随笔分类 - Computer graphics 图形学
摘要:Key steps of Rendering objects:1 Create objects’ meshes, which we can use C++’s vector container to hold them. They just some points structures, and indices(represented by int). Knowing exact what they are can demystify them.2 Set up transformation matrixes: world matrix, view matrix, and projection
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摘要:Here is one question: how to tile texture?One thing worth to notice: The DirectX and OpenGL stipulate that a texture source(normally a picture)’s texture coordinate is fixed as [0,1], which mean that it’s smallest x and y coordinate is 0, and largest coordinate is 1.If that’s the situation, how can
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