[NEHE Couse] 04.Rotating objects
没有什么新内容,注意glRotatef函数的使用就可以了,我在程序中为了效果,引入了glutIdleFunc函数的使用,具体用法大家可以google下。此外为了让三角面片旋转时不至于旋转出视线,我把glOrtho的参数也修改了。点击鼠标左键物体开始旋转,点击右键旋转停止。
程序如下:
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/*
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Introduction:Written by krisdy,finished at 2009.1.9
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Apply to:NEHE Couse 04:Rotating objects
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*/
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#include <gl/glut.h>
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#include <stdlib.h>
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#define WinWidth 500 //the width of the window
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#define WinHeight 500 //the height of the window
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static GLint t;
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static GLfloat spin_x,spin_y; //control the rotate range
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void init(void)
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{
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glShadeModel(GL_SMOOTH);
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glClearColor(0.0f,0.0f,0.0f,0.0f);
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glClearDepth(1.0f);
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glEnable(GL_DEPTH_TEST);
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glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
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}
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void display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glPushMatrix();
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glTranslatef(1.0f,1.0f,0.0f);
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glRotatef(spin_x,1.0f,0.0f,0.0f);
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//draw a triangle with smooth color
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glBegin(GL_TRIANGLES);
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glColor3f(1.0f,0.0f,0.0f);
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glVertex3f(0.0f,0.0f,0.0f);
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glColor3f(0.0f,1.0f,0.0f);
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glVertex3f(3.0f,0.0f,0.0f);
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glColor3f(0.0f,0.0f,1.0f);
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glVertex3f(1.5f,4.0f,0.0f);
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glEnd();
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glPopMatrix();
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glPushMatrix();
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glTranslatef(6.0f,1.0f,0.0f);
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glRotatef(spin_y,0.0f,1.0f,0.0f);
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//draw a rectangle,without the help of glBegin&&glEnd
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glColor3f(1.5f,0.5f,0.5f);
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glRectf(0.0f,0.0f,3.0f,3.0f);
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glPopMatrix();
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glutSwapBuffers(); //apply to the moving objects,pay attention to it
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}
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void reshape(int w,int h)
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{
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GLfloat range = 10.0f;
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if(h == 0)
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h = 1;
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glViewport(0,0,w,h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if(w < h)
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glOrtho(-range,range,-GLfloat(range*h/w),GLfloat(range*h/w),-range,range);
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else
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glOrtho(-GLfloat(range*w/h),GLfloat(range*w/h),-range,range,-range,range);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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void keyboard(unsigned char key,int x,int y)
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{
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switch(key)
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{
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//use the space key to decide whether the window will be full-screen displayed.
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case 32:
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if(t%2 == 0)
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//requests that the current window be made full screen
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glutFullScreen();
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else
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//requests a change to the size of the current window
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glutReshapeWindow(WinWidth,WinHeight);
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t++;
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break;
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//use the Esc key to quit the application
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case 27:
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exit(0);
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break;
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default:
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break;
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}
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}
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void spinDisplay(void)
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{
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spin_x = spin_x + 2.0f;
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spin_y = spin_y + 2.0f;
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if(spin_x > 360.0f)
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spin_x = spin_x - 360.0f;
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if(spin_y > 360.0f)
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spin_y = spin_y - 360.0f;
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glutPostRedisplay();
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}
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void mouse(int button,int state,int x,int y)
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{
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switch(button)
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{
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//click the left button to let the object move
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case GLUT_LEFT_BUTTON:
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if(state == GLUT_DOWN)
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glutIdleFunc(spinDisplay);
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break;
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//click the right button to let the object stop moving
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case GLUT_RIGHT_BUTTON:
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if(state == GLUT_DOWN)
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glutIdleFunc(NULL);
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break;
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default:
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break;
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}
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}
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int main(int argc,char *argv[])
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{
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glutInit(&argc,argv);
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glutInitDisplayMode(GLUT_DEPTH|GLUT_RGB|GLUT_DOUBLE);
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glutInitWindowSize(WinWidth,WinHeight);
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glutInitWindowPosition(100,100);
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glutCreateWindow("Lesson 04");
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init();
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glutDisplayFunc(display);
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glutReshapeFunc(reshape);
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glutKeyboardFunc(keyboard);
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glutMouseFunc(mouse);
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glutMainLoop();
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return 0;
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}
/*2
Introduction:Written by krisdy,finished at 2009.1.93
Apply to:NEHE Couse 04:Rotating objects4
*/5
#include <gl/glut.h>6
#include <stdlib.h>7

