Unity 菜单拓展
扩展编辑器顶部的菜单栏
[MenuItem("test/item1 %g"]
public static void haha() {
Debug.Log("this is a test");
}
// 添加带快捷键的菜单:只需要在后边添加%+key。
//(win : Ctrl+key, Mac :Cmd + key)
// 以上快捷键为:ctrl+G
扩展 Component(组件)菜单项
[AddComponentMenu("b2Components/b2Body",3)]
public class b2Body:MonoBehaviour {}
扩展 Hierarchy 视图右键 GameObject 时的下拉菜单
[MenuItem("GameObject/Create GameObject",false, 11)] // 数字不能省略
private static void CreateGameObject() {
Debug.Log("CreateGameObject");
}
扩展内置组件的环境菜单
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
public class EditorRigidbodyMenu : Editor {
[MenuItem("CONTEXT/Rigidbody/在Rigidbody上右键")] // 注意此处使用的不是 ContextMenu
static void DoIt () {
EditorUtility.DisplayDialog("MyTool", "Do It in C# !", "OK", "");
// var rigidbody = Selection.activeGameObject.GetComponent<Rigidbody>(); 访问组件
}
}
#endif
多个组件共同使用用一个方法
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
public class EditorMeshContextMenu : Editor {
[MenuItem("CONTEXT/MeshRenderer/在 MeshRenderer上右键")]
[MenuItem("CONTEXT/SkinnedMeshRenderer/在 SkinnedMeshRenderer上右键")]
static void DoIt () {
EditorUtility.DisplayDialog("MyTool", "Do It in C# !", "OK", "");
}
}
#endif