摘要:
public AudioClip routineAudio;public AudioClip gameAudio;public AudioClip RewardAudio;public string gameLevel="GameIn";public string rewardLevel="Reward";void Start(){DontDestroyOnLoad(gameObject);}// Use this for initializationvoid OnEnable () {if(_PlayerPrefs.playerPrefs!=null) 阅读全文
posted @ 2013-07-15 17:08
韦斯利yx
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