GUI编程
GUI编程
组件:窗口、弹窗、面板、文本框、列表框、按钮、图片、监听事件、鼠标、键盘事件、外挂(Java)
1.简介
GUI的核心技术:Swing AWT,
- 因为界面不美观
- 需要jre环境!
为什么我们要学习?
它是 MVC架构的基础
以后学习MVC的架构,在 GUI 编程里面会发现很多思想
包括 监听器 的思想
- 可以写出自己心中想要的一些小工具
- 工作时候,也可能需要维护到 swing 界面,概率极小!
- 了解 MVC 架构 ,了解监听!
2.AWT
- 它是 Swing 的前身
- 它 里面有大量原生的代码,会用得到
- 它和 Swing 的逻辑十分相似
2.1AWT介绍
AWT:抽象的窗口工具:包含了很多类和接口;AWT 里面有各种各样的元素(元素:窗口,按钮,文本框);java.awt 包

GUI:图形用户界面编程(画窗口的)
Eeclipse:用java写的
java知识和类

2.2组件和容器
1.Frame
package com.lin.demo01;
import java.awt.*;
//GUI的第一个界面
public class TestFrame {
public static void main(String[] args) {
//Frame对象,JDK,看源码!
Frame frame = new Frame("我的第一个Java图形界面窗口");
//需要设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色 Color
frame.setBackground(new Color(38, 82, 57));
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}

发现,点击X按钮是关不掉窗口的(因为我们还没设置对应的点击事件呢)停止java程序!
尝试回顾封装:
package com.lin.demo01;
import java.awt.*;
public class Testframe2 {
public static void main(String[] args) {
//展示多个窗口
Myframe myframe1 = new Myframe(100, 100, 200, 200, Color.blue);
Myframe myframe2 = new Myframe(300, 100, 200, 200, Color.yellow);
Myframe myframe3 = new Myframe(100, 300, 200, 200, Color.red);
Myframe myframe4 = new Myframe(300, 300, 200, 200, Color.magenta);
}
}
class Myframe extends Frame {
static int id = 0 ;//可能存在多个窗口,需要一个计数器
public Myframe(int x , int y,int w,int h,Color color){
super("Myframe"+(++id));
setBackground(color);
setBounds(x,y,w,h);
setVisible(true);
}
}

2.面板Panel
解决了关闭事件!
package com.lin.demo01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
public class TestPanel {
//Panel可以看成一个空间,但是不能单独存在
public static void main(String[] args) {
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(new Color(82, 154, 189));
//panel设置坐标,相对于frame
panel.setBounds(50,50,400,400);
panel.setBackground(new Color(196, 90, 166));
//frame.add
frame.add(panel);
frame.setVisible(true);
//监听窗口关闭事件System.exit(0)
//适配器模式
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}

现在点击X就可以正常关闭frame窗口了。
2.3布局管理器
- 流式布局(左、中、右)
package com.lin.demo01;
import java.awt.*;
public class TestLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button1");
Button button3 = new Button("button1");
//设置为流式布局
//frame.setLayout(new FlowLayout());
frame.setLayout(new FlowLayout(FlowLayout.RIGHT));
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
- 东西南北中
package com.lin.demo01;
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("testBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(200,200);
frame.setVisible(true);
}
}

- 表格布局Grid
package com.lin.demo01;
import java.awt.*;
public class TestGrid {
public static void main(String[] args) {
Frame frame = new Frame("testBorderLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack();//Java函数!
frame.setVisible(true);
}
}

