线性表-顺序表和单链表的定义与基本操作
线性表接口定义:IListDS.cs
public interface IListDS<T>
{
int GetLength(); //求长度
void Clear(); //清空操作
bool IsEmpty(); //判断线性表是否为空
void Append(T item); //附加操作
void Insert(T item, int i); //插入操作
T Delete(int i); //删除操作
T GetElem(int i); //取表元
int Locate(T value); //按值查找
}
顺序表的实现:SeqListDS.cs
public class SeqList<T> : IListDS<T>
{
private int maxsize; //顺序表的容量
private T[] data; //数组,用于存储顺序表中的数据元素
private int last; //指示顺序表最后一个元素的位置
//索引器
public T this[int index]
{
get
{
return data[index];
}
set
{
data[index] = value;
}
}
//最后一个数据元素位置属性
public int Last
{
get
{
return last;
}
}
//容量属性
public int Maxsize
{
get
{
return maxsize;
}
set
{
maxsize = value;
}
}
//构造器
public SeqList(int size)
{
data = new T[size];
maxsize = size;
last = -1;
}
//求顺序表的长度
public int GetLength()
{
return last + 1;
}
//清空顺序表
public void Clear()
{
last = -1;
}
//判断顺序表是否为空
public bool IsEmpty()
{
if (last == -1)
{
return true;
}
else
{
return false;
}
}
//判断顺序表是否为满
public bool IsFull()
{
if (last == maxsize - 1)
{
return true;
}
else
{
return false;
}
}
//在顺序表的末尾添加新元素
public void Append(T item)
{
if (IsFull())
{
Console.WriteLine("List is full");
return;
}
data[++last] = item;
}
//在顺序表的第i个数据元素的位置插入一个数据元素
public void Insert(T item, int i)
{
if (IsFull())
{
Console.WriteLine("List is full");
return;
}
if (i < 1 || i > last + 2)
{
Console.WriteLine("Position is error!");
return;
}
if (i == last + 2)
{
data[last + 1] = item;
}
else
{
for (int j = last; j >= i - 1; --j)
{
data[j + 1] = data[j];
}
data[i - 1] = item;
}
++last;
}
//删除顺序表的第i个数据元素
public T Delete(int i)
{
T tmp = default(T);
if (IsEmpty())
{
Console.WriteLine("List is empty");
return tmp;
}
if (i < 1 || i > last + 1)
{
Console.WriteLine("Position is error!");
return tmp;
}
if (i == last + 1)
{
tmp = data[last--];
}
else
{
tmp = data[i - 1];
for (int j = i; j <= last; ++j)
{
data[j] = data[j + 1];
}
}
--last;
return tmp;
}
//获得顺序表的第i个数据元素
public T GetElem(int i)
{
if (IsEmpty() || (i < 1) || (i > last + 1))
{
Console.WriteLine("List is empty or Position is error!");
return default(T);
}
return data[i - 1];
}
//在顺序表中查找值为value的数据元素
public int Locate(T value)
{
if (IsEmpty())
{
Console.WriteLine("List is Empty!");
return -1;
}
int i = 0;
for (i = 0; i <= last; ++i)
{
if (value.Equals(data[i]))
{
break;
}
}
if (i > last)
{
return -1;
}
return i;
}
}
单链表的实现:LinkListDS.cs
public class Node<T>
{
private T data; //数据域
private Node<T> next; //引用域
//构造器
public Node(T val, Node<T> p)
{
data = val;
next = p;
}
//构造器
public Node(Node<T> p)
{
next = p;
}
//构造器
public Node(T val)
{
data = val;
next = null;
}
//构造器
public Node()
{
data = default(T);
next = null;
}
//数据域属性
public T Data
{
get
{
return data;
}
set
{
data = value;
}
}
//引用域属性
public Node<T> Next
{
get
{
return next;
}
set
{
next = value;
}
}
}
public class LinkList<T> : IListDS<T>
{
private Node<T> head; //单链表的头引用
//头引用属性
public Node<T> Head
{
get
{
return head;
}
set
{
head = value;
}
}
//构造器
public LinkList()
{
head = null;
}
//求单链表的长度
public int GetLength()
{
Node<T> p = head;
int len = 0;
while (p != null)
{
++len;
p = p.Next;
}
return len;
}
//清空单链表
public void Clear()
{
head = null;
}
//判断单链表是否为空
public bool IsEmpty()
{
if (head == null)
{
return true;
}
else
{
return false;
}
}
//在单链表的末尾添加新元素
public void Append(T item)
{
Node<T> q = new Node<T>(item);
Node<T> p = new Node<T>();
if (head == null)
{
head = q;
return;
}
p = head;
while (p.Next != null)
{
p = p.Next;
}
p.Next = q;
}
//在单链表的第i个结点的位置前插入一个值为item的结点
public void Insert(T item, int i)
{
if (IsEmpty() || i < 1)
{
Console.WriteLine("List is empty or Position is error!");
return;
}
if (i == 1)
{
Node<T> q = new Node<T>(item);
q.Next = head;
head = q;
return;
}
Node<T> p = head;
Node<T> r = new Node<T>();
int j = 1;
while (p.Next != null && j < i)
{
r = p;
p = p.Next;
++j;
}
if (j == i)
{
Node<T> q = new Node<T>(item);
q.Next = p;
r.Next = q;
}
}
//在单链表的第i个结点的位置后插入一个值为item的结点
public void InsertPost(T item, int i)
{
if (IsEmpty() || i < 1)
{
Console.WriteLine("List is empty or Position is error!");
return;
}
if (i == 1)
{
Node<T> q = new Node<T>(item);
q.Next = head.Next;
head.Next = q;
return;
}
Node<T> p = head;
int j = 1;
while (p != null && j < i)
{
p = p.Next;
++j;
}
if (j == i)
{
Node<T> q = new Node<T>(item);
q.Next = p.Next;
p.Next = q;
}
}
//删除单链表的第i个结点
public T Delete(int i)
{
if (IsEmpty() || i < 0)
{
Console.WriteLine("Link is empty or Position is error!");
return default(T);
}
Node<T> q = new Node<T>();
if (i == 1)
{
q = head;
head = head.Next;
return q.Data;
}
Node<T> p = head;
int j = 1;
while (p.Next != null && j < i)
{
++j;
q = p;
p = p.Next;
}
if (j == i)
{
q.Next = p.Next;
return p.Data;
}
else
{
Console.WriteLine("The ith node is not exist!");
return default(T);
}
}
//获得单链表的第i个数据元素
public T GetElem(int i)
{
if (IsEmpty())
{
Console.WriteLine("List is empty!");
return default(T);
}
Node<T> p = new Node<T>();
p = head;
int j = 1;
while (p.Next != null && j < i)
{
++j;
p = p.Next;
}
if (j == i)
{
return p.Data;
}
else
{
Console.WriteLine("The ith node is not exist!");
return default(T);
}
}
//在单链表中查找值为value的结点
public int Locate(T value)
{
if (IsEmpty())
{
Console.WriteLine("List is Empty!");
return -1;
}
Node<T> p = new Node<T>();
p = head;
int i = 1;
while (!p.Data.Equals(value) && p.Next != null)
{
p = p.Next;
++i;
}
return i;
}
}
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