using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace SocketServer
{
class Program
{
/// <summary>
/// 服务器:
/// 1、接收请求
/// 2、接收数据
/// 3、发送数据
/// 4、断开连接
/// </summary>
///
public static Socket serverSocket;
static void Main(string[] args)
{
//AddressFamily 地址族
//SocketType 套接字类型
//ProtocolType 协议
serverSocket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);//地址族,套接字类型,协议
//Socket ServerSocket = new Socket(AddressFamily.InterNetwork,SocketType.Dgram,ProtocolType.Udp);//UDP使用Dgram数据报类型套接字
//进行绑定
//端口号范围0~65535
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any,9999);
serverSocket.Bind(endPoint);
serverSocket.Listen(10);//
//开启一个线程接受客户端
Thread thread = new Thread(listenClientConnect);
thread.Start();
}
/// <summary>
/// 监听客户端连接
/// </summary>
private static void listenClientConnect()
{
//等待 有客户端连接的时候 就会触发这个函数,返回一个客户端的socket对象
Socket clientSocket = serverSocket.Accept();
Console.WriteLine("客户端连接成功 信息:"+clientSocket.AddressFamily.ToString());
//给客户端发送一个消息(发送字节数据)
clientSocket.Send(Encoding.Default.GetBytes("服务器告诉你连接成功了"));//GetBytes字符串转字节数据
//接受客户端发来的消息
Thread recThread = new Thread(receiveClientMessage);
recThread.Start(clientSocket);
}
/// <summary>
/// 接受来自客户端的消息
/// </summary>
/// <param name="clientSocket"></param>
private static void receiveClientMessage(object clientSocket)
{
Socket socket = clientSocket as Socket;//接收到的对象转换类型
byte[] buffer = new byte[1024];
//接收到数据的长度
int length = socket.Receive(buffer);
//显示出来
Console.WriteLine(Encoding.Default.GetString(buffer, 0, length));
}
}
}