Workflow for developing a desktop AIR application
SWF-based applications
-
Write the MXML or ActionScript code.
-
Create needed assets, such as icon bitmap files.
-
Create the application descriptor.
-
Compile ActionScript code.
-
Test the application.
-
Package and sign as an AIR file using the air target.
HTML-based applications
-
Write the HTML and JavaScript code.
-
Create needed assets, such as icon bitmap files.
-
Create the application descriptor.
-
Test the application.
-
Package and sign as an AIR file using the air target.
Creating native installers for AIR applications
-
Write the code (ActionScript or HTML and JavaScript).
-
Create needed assets, such as icon bitmap files.
-
Create the application descriptor, specifying the extendedDesktop profile.
-
Compile any ActionScript code.
-
Test the application.
-
Package the application on each target platform using the native target.
Creating AIR applications with a captive runtime bundle
-
Write the code (ActionScript or HTML and JavaScript).
-
Create needed assets, such as icon bitmap files.
-
Create the application descriptor, specifying the extendedDesktop profile.
-
Compile any ActionScript code.
-
Test the application.
-
Package the application on each target platform using the bundle target.
-
Create an install program using the bundle files. (The AIR SDK does not provide tools for creating such an installer, but many third-party toolkits are available.)