using UnityEngine;
using System.Collections;
public class Spider:MonoBehaviour {
private LineRenderer _lineRenderer;
void Start() {
_body=GetComponent<Rigidbody2D>();
_lineRenderer=gameObject.AddComponent<LineRenderer>();
_lineRenderer.SetVertexCount(2);
Material material=new Material(Shader.Find("Sprites/Default"));
material.color=Color.white;
_lineRenderer.material=material;//要设置材质否则看不到颜色变化,永远是紫色
_lineRenderer.SetColors(Color.white,Color.white);
_lineRenderer.SetWidth(0.01f,0.01f);//设置为1个像素时,需要设置主相机适合设计分辨率
_lineRenderer.SetPosition(0,new Vector3(0,0,0));
_lineRenderer.SetPosition(1,new Vector3(100,0,0));
}
}