总结:
1.Frame是一个顶级窗口
2.Panel无法单独显示,必须添加到某个容器中。
3.布局管理器
1.流式
2.东西南北中
3.表格
4.大小、定位、背景颜色、可见性、监听!
2.4事件监听
事件监听:当某个事情发生的时候,干什么?
package com.lin.demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestAction {
public static void main(String[] args) {
//按下按钮,触发一些事件
Frame frame = new Frame();
Button button = new Button();
//因为,addActionListener需要一个ActionListener,所以我们需要构造一个ActionListener
MyActionLis.tener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
windowClose(frame);//关闭窗口
frame.setVisible(true);
}
//关闭窗体事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
多个按钮共享一个监听事件
package com.lin.demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestAction02 {
public static void main(String[] args) {
//两个按钮,实现同一个监听
Frame frame = new Frame("开始 停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以显式定义触发会返回的命令,如果不显式定义,则会走默认的值!
//可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
windowClose(frame);
}
//关闭窗体事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyMonitor implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand() 获得按钮信息
System.out.println("按钮被点击了+msg:"+e.getActionCommand());
}
}
2.5输入框TextField监听
package com.lin.demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
//启动!
new MyFrame();
}
}
class MyFrame extends Frame{
public MyFrame(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener03 myActionListener03 = new MyActionListener03();
//按下enter,就会触发这个输入框的事件
textField.addActionListener(myActionListener03);
//设置替换编码,表面显示为*,实际还是输入的内容
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener03 implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource();//获得一些资源,返回的一个对象
System.out.println(field.getText());//获得输入框中的文本
field.setText("");//enter之后设置为空;null是对象,""是字符串
}
}
2.6简易计算器,组合+内部类回顾复习!
oop原则:组合,大于继承!
class A{
public B b;
}
目前代码
package com.lin.demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame {
public Calculator(){
//3 文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
//1 按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//1 标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3){
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将值加法运算后放到第三个框
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
完全改造为面向对象写法
package com.lin.demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//3 文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
//1 按钮
Button button = new Button("=");
//给按钮添加监听事件
button.addActionListener(new MyCalculatorListener(this));
//1 标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator){
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
//2.将值加法运算后放到第三个框
calculator.num3.setText(""+(n1+n2));
//3.清除前两个框
calculator.num1.setText("");
calculator.num2.setText("");
}
}
内部类
更好的包装
package com.lin.demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
//3 文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
//1 按钮
Button button = new Button("=");
//给按钮添加监听事件
button.addActionListener(new MyCalculatorListener());
//1 标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类最大的好处就是可以畅通无阻的访问外部类的属性和方法!
private class MyCalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将值加法运算后放到第三个框
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
}
2.7画笔
package com.lin.demo02;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,400);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//super.paint(g);
//画笔,需要有颜色,画笔可以画画
g.setColor(Color.red);
//g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);//实心圆
g.setColor(Color.green);
g.fillRect(180,200,200,100);
//养成习惯,画笔用完,将它还原到最初的颜色
}
}
2.8鼠标监听
目的:想要实现鼠标画画
package com.lin.demo03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame {
//画画需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title) {
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
//鼠标监听器,正对这个窗口
this.addMouseListener(new MyMouseListener());
setVisible(true);
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while(iterator.hasNext()){
Point point = (Point)iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x, point.y,10,10);
}
}
//适配器模式
private class MyMouseListener extends MouseAdapter{
//鼠标 按下、弹起、按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame myFrame = (MyFrame) e.getSource();
//这个我们点击的时候,就会在界面上产生一个点!画
//这个点就是鼠标的点
myFrame.points.add(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
myFrame.repaint();//刷新 30帧 60帧
}
}
}
2.9窗口监听
package com.lin.demo03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindowListener {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.blue);
setBounds(100, 100, 200, 100);
setVisible(true);
//addWindowListener(new MyWindowListener());
this.addWindowListener(
new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
}
);
}
}
2.10键盘监听
package com.lin.demo03;
import com.sun.scenario.effect.impl.sw.sse.SSEBlend_SRC_OUTPeer;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键
public class TestKsyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame {
public KeyFrame(){
setBounds(100,200,400,300);
setVisible(true);
this.addKeyListener(
new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个,当前的码
int keyCode = e.getKeyCode();//不需要去记录这个数值,直接使用静态属性VK_XXX
System.out.println(keyCode);
if(keyCode == KeyEvent.VK_UP){
System.out.println("按压上键");
}
//根据按下不同操作,产生不同的结果
}
}
);
}
}
3.Swing
3.1窗口JFrame、面板