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#define WinWidth 500 //the width of the window9
#define WinHeight 500 //the height of the window10

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static GLint t;12
static GLfloat spin_x,spin_y; //control the rotate range13

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void init(void)15
{16
glShadeModel(GL_SMOOTH);17
glClearColor(0.0f,0.0f,0.0f,0.0f);18
glClearDepth(1.0f);19
glEnable(GL_DEPTH_TEST);20
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);21
}22
void display(void)23
{24
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);25
glMatrixMode(GL_MODELVIEW);26
glLoadIdentity();27
glPushMatrix();28
glTranslatef(1.0f,1.0f,0.0f);29
glRotatef(spin_x,1.0f,0.0f,0.0f);30
//draw a triangle with smooth color31
glBegin(GL_TRIANGLES);32
glColor3f(1.0f,0.0f,0.0f);33
glVertex3f(0.0f,0.0f,0.0f);34
glColor3f(0.0f,1.0f,0.0f);35
glVertex3f(3.0f,0.0f,0.0f);36
glColor3f(0.0f,0.0f,1.0f);37
glVertex3f(1.5f,4.0f,0.0f);38
glEnd();39
glPopMatrix();40
glPushMatrix();41
glTranslatef(6.0f,1.0f,0.0f);42
glRotatef(spin_y,0.0f,1.0f,0.0f);43
//draw a rectangle,without the help of glBegin&&glEnd44
glColor3f(1.5f,0.5f,0.5f);45
glRectf(0.0f,0.0f,3.0f,3.0f);46
glPopMatrix();47
glutSwapBuffers(); //apply to the moving objects,pay attention to it48
}49
void reshape(int w,int h)50
{51
GLfloat range = 10.0f;52
if(h == 0)53
h = 1;54
glViewport(0,0,w,h);55
glMatrixMode(GL_PROJECTION);56
glLoadIdentity();57
if(w < h)58
glOrtho(-range,range,-GLfloat(range*h/w),GLfloat(range*h/w),-range,range);59
else60
glOrtho(-GLfloat(range*w/h),GLfloat(range*w/h),-range,range,-range,range);61
glMatrixMode(GL_MODELVIEW);62
glLoadIdentity();63
}64
void keyboard(unsigned char key,int x,int y)65
{66
switch(key)67
{68
//use the space key to decide whether the window will be full-screen displayed.69
case 32: 70
if(t%2 == 0)71
//requests that the current window be made full screen72
glutFullScreen(); 73
else74
//requests a change to the size of the current window75
glutReshapeWindow(WinWidth,WinHeight); 76
t++;77
break;78
//use the Esc key to quit the application79
case 27: 80
exit(0);81
break;82
default:83
break;84
}85
}86
void spinDisplay(void)87
{88
spin_x = spin_x + 2.0f;89
spin_y = spin_y + 2.0f;90
if(spin_x > 360.0f)91
spin_x = spin_x - 360.0f;92
if(spin_y > 360.0f)93
spin_y = spin_y - 360.0f;94
glutPostRedisplay();95
}96
void mouse(int button,int state,int x,int y)97
{98
switch(button)99
{100
//click the left button to let the object move101
case GLUT_LEFT_BUTTON: 102
if(state == GLUT_DOWN)103
glutIdleFunc(spinDisplay);104
break;105
//click the right button to let the object stop moving106
case GLUT_RIGHT_BUTTON: 107
if(state == GLUT_DOWN)108
glutIdleFunc(NULL);109
break;110
default:111
break;112
}113
}114
int main(int argc,char *argv[])115
{116
glutInit(&argc,argv);117
glutInitDisplayMode(GLUT_DEPTH|GLUT_RGB|GLUT_DOUBLE);118
glutInitWindowSize(WinWidth,WinHeight);119
glutInitWindowPosition(100,100);120
glutCreateWindow("Lesson 04");121

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init();123
glutDisplayFunc(display);124
glutReshapeFunc(reshape);125
glutKeyboardFunc(keyboard);126
glutMouseFunc(mouse);127
glutMainLoop();128
return 0;129
}
效果图如下:
我没有什么雄心壮志,我只想给自己和关心自己的家人和朋友一个交代,仅此而已。


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