随笔分类 - Graphics算法
摘要:NVIDIA SDK 10OverviewThis all-new collection of DirectX 10 and OpenGL code samples teaches developers how to make the most of GeForce 8 Series GPUs. T...
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摘要:Nvidia white paper :https://developer.nvidia.com/content/taking-advantage-directx112-tiled-resourceshttps://developer.nvidia.com/sites/default/files/a...
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摘要:Antialiasing with TransparencyThis sample demonstrates the GeForce 7 Series per-primitive super-sample and multi-sample modes for antialiasing primiti...
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摘要:http://http.download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/Direct3D9/DeferredShading.zipHDR Deferred ShadingThis sample shows high dynamic...
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摘要:http://http.download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/Direct3D9/HLSL_Aniso.zipAnisotropic LightingThe anisotropic lighting effect sho...
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摘要:http://http.download.nvidia.com/developer/SDK/Individual_Samples/samples.htmlhttp://http.download.nvidia.com/developer/SDK/Individual_Samples/DEMOS/Di...
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摘要:http://blog.csdn.net/soilwork/article/details/713842nVIDIA SDK White Paper ----Vertex Texture Fetch Water分类:GPU程序设计2006-05-09 04:483439人阅读评论(2)收藏举报sha...
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摘要:http://blog.csdn.net/soilwork/article/details/709869Using Vertex Texture Displacement for Realistic Water Rendering(上)分类:GPU程序设计2006-04-24 14:573466人阅...
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摘要:http://www.opengl.org/wiki/Vertex_Texture_FetchVertex Texture FetchThis article contains inaccurate information. Further details can be found on theta...
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摘要:http://www.myexception.cn/other/1397638.htmlDShader之位移贴图(Displacement Mapping)www.MyException.Cn发布于:2013-10-08 16:38:32浏览:37次03DShader之移位贴图(Displaceme...
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摘要:http://tieba.baidu.com/p/1960826986图形技术无论如何发展,最终都要落到实际的应用中才有效果。在个人电脑上,图形技术最大的用户除了显示UI和操作界面外,就是呈现美轮美奂的游戏场景。说起游戏发展,内容实在太过庞大繁杂,可能三天三夜也说不完。但是,今天我们可以从另一个角度...
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摘要:https://software.intel.com/en-us/blogs/2013/07/18/order-independent-transparency-approximation-with-pixel-synchronizationOrder-Independent Transparenc...
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