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UnityEditor Undo

最重要的几项操作如下所述:

修改单个属性:

Undo.RecordObject (myGameObject.transform, "Zero Transform Position");
myGameObject.transform.position = Vector3.zero;

添加组件:

Undo.AddComponent<RigidBody>(myGameObject);

创建新的游戏对象:

var go = new GameObject();
Undo.RegisterCreatedObjectUndo (go, "Created go");

// 注意:不需要手动调用以下代码标记“脏”,会自动标记“脏”
//EditorUtility.SetDirty(go);
//EditorSceneManager.MarkSceneDirty(go.scene);

销毁游戏对象或组件:

Undo.DestroyObjectImmediate (myGameObject);

更改变换组件的父子化:

Undo.SetTransformParent (myGameObject.transform, newTransformParent, "Set new parent");

posted on 2022-08-26 14:00  kingBook  阅读(51)  评论(0编辑  收藏  举报