GUI编程
组件
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窗口
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弹窗
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面板
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文本框
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列表框
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按钮
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图片
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监听事件
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鼠标
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键盘事件
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破解工具
1、简介
Gui的核心技术:Swing、AWT
被淘汰的原因
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界面不美观
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需要jre环境!
要学习的原因:
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可以写出自己心中想要的一些小工具
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工作时候,也可能需要维护到Swing界面,概率极小
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了解MVC结构,了解监听!
2、AWT
介绍
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包含了很多类和接口!GUI:
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元素:窗口,按钮,文本框
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位置:java.awt
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2.组件和容器
1、Frame
package com.Gui;
import java.awt.*;
//Gui的第一个界面
public class TestFrame {
public static void main(String[] args) {
//Frame
Frame frame = new Frame("我的第一个Java图像界面窗口");
//需要设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色Color
frame.setBackground(Color.black);
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}
尝试回顾封装:创建多个弹窗自定义一个类继承Frame类
package com.Gui;
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
//展示多个窗口
/* int x=100;
int y=100;
for (int i = 0; i < 100; i++) {
MyFrame myFrame = new MyFrame(x,y, 200, 200, Color.black);
x+=20;
y+=20;
}*/
MyFrame myFrame = new MyFrame(200,200, 400, 400, Color.black);
MyFrame myFrame2 = new MyFrame(600, 200, 400, 400, Color.red);
MyFrame myFrame3 = new MyFrame(200, 600, 400, 400, Color.blue);
MyFrame myFrame4 = new MyFrame(600, 600, 400, 400, Color.cyan);
}
}
class MyFrame extends Frame{
static int id=0;//窗口的计数器
public MyFrame(int x,int y,int w,int h,Color color){
super("Myframe+"+(++id));
setBackground(color);
setBounds(x,y,w,h);
setVisible(true);
}
}
2、面板Panel
解决了关闭的问题
package com.Gui;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//Panel 可以看成是一个空间,但是不能单独存在
public class TestPanel {
public static void main(String[] args) {
Frame frame=new Frame();
//布局的概念
Panel paint = new Panel();
frame.setLayout(null);
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(new Color(40,16,55));
//Panel设置坐标,相当于frame
paint.setBounds(50,50,400,400);
paint.setBackground(new Color(193,15,60));
//frame.add(panel)
frame.add(paint);
frame.setVisible(true);
//监听事件:监听窗口关闭事件
//适配器模式:
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
3、布局管理器
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流式布局
package com.Gui;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
//frame.setLayout(new FlowLayout());
//frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setLayout(new FlowLayout(FlowLayout.RIGHT));
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
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东西南北中
package com.Gui;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestBorderayout {
public static void main(String[] args) {
Frame frame = new Frame();
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(400,400);
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
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表格布局
package com.Gui;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame();
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
Button btn7 = new Button("btn7");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.add(btn7);
frame.pack();
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
案例:
package com.Gui;
import java.awt.*;
public class Test {
public static void main(String[] args) {
//总 Frame
Frame frame = new Frame();
frame.setSize(500,500);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1));
//4个面板
Panel p1=new Panel(new BorderLayout());
Panel p2=new Panel(new GridLayout(2,1));
Panel p3=new Panel(new BorderLayout());
Panel p4=new Panel(new GridLayout(2,2));
p1.add(new Button("East-1"),BorderLayout.EAST);
p1.add(new Button("West-1"),BorderLayout.WEST);
p2.add(new Button("p2-byn-1"));
p2.add(new Button("p2-byn-2"));
p1.add(p2,BorderLayout.CENTER);
p3.add(new Button("Ease-1"),BorderLayout.EAST);
p3.add(new Button("West-1"),BorderLayout.WEST);
p4.add(new Button("p4-byn-1"));
p4.add(new Button("p4-byn-2"));
p4.add(new Button("p4-byn-3"));
p4.add(new Button("p4-byn-4"));
p3.add(p4,BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
}
}
总结:
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Frame是一个顶级窗口
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Panel无法单独显示,必须添加到某个容器中
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布局管理器
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流式
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东西南北中
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表格
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大小,定位,背景颜色,可见性,监听!
4、事件监听
事件监听:当某个事情发生的时候,干什么?
package com.Gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮,触发一些事件
Frame frame = new Frame();
Button button = new Button();
//因为,addActionListener()需要一个ActionListener,所有我们去构造一个ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
windowClose(frame);//关闭窗口
}
//关闭窗体的事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
多个按钮共享一个事件
package com.Gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionTow {
public static void main(String[] args) {
//开始按钮,实现同一个监听
//开始 停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显示的定义触发会返回的命令,如果不显示定义,则会走默认的值!