package com.lin.demo04;
import com.sun.xml.internal.bind.v2.schemagen.xmlschema.TypeHost;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo extends JFrame{
//init;初始化
public void init(){
//顶级窗口
JFrame jframe = new JFrame("这是一个JFrame窗口");
this.setVisible(true);
//jframe.setBounds(100,100,200,200);
//jframe.setBackground(Color.yellow);
//设置文字JLabel
JLabel jlabel = new JLabel("欢迎学习JFrame",SwingConstants.CENTER);
this.add(jlabel);
//容器实例化
Container container = this.getContentPane();//获得一个容器
container.setBackground(Color.BLUE);
//关闭事件
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立一个窗口
new JFrameDemo().init();
}
}
3.2弹窗JDialog
JDialog:用来被弹出,默认就有关闭事件
package com.lin.demo04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo(){
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame放东西,容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个对话框");//创建
button.setBounds(30,30,200,50);
//点击这个按钮的时候弹出一个弹窗
button.addActionListener(new ActionListener() {//监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
container.add(button);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100,100,500,500);
//this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);弹窗可以自动关闭,不需要写关闭事件
Container container1 = this.getContentPane();
//container1.setLayout(null);
JLabel label1 = new JLabel("弹出窗口",SwingConstants.CENTER);
label1.setSize(100,50);
container1.add(label1);
}
}
3.3标签
label
new JLabel("xxx");
图标Icon
package com.lin.demo04;
import javax.swing.*;
import java.awt.*;
//图标,需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo(){}//无参构造
public IconDemo(int width , int height){
this.width = width;
this.height = height;
}
public void init(){
this.setBounds(100,100,700,500);
IconDemo iconDemo = new IconDemo(15, 15);
//图标放在标签上,也可以放在按钮上!
JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
}
图片Icon
package com.lin.demo04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIcon01 extends JFrame {
public ImageIcon01(){
//获取图片的地址
JLabel label = new JLabel("ImageIcon");
URL url = ImageIcon01.class.getResource("p1.jpg");//获取当前类下资源
ImageIcon imageIcon = new ImageIcon(url);
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setBounds(200,200,500,400);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new ImageIcon01();
}
}
3.4面板
JPanel
package com.lin.demo05;
import javax.swing.*;
import java.awt.*;
public class JPanel01 extends JFrame {
public JPanel01(){
Container container = this.getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//后面两个参数代表间距
JPanel panel1 = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(1,2));
JPanel panel3 = new JPanel(new GridLayout(2,1));
panel1.add(new JButton("11"));
panel1.add(new JButton("12"));
panel1.add(new JButton("13"));
panel2.add(new JButton("21"));
panel2.add(new JButton("22"));
panel3.add(new JButton("31"));
panel3.add(new JButton("32"));
container.add(panel1);
container.add(panel2);
container.add(panel3);
setVisible(true);
setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanel01();
}
}
JScroll滚动条
package com.lin.demo05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习java");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
setBounds(200,200,600,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5按钮
- 图片按钮
package com.lin.demo05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01(){
Container container = this.getContentPane();
//将一个图片变为图标
URL url = JButtonDemo01.class.getResource("p1.jpg");
ImageIcon icon = new ImageIcon(url);
//把图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
//add
container.add(button);
setVisible(true);
setSize(500,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
- 单选按钮
package com.lin.demo05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame {
public JButtonDemo02(){
Container container = this.getContentPane();
//单选框
JRadioButton radioButton01 = new JRadioButton("男");
JRadioButton radioButton02 = new JRadioButton("女");
//由于单选框只能选择一个,分组,一个分组中只能选择一个
ButtonGroup group = new ButtonGroup();
group.add(radioButton01);
group.add(radioButton02);
container.add(radioButton01,BorderLayout.NORTH);
container.add(radioButton02,BorderLayout.SOUTH);
setVisible(true);
setBounds(200,200,500,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
- 复选按钮
package com.lin.demo05;
import javax.swing.*;
import java.awt.*;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03(){
Container container = this.getContentPane();
//多选框
JCheckBox checkBox01 = new JCheckBox("checkBox01");
JCheckBox checkBox02 = new JCheckBox("checkBox02");
container.add(checkBox01,BorderLayout.NORTH);
container.add(checkBox02,BorderLayout.SOUTH);
setVisible(true);
setBounds(200,200,500,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
3.6列表
- 下拉框
package com.lin.demo06;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01(){
Container container = this.getContentPane();
JComboBox status = new JComboBox();
status.addItem("正在热映");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
setBounds(300,300,600,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
- 列表框
package com.lin.demo06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02(){
Container container = this.getContentPane();
//生成列表内容 稀疏数组
//String[] content = {"1","2","3"};
Vector content = new Vector();
//列表中需要放入内容
