.closethis); ff.Show(); } private void button2_Click(object sender, EventArgs e) { GamePage.Dif = Puzzle.Diff.ordinary; this.Hide(); Form1 ff = new Form1(); ff.closefather += new 拼图.Form1.childclose(this.closethis); ff.Show(); } private void button3_Click(object sender, EventArgs e) { GamePage.Dif = Puzzle.Diff.difficulty; this.Hide(); Form1 ff = new Form1(); ff.closefather += new 拼图.Form1.childclose(this.closethis); ff.Show(); } public void closethis() { this.Show(); } private void button4_Click(object sender, EventArgs e) { OpenFileDialog ofd = new OpenFileDialog(); ofd.ShowDialog(); GamePage.img = Image.FromFile(ofd.FileName).GetThumbnailImage(600,600,new Image.GetThumbnailImageAbort(delegate { return false; }), IntPtr.Zero); } private void Menu_Load(object sender, EventArgs e) { } } }

游戏运行窗口:

1.注册鼠标点击事件来获得输入消息

2.显示功能

3.pictureBox1用来展示游戏拼图情况

4.pictureBox2展示完整拼图的缩略图(当鼠标移至pictureBox2时,发送消息,使pictureBox1显示完整拼图)

5.Numlabel来显示移动步数(通过变量Num的累加来计算)

 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 拼图
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        private Puzzle puzzle;
        private int Num=0;
        private Image img;
        private void Form1_Load(object sender, EventArgs e)
        {
            img = GamePage.img;
            pictureBox2.Image = img.GetThumbnailImage(120,120, new Image.GetThumbnailImageAbort(delegate { return false; }), IntPtr.Zero);
            puzzle = new Puzzle(img, 600, GamePage.Dif);
            pictureBox1.Image =puzzle.Display();
        }

        private void pictureBox1_MouseClick(object sender, MouseEventArgs e)
        {
            if (puzzle.Move(e.X / (puzzle.Width / puzzle.N), e.Y / (puzzle.Width / puzzle.N)))
            {
                Num++;
                pictureBox1.Image = puzzle.Display();
                if (puzzle.Judge())
                { 
                    if (MessageBox.Show("恭喜过关", "是否重新玩一把", MessageBoxButtons.OKCancel) == DialogResult.OK)
                    {
                        Num = 0;
                        puzzle.Upset();
                        pictureBox1.Image = puzzle.Display();
                        
                    }
                    else
                    {
                        Num = 0;
                        closefather();
                        this.Close();
                    }

                } 

            }
            NumLabel.Text = Num.ToString();
        }

        private void pictureBox2_MouseEnter(object sender, EventArgs e)
        {
            pictureBox1.Image = img;
        }

        private void pictureBox2_MouseLeave(object sender, EventArgs e)
        {
            pictureBox1.Image = puzzle.Display();
        }


        private void Form1_FormClosed(object sender, FormClosedEventArgs e)
        {
            closefather();
        }
        public delegate void childclose();
        public event childclose closefather;

    }
}

 

posted @ 2017-04-12 14:01  蜡笔小黑  阅读(7000)  评论(14编辑  收藏