//可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.EAST);
frame.add(button2,BorderLayout.WEST);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
5、输入框事件监听TextField
package com.Gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
MyFrame1 myFrame1 = new MyFrame1();
}
}
class MyFrame1 extends Frame{
public MyFrame1(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下回车,就会触发这个输入框的事件
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
pack();
setVisible(true);
}
}
class MyActionListener2 implements ActionListener{
6、简易计算器,组合+内部类回顾复习!
package com.Gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame{
public Calculator(){
//3个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
// 一个按钮
Button button = new Button("=");
//添加监听事件
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3){
this.num1=num1;
this.num2=num2;
this.num3=num3;
}
完全面向对象
package com.Gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//3个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
// 一个按钮
Button button = new Button("=");
//添加监听事件
button.addActionListener(new MyCalculatorListener(this));
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator){
this.calculator=calculator;
}
内部类
-
更好的优化
package com.Gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.File;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//3个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
// 一个按钮
Button button = new Button("=");
//添加监听事件
button.addActionListener(new MyCalculatorListener());
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
private class MyCalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另外一个类
7、画笔paint
package com.Gui;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new Mypaint().loadFrame();
}
}
class Mypaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
8、鼠标监听
package com.Gui;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
//测试鼠标监听事件
public class TestMonseListener {
public static void main(String[] args) {
new Myframes("画图");
}
}
class Myframes extends Frame{
//画画需要画笔,需要监听鼠标的位置,需要集合来存储鼠标生成的‘点’
ArrayList points;
public Myframes(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
//鼠标监听器
setVisible(true);
this.addMouseListener(new MyMouseListener());
}
9、窗口监听
package com.Gui.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWind {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.blue);
setBounds(100, 100, 200, 200);
setVisible(true);
this.addWindowListener(new WindowAdapter() {
10、键盘监听
package com.Gui.lesson01;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘下的键是哪一个
int keyCode = e.getKeyCode();//不需要去记录这个值,直接使用静态属性vk——xxx
System.out.println(keyCode);
if (keyCode ==KeyEvent.VK_UP )
System.out.println("你按下了上建");
}
//根据按下不同操作,产生不太结果:
});
}
}
3、Swing
1、窗口、面板
package com.Gui.lesson02;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class JFrameDemo{
public static void main(String[] args) {
//建立一个窗口
new MyJframe2().init();
}
//init():初始化
}
class MyJframe2 extends JFrame{
public void init(){
this.setVisible(true);
this.setBounds(100,100,200,200);
//设置文字Jlable
JLabel label = new JLabel("欢迎来祖安");
this.add(label);
//获得一个容器
Container contentPane = this.getContentPane();
contentPane.setBackground(Color.red);
//关闭事件
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
2、弹窗
默认就有关闭事件,不需要重复编写
package com.Gui.lesson02;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowListener;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo(){
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//jFrame放东西,容器
Container contentPane = this.getContentPane();
//绝对布局
contentPane.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个对话框");//创建
button.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
contentPane.add(button);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100,100,500,500);
//this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("秦老师带你学java"));
}
}
3、标签
图标ICON
package com.Gui.lesson02;
import javax.swing.*;
import java.awt.*;
//图标是一个接口,需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo(){};
public IconDemo(int width,int height){
this.width=width;
this.height=height;
}
public void init(){
IconDemo iconDemo = new IconDemo(15, 15);
//图标放在标签上,也可以放在按钮上!
