【代码片段】ActionScript3.0 鼠标滑过水波波动
package {
import be.nascom.flash.graphics.Rippler;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.MouseEvent;
[SWF(backgroundColor="0x000000", frameRate="30", width="425", height="282")]
public class Ripple extends Sprite
{
// Embed an image (Flex Builder only, use library in Flash Authoring)
[Embed(source="images/2.jpg")]
private var _sourceImage : Class;
private var _target : Bitmap;
private var _rippler : Rippler;
public function Ripple()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
// create a Bitmap displayobject and add it to the stage
_target = new Bitmap(new _sourceImage().bitmapData);
addChild(_target);
// create the Rippler instance to affect the Bitmap object
_rippler = new Rippler(_target, 60, 6);
// create the event listener for mouse movements
stage.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove);
}
// creates a ripple at mouse coordinates on mouse movement
private function handleMouseMove(event : MouseEvent) : void
{
// the ripple point of impact is size 20 and has alpha 1
_rippler.drawRipple(_target.mouseX, _target.mouseY, 20, 1);
}
}
}
注意事项:同目录下文件:Ripple.as(主要的代码都在里面)、Ripple.fla和Ripple.as(自己新建个文件导出下,注意文件名要相同)、images文件夹、be文件夹(存放Rippler.as第三方类库)

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