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Unity 菜单拓展

扩展编辑器顶部的菜单栏

[MenuItem("test/item1 %g"]  
public static void haha() {  
    Debug.Log("this is a test");  
} 
// 添加带快捷键的菜单:只需要在后边添加%+key。
//(win : Ctrl+key, Mac :Cmd + key)
// 以上快捷键为:ctrl+G

扩展 Component(组件)菜单项

[AddComponentMenu("b2Components/b2Body",3)]
public class b2Body:MonoBehaviour {}

扩展 Hierarchy 视图右键 GameObject 时的下拉菜单

[MenuItem("GameObject/Create GameObject",false, 11)] // 数字不能省略
private static void CreateGameObject() {
    Debug.Log("CreateGameObject");
}

扩展内置组件的环境菜单

#if UNITY_EDITOR
 
using UnityEditor;
using UnityEngine;
 
public class EditorRigidbodyMenu : Editor {
    [MenuItem("CONTEXT/Rigidbody/在Rigidbody上右键")] // 注意此处使用的不是 ContextMenu
    static void DoIt () {
        EditorUtility.DisplayDialog("MyTool", "Do It in C# !", "OK", "");
        // var rigidbody = Selection.activeGameObject.GetComponent<Rigidbody>(); 访问组件
    }
}
#endif

多个组件共同使用用一个方法

#if UNITY_EDITOR
 
using UnityEditor;
using UnityEngine;
 
public class EditorMeshContextMenu : Editor {
    [MenuItem("CONTEXT/MeshRenderer/在 MeshRenderer上右键")]
    [MenuItem("CONTEXT/SkinnedMeshRenderer/在 SkinnedMeshRenderer上右键")]
    static void DoIt () {
        EditorUtility.DisplayDialog("MyTool", "Do It in C# !", "OK", "");
        
    }
}
#endif

posted on 2017-06-05 20:50  kingBook  阅读(309)  评论(0编辑  收藏  举报