JLabel jLabel = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
Container contentPane = getContentPane();
contentPane.add(jLabel);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
}
图片Icon
package com.Gui.lesson02;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIcondemo extends JFrame {
public ImageIcondemo(){
//获取图片的地址
JLabel lable = new JLabel("lcj");
URL url = ImageIcondemo.class.getResource("lcj.JPG");
ImageIcon imageIcon = new ImageIcon(url);
lable.setIcon(imageIcon);
lable.setHorizontalAlignment(SwingConstants.CENTER);
Container contentPane = getContentPane();
contentPane.add(lable);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new ImageIcondemo();
}
}
4、面板
JPane
package com.Gui.lesson03;
import javax.swing.*;
import java.awt.*;
public class JPaneDemo extends JFrame {
public JPaneDemo(){
Container contentPane = getContentPane();
contentPane.setLayout(new GridLayout(2,1,10,10));//后面参数的意思,间距
JPanel panel = new JPanel(new GridLayout(1, 3));
contentPane.add(panel);
contentPane.add(panel);
panel.add(new JButton("1"));
panel.add(new JButton("1"));
panel.add(new JButton("1"));
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPaneDemo();
}
}
JScroll
package com.Gui.lesson03;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container contentPane = getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("李成杰加油");
//Scroll面板
JScrollPane jScrollPane = new JScrollPane(textArea);
contentPane.add(jScrollPane);
this.setVisible(true);
this.setBounds(100,100,300,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
5、按钮
图片按钮
package com.Gui.lesson03;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01(){
Container contentPane = getContentPane();
//将一个图片变为图标
URL url = JButtonDemo01.class.getResource("lcj.JPG");
ImageIcon icon = new ImageIcon(url);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
//add
contentPane.add(button);
setVisible(true);
setSize(500,300);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
-
单选按钮
package com.Gui.lesson03; import javax.swing.*; import java.awt.*; import java.net.URL; public class JButtonDemo02 extends JFrame { public JButtonDemo02(){ Container contentPane = getContentPane(); //将一个图片变为图标 URL url = JButtonDemo01.class.getResource("lcj.JPG"); ImageIcon icon = new ImageIcon(url); //单选框 JRadioButton nan = new JRadioButton("nan"); JRadioButton nv = new JRadioButton("nv"); JRadioButton renyao = new JRadioButton("renyao"); //由于单选框只能选择一个,所以需要分组 ButtonGroup group = new ButtonGroup(); group.add(nan); group.add(nv); group.add(renyao); contentPane.add(nan,BorderLayout.CENTER); contentPane.add(nv,BorderLayout.NORTH); contentPane.add(renyao,BorderLayout.SOUTH); setVisible(true); setSize(500,300); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new JButtonDemo02(); } } -
复选按钮
package com.Gui.lesson03;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03(){
Container contentPane = getContentPane();
//将一个图片变为图标
URL url = JButtonDemo01.class.getResource("lcj.JPG");
ImageIcon icon = new ImageIcon(url);
//多选框
JCheckBox checkBox = new JCheckBox("自动登录");
JCheckBox checkBox1 = new JCheckBox("保存密码");
JCheckBox checkBox2 = new JCheckBox("自动输入");
contentPane.add(checkBox,BorderLayout.NORTH);
contentPane.add(checkBox1,BorderLayout.SOUTH);
contentPane.add(checkBox2,BorderLayout.CENTER);
setVisible(true);
setSize(500,300);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
6、列表
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下拉框
package com.Gui.lesson04; import javax.swing.*; import java.awt.*; public class TestComboboxDemo01 extends JFrame { public TestComboboxDemo01(){ Container contentPane = getContentPane(); JComboBox<Object> comboBox = new JComboBox<>(); comboBox.addItem("正在热饮"); comboBox.addItem("海贼王"); comboBox.addItem("温暖的抱抱"); comboBox.addItem("送你一朵小红花"); contentPane.add(comboBox); setVisible(true); setSize(500,350); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TestComboboxDemo01(); } } -
列表框
package com.Gui.lesson04;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02(){
Container contentPane = getContentPane();
//生成列表的内容
String[] contents = {"1","2","3"};
//列表中需要放内容
JList<Object> objectJList = new JList<>(contents);
contentPane.add(objectJList);
setVisible(true);
setSize(500,350);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
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应用场景
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选择地区、或者一些单个选项
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列表,展示信息,一般是动态扩容!
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7、文本框
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文本框
package com.Gui.lesson04;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01(){
Container contentPane = getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("hello",20);
contentPane.add(textField,BorderLayout.NORTH);
contentPane.add(textField2,BorderLayout.SOUTH);
setVisible(true);
setSize(500,350);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
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密码框
package com.Gui.lesson04; import javax.swing.*; import java.awt.*; public class TestTextDemo02 extends JFrame { public TestTextDemo02(){ Container contentPane = getContentPane(); JPasswordField passwordField = new JPasswordField(); passwordField.setEchoChar('*'); contentPane.add(passwordField); setVisible(true); setSize(500,350); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TestTextDemo02(); } } -
文本域
package com.Gui.lesson03;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container contentPane = getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("李成杰加油");
//Scroll面板
JScrollPane jScrollPane = new JScrollPane(textArea);
contentPane.add(jScrollPane);
this.setVisible(true);
this.setBounds(100,100,300,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
贪吃蛇
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帧,如果时间片够小,就是动画,一秒30帧 60帧。连起来就是动画,拆开就是静态的图片!
