public MainWindow()
{
InitializeComponent();
Thread thread = new Thread(CrossThreadFlush);
thread.IsBackground = true;
thread.Start();
}
private void CrossThreadFlush()
{
//将sleep和无限循环放在等待异步的外面
Thread.Sleep(2000);
Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(ThreadFunction));
}
private void ThreadFunction()
{
userControl11.Visibility = Visibility.Hidden;
}
//自定义进度代码
<Grid x:Name="LayoutRoot" Background="Transparent"
HorizontalAlignment="Center" VerticalAlignment="Center">
<Grid.RenderTransform>
<ScaleTransform x:Name="SpinnerScale"
ScaleX="1.0" ScaleY="1.0" />
</Grid.RenderTransform>
<Canvas RenderTransformOrigin="0.5,0.5"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Width="120" Height="120" >
<Ellipse Width="20" Height="20"
Canvas.Left="24"
Canvas.Top="15"
Stretch="Fill" Fill="Orange"
Opacity="1.0"/>
<Ellipse Width="20" Height="20"
Canvas.Left="12"
Canvas.Top="35" Stretch="Fill"
Fill="Black" Opacity="0.9"/>
<Ellipse Width="20" Height="20"
Canvas.Left="12"
Canvas.Top="59" Stretch="Fill"
Fill="Black" Opacity="0.8"/>
<Ellipse Width="20" Height="20"
Canvas.Left="29"
Canvas.Top="80" Stretch="Fill"
Fill="Black" Opacity="0.6"/>
<Ellipse Width="20" Height="20"
Canvas.Left="55"
Canvas.Top="84" Stretch="Fill"
Fill="Black" Opacity="0.5"/>
<Ellipse Width="20" Height="20"
Canvas.Left="78"
Canvas.Top="72" Stretch="Fill"
Fill="Black" Opacity="0.4"/>
<Ellipse Width="20" Height="20"
Canvas.Left="88"
Canvas.Top="50" Stretch="Fill"
Fill="Black" Opacity="0.3"/>
<Ellipse Width="20" Height="20"
Canvas.Left="83"
Canvas.Top="26.9938" Stretch="Fill"
Fill="Black" Opacity="0.2"/>
<Ellipse Width="20" Height="20"
Canvas.Left="47.2783"
Canvas.Top="7" Stretch="Fill"
Fill="Black" Opacity="0.1"/>
<Canvas.RenderTransform>
<RotateTransform x:Name="SpinnerRotate"
Angle="0" />
</Canvas.RenderTransform>
<Canvas.Triggers>
<EventTrigger RoutedEvent="ContentControl.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation
Storyboard.TargetName
="SpinnerRotate"
Storyboard.TargetProperty
="(RotateTransform.Angle)"
From="0" To="360"
Duration="0:0:02"
RepeatBehavior="Forever" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Canvas.Triggers>
</Canvas>
</Grid>
//CS代码
public UserControl1()
{
InitializeComponent();
Timeline.DesiredFrameRateProperty.OverrideMetadata(
typeof(Timeline),
new FrameworkPropertyMetadata { DefaultValue = 40 });
}
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