JList list = new JList(content);
content.add("zhangsan");
content.add("lisi");
content.add("wangwu");
container.add(list);
this.setVisible(true);
setBounds(300,300,600,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
- 应用场景
- 选择地区,或者一些单个选项
- 列表,展示信息;一般是动态扩容!
3.7文本框
- 文本框
package com.lin.demo06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01(){
Container container = this.getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world",20);
container.add(textField,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
this.setVisible(true);
setBounds(300,300,600,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
- 密码框
package com.lin.demo06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02(){
Container container = this.getContentPane();
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
setBounds(300,300,600,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
- 文本域
package com.lin.demo06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo03 extends JFrame {
public TestTextDemo03(){
Container container = this.getContentPane();
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习java");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setVisible(true);
setBounds(300,300,600,400);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo03();
}
}
贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态的图片!
键盘监听
定时器Timer
步骤:
-
定义数据
-
画上去
-
监听事件
键盘
事件
package com.lin.Snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setVisible(true);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常的游戏界面都应该在面板上
frame.add(new GamePanel());
}
}
package com.lin.Snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class GamePanel extends JPanel implements KeyListener , ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的x坐标25*25
int[] snakeY = new int[500];//蛇的y坐标25*25
String fx;
//食物的坐标
int foodX;
int foodY;
Random random = new Random();
//成绩
int score;
//游戏当前的状态:开始或者停止
boolean isStart = false;//默认暂停
boolean isFail = false;//游戏失败状态
//定时器 以ms为单位1000ms = 1s
Timer timer = new Timer(500,this);//100ms执行一次!
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标
snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标
fx = "R";//初始方向向右
//把食物随机分布在界面上
foodX = 25+25*random.nextInt(34);
foodY = 75+25*random.nextInt(24);
score = 0;
}
//绘制面板,我们游戏中的所有东西都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态面板
this.setBackground(Color.white);
Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
g.fillRect(25,75,850,600);//默认的游戏界面
//画分数
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度:"+length,750,35);
g.drawString("分数:"+score,750,55);
//画食物
Data.food.paintIcon(this,g,foodX,foodY);
//把小蛇画上去
if(fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if(fx.equals("L")){
Data.left.paintIcon(this, g, snakeX[0],snakeY[0]);
}if(fx.equals("U")){
Data.up.paintIcon(this, g, snakeX[0],snakeY[0]);
}if(fx.equals("D")){
Data.down.paintIcon(this, g,snakeX[0],snakeY[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//游戏状态
if(!isStart){
g.setColor(Color.white);
//设置字体
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("按下空格开始游戏",300,300);
}
if (isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("游戏失败,按下空格重新开始",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是哪一个
if(keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键
if(isFail){
//重新开始
isFail = false;
init();
}else{
isStart = !isStart;//取反
}
repaint();
}
//小蛇移动
if(keyCode == KeyEvent.VK_UP){
fx = "U";
}else if(keyCode == KeyEvent.VK_DOWN){
fx = "D";
}else if(keyCode == KeyEvent.VK_LEFT){
fx = "L";
}else if(keyCode == KeyEvent.VK_RIGHT){
fx = "R";
}
}
@Override
public void keyTyped(KeyEvent e) {}
@Override
public void keyReleased(KeyEvent e) {}
//事件监听--需要通过固定事件来刷新,1s 10次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && !isFail){//如果游戏是开始状态就让小蛇动起来!
//吃食物
if(snakeX[0] == foodX && snakeY[0] == foodY){
length++;//长度 + 1
score += 10;//分数 + 10
//再次随机生成食物
foodX = 25+25*random.nextInt(34);
foodY = 75+25*random.nextInt(24);
}
//移动
for (int i = length - 1; i > 0 ; i--) {//后一节一道前一节的位置
snakeX[i] = snakeX[i-1];//向前移动一节
snakeY[i] = snakeY[i-1];
}
//走向
if(fx.equals("R")){
snakeX[0] = snakeX[0]+25;
if(snakeX[0] > 850){snakeX[0] = 25;}//边界判断
}else if(fx.equals("L")){
snakeX[0] = snakeX[0]-25;
if(snakeX[0] < 25){snakeX[0] = 850;}//边界判断
}else if(fx.equals("U")){
snakeY[0] = snakeY[0]-25;
if(snakeY[0] < 75){snakeY[0] = 650;}//边界判断
}else if(fx.equals("D")){
snakeY[0] = snakeY[0]+25;
if(snakeY[0] > 650){snakeY[0] = 75;}//边界判断
}
//失败判断:撞到自己就算失败
for (int i = 1; i < length; i++) {
if(snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint();//重画页面
}
timer.start();//定时器开启!
}
}
package com.lin.Snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径p1.jpg
//绝对路径 / 相当于当前项目
private static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
private static URL upURL = Data.class.getResource("statics/up.png");
private static URL downURL = Data.class.getResource("statics/down.png");
private static URL leftURL = Data.class.getResource("statics/left.png");
private static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
private static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
private static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}







浙公网安备 33010602011771号