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键盘监听
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定时器
package com.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setVisible(true);
//正常的游戏界面都应该在面板上
frame.add(new GamePanel());
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
package com.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的X坐标 25*25;
int[] sankeY = new int[500];//蛇的Y坐标 25*25;
String fx;
//食物的坐标
int foodx;
int foody;
int score;//成绩
Random random = new Random();
//游戏当前的状态:开始,停止
boolean isStart = false;//默认是不开始!
boolean isFail = false;//游戏失败状态
//定时器 以毫秒为单位 1000ms等于1s
Timer timer= new Timer(100,this);//100ms执行一次
//构造器
public GamePanel(){
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//小蛇位置初始化方法
public void init(){
score=0;
length = 3;
snakeX[0]=100;sankeY[0]=100;//头的位置的坐标
snakeX[1]=75;sankeY[1]=100;//第一个身子的坐标
snakeX[2]=50;sankeY[2]=100;//第二个身子的坐标
fx="R";
//把食物随机分布在界面上
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
//绘制面板,我们游戏中的所有东西,都使用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
this.setBackground(Color.white);
Date.header.paintIcon(this,g,25,11);//头部广告栏放上去
g.fillRect(25,75,850,600);
//画成绩
g.setColor(Color.BLUE);
g.setFont(new Font("微软雅黑",Font.BOLD,15));
g.drawString("长度"+length,750,35);
g.drawString("成绩"+score,750,50);
//画食物
Date.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if (fx.equals("R")){
Date.right.paintIcon(this,g,snakeX[0],sankeY[0]);//蛇头初始化向右,通过方向来判断
}else if (fx.equals("L")){
Date.left.paintIcon(this,g,snakeX[0],sankeY[0]);//蛇头初始化向右,通过方向来判断
}else if ((fx.equals("U"))){
Date.up.paintIcon(this,g,snakeX[0],sankeY[0]);//蛇头初始化向右,通过方向来判断
}else if (fx.equals("D")){
Date.down.paintIcon(this,g,snakeX[0],sankeY[0]);//蛇头初始化向右,通过方向来判断
}
for (int i = 1; i < length; i++) {
Date.body.paintIcon(this,g,snakeX[i],sankeY[i]);//第i个身体的坐标
}
//游戏状态
if (isStart==false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,15));//设置字体
g.drawString("欢迎来到李成杰的练习手册,按下空格即可开始游戏呦!",300,300);
}
if (isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,15));//设置字体
g.drawString("您已失败,请扫描上方二维码继续游戏(也可以空格重新开始呦)",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int KeyCode = e.getKeyCode();//获得键盘按键是哪一个
if (KeyCode==KeyEvent.VK_SPACE){//如果按下时空格键
if (isFail){
isFail=false;
init();
}else{
isStart=!isStart;//取反 空格开始空格停止
}
repaint();
}
//小蛇移动
if (KeyCode==KeyEvent.VK_UP){
fx="U";
}else if (KeyCode==KeyEvent.VK_DOWN){
fx="D";
}else if (KeyCode==KeyEvent.VK_LEFT){
fx="L";
}else if (KeyCode==KeyEvent.VK_RIGHT){
fx="R";
}
}
//事件监听---需要通过固定的时间来刷新1s-10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart&&isFail==false){//如果游戏是开始的,就让小蛇动起来
//吃食物
if (snakeX[0]==foodx&&sankeY[0]==foody){
length++;//长度+1
//分数+10
score = score+10;
//再次随机食物
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
//移动
for (int i = length-1; i >0 ; i--) {
snakeX[i] = snakeX[i-1];
sankeY[i] = sankeY[i-1];
}
//走向
if (fx.equals("R")){
snakeX[0] = snakeX[0]+25;
if (snakeX[0]>850){ snakeX[0]=25;}//边界判断
}else if (fx.equals("L")){
snakeX[0] = snakeX[0]-25;
if (snakeX[0]<25){ snakeX[0]=850;}//边界判断
} else if(fx.equals("U")){
sankeY[0] = sankeY[0]-25;
if (sankeY[0]<75){ sankeY[0]=650;}//边界判断
}else if(fx.equals("D")){
sankeY[0] = sankeY[0]+25;
if (sankeY[0]>650){ sankeY[0]=75;}//边界判断
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++) {
if (snakeX[0]==snakeX[i]&&sankeY[0]==sankeY[i]){
isFail=true;
}
}
repaint();//重画页面
}
timer.start();
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
package com.snake;
import javax.swing.*;
import java.net.URI;
import java.net.URL;
//数据中心
public class Date {
public static URL headerURL = Date.class.getResource("statics/header.png");
public static ImageIcon header= new ImageIcon(headerURL);
public static URL upURL = Date.class.getResource("statics/up.png");
public static URL downURL = Date.class.getResource("statics/down.png");
public static URL leftURL = Date.class.getResource("statics/left.png");
public static URL rightURL = Date.class.getResource("statics/right.png");
public static ImageIcon up= new ImageIcon(upURL);
public static ImageIcon down= new ImageIcon(downURL);
public static ImageIcon left= new ImageIcon(leftURL);
public static ImageIcon right= new ImageIcon(rightURL);
public static URL bodyURL = Date.class.getResource("statics/body.png");
public static ImageIcon body= new ImageIcon(bodyURL);
public static URL foodURL = Date.class.getResource("statics/food.png");
public static ImageIcon food= new ImageIcon(foodURL);
}

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