- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
// Drawing with a white stroke color
CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0);
// Draw them with a 2.0 stroke width so they are a bit more visible.
CGContextSetLineWidth(context, 2.0);
// Draw a bezier curve with end points s,e and control points cp1,cp2
CGPoint s = CGPointMake(30.0, 120.0);
CGPoint e = CGPointMake(300.0, 120.0);
CGPoint cp1 = CGPointMake(120.0, 30.0);
CGPoint cp2 = CGPointMake(210.0, 210.0);
CGContextMoveToPoint(context, s.x, s.y);
CGContextAddCurveToPoint(context, cp1.x, cp1.y, cp2.x, cp2.y, e.x, e.y);
CGContextStrokePath(context);
// Show the control points.
CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0);
CGContextMoveToPoint(context, s.x, s.y);
CGContextAddLineToPoint(context, cp1.x, cp1.y);
CGContextMoveToPoint(context, e.x, e.y);
CGContextAddLineToPoint(context, cp2.x, cp2.y);
CGContextStrokePath(context);
// Draw a quad curve with end points s,e and control point cp1
CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0);
s = CGPointMake(30.0, 300.0);
e = CGPointMake(270.0, 300.0);
cp1 = CGPointMake(150.0, 180.0);
CGContextMoveToPoint(context, s.x, s.y);
CGContextAddQuadCurveToPoint(context, cp1.x, cp1.y, e.x, e.y);
CGContextStrokePath(context);
// Show the control point.
CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0);
CGContextMoveToPoint(context, s.x, s.y);
CGContextAddLineToPoint(context, cp1.x, cp1.y);
CGContextStrokePath(context);
}