工作之余,整理了一下,Visual Studio 里面的快速生产代码缩写集合,这个拿出来分享想一下,希望对您有所帮助。
文件下载地址:VS内置生产代码缩写集合文档.rar
| 首字母 |
简写 |
生成代码 |
| a |
attachedProperty |
public static readonly ??? propertyNameProperty = ???.RegisterAttached(
"propertyName",
typeof(propertyType),
typeof(HomeController),
new
PropertyMetadata(default(propertyType)));
public static void SetpropertyName(DependencyObject element, propertyType
value)
{
element.SetValue(propertyNameProperty, value);
}
public static propertyType GetpropertyName(DependencyObject element)
{
return
(propertyType)element.GetValue(propertyNameProperty);
}
|
| Attribute |
[AttributeUsage(AttributeTargets.All,
Inherited = false, AllowMultiple = true)]
private sealed class MyAttribute :
Attribute
{
// See the attribute guidelines
at
// http://go.microsoft.com/fwlink/?LinkId=85236
private readonly string
positionalString;
// This is a positional
argument
public MyAttribute(string
positionalString)
{
this.positionalString =
positionalString;
// TODO: Implement code
here
throw new
NotImplementedException();
}
public string PositionalString {
get; private set; }
// This is a named
argument
public int NamedInt { get; set;
}
}
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| |
|
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| c |
checked |
|
| class |
|
| ctor |
public A1()
{
} |
| ctx |
|
| cw |
Console.WriteLine(); |
| |
|
|
| d |
do |
do{
}while(ValidateRequest); |
| |
|
|
| e |
ear |
TYPE[] types = new TYPE[] { }; |
| |
|
| enum |
enum MyEnum
{
} |
| equals |
|
| |
|
| Exception |
|
| |
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| else |
|
| |
|
|
| f |
for |
for (int i = 0; i < UPPER;
i++)
{
} |
| |
|
| forr |
for (int i = length - 1; i >=
0; i--)
{
} |
| |
|
| foreach |
foreach (var VARIABLE in
COLLECTION)
{
} |
| |
|
| from |
from VAR in ViewEngineCollection
{
} |
| |
|
|
| h |
hal |
Html.ActionLink("TEXT", "ACTION",
"Account") |
| |
|
|
| i |
|
|
| if |
if (ValidateRequest)
{
} |
| |
|
| invoke |
EventHandler temp =
MyEvent;
if (temp != null)
{
temp();
}
|
| |
|
| ital |
for (int i = 0; i <
arrayList.Count; i++)
{
object array =
(object)arrayList[i];
} |
| |
|
| itar |
for (int i = 0; i <
array.Length; i++)
{
var a = array[i];
} |
| |
|
| itdg |
foreach (var i in
ViewData)
{
var key = i.Key;
var value = i.Value;
} |
| |
|
| itdic |
foreach (DictionaryEntry
dictionaryEntry in dictionary)
{
object key =
(object)dictionaryEntry.Key;
object value =
(object)dictionaryEntry.Value;
} |
| |
|
| itli |
for (int i = 0; i <
ViewEngineCollection.Count; i++)
{
object key =
(object)dictionaryEntry.Key;
object value =
(object)dictionaryEntry.Value;
} |
| |
|
| indexer |
public object this[int index]
{
get
{
/* return the
specified index here */
}
set
{
/* set the specified
index to value here */
}
} |
| |
|
| interface |
interface Iinterface
{
} |
| |
|
| iterator |
public
System.Collections.Generic.IEnumerator<ElementType>
GetEnumerator()
{
throw new
NotImplementedException();
yield return default(ElementType);
} |
| |
|
| iterindex |
public class MyViewIterator
{
private readonly MyViewIterator
outer;
internal
MyViewIterator(MyViewIterator outer)
{
this.outer = outer;
}
// TODO: provide an appropriate
implementation here
public int Length
{
get
{
return 1;
}
}
public ElementType this[int
index]
{
get
{
//
// TODO: implement
indexer here
//
// you have full access
to MyViewIterator privates
//
throw
new
NotImplementedException();
return
default(ElementType);
}
}
public
System.Collections.Generic.IEnumerator<ElementType>
GetEnumerator()
{
for (int i = 0; i <
this.Length; i++)
{
yield return
this[i];
}
}
}
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| |
|
|
| l |
lock |
lock (ViewEngineCollection)
{
} |
| |
|
|
| m |
mbox |
System.Windows.Forms.MessageBox.Show("Test"); |
| |
|
|
| n |
nguid |
A509913F-295B-480F-A022-854A81045C6E |
| |
|
|
| o |
out |
Console.Out.WriteLine(""); |
| |
|
| outv |
Console.Out.WriteLine("ViewEngineCollection = {0}",
ViewEngineCollection); |
| |
|
|
| p |
pci |
public const int |
| |
|
| pcs |
public const string |
| |
|
| prop |
public TYPE Type { get; set; } |
| |
|
| propg |
public int I { get; private set; } |
| |
|
| psr |
public static readonly |
| |
|
| psvm |
public static void Main(string[] args){} |
| |
|
|
| r |
rta |
RedirectToAction("ACTION", "Account") |
| |
|
| ritar |
for (int i = array.Length - 1; i
>= 0; i--)
{
var a = array[i];
} |
| |
|
|
| s |
sfc |
var type = ViewEngineCollection
as TYPE;
if (type != null)
{
}
|
| |
|
| switch |
switch (@enum)
{
}
|
| |
|
| svm |
static void Main(string[]
args)
{
}
|
| |
|
| sim |
static int Main(string[]
args)
{
return 0;
}
|
| |
|
| struct |
struct MyStruct
{
}
|
| |
|
|
| t |
thr |
throw new |
| |
|
| toar |
(object[])arrayList.ToArray(typeof(object)) |
| |
|
| try |
try
{
}
catch (Exception)
{
throw;
}
|
| |
|
| tryf |
try
{
}
finally
{
}
|
| |
|
|
| u |
ua |
Url.Action("ACTION", "Account") |
| |
|
| unchecked |
unchecked
{
}
|
| |
|
| unsafe |
unsafe
{
}
|
| |
|
| using |
using (this)
{
}
|
| |
|
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| w |
while |
while (true)
{
}
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