实验2

1.实验任务1

T.h

#pragma once

#include <string>

// 类T: 声明
class T {
// 对象属性、方法
public:
    T(int x = 0, int y = 0);   // 普通构造函数
    T(const T &t);  // 复制构造函数
    T(T &&t);       // 移动构造函数
    ~T();           // 析构函数

    void adjust(int ratio);      // 按系数成倍调整数据
    void display() const;           // 以(m1, m2)形式显示T类对象信息

private:
    int m1, m2;

// 类属性、方法
public:
    static int get_cnt();          // 显示当前T类对象总数

public:
    static const std::string doc;       // 类T的描述信息
    static const int max_cnt;           // 类T对象上限

private:
    static int cnt;         // 当前T类对象数目

// 类T友元函数声明
    friend void func();
};

// 普通函数声明
void func();

 

T.cpp

#include "T.h"
#include <iostream>
#include <string>

// 类T实现

// static成员数据类外初始化
const std::string T::doc{"a simple class sample"};
const int T::max_cnt = 999;
int T::cnt = 0;

// 类方法
int T::get_cnt() {
   return cnt;
}

// 对象方法
T::T(int x, int y): m1{x}, m2{y} { 
    ++cnt; 
    std::cout << "T constructor called.\n";
} 

T::T(const T &t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T copy constructor called.\n";
}

T::T(T &&t): m1{t.m1}, m2{t.m2} {
    ++cnt;
    std::cout << "T move constructor called.\n";
}    

T::~T() {
    --cnt;
    std::cout << "T destructor called.\n";
}           

void T::adjust(int ratio) {
    m1 *= ratio;
    m2 *= ratio;
}    

void T::display() const {
    std::cout << "(" << m1 << ", " << m2 << ")" ;
}     

// 普通函数实现
void func() {
    T t5(42);
    t5.m2 = 2049;
    std::cout << "t5 = "; t5.display(); std::cout << '\n';
}

 

task1.cpp

#include "T.h"
#include <iostream>

void test_T();

int main() {
    std::cout << "test Class T: \n";
    test_T();

    std::cout << "\ntest friend func: \n";
    func();
}

void test_T() {
    using std::cout;
    using std::endl;

    cout << "T info: " << T::doc << endl;
    cout << "T objects'max count: " << T::max_cnt << endl;
    cout << "T objects'current count: " << T::get_cnt() << endl << endl;

    T t1;
    cout << "t1 = "; t1.display(); cout << endl;

    T t2(3, 4);
    cout << "t2 = "; t2.display(); cout << endl;

    T t3(t2);
    t3.adjust(2);
    cout << "t3 = "; t3.display(); cout << endl;

    T t4(std::move(t2));
    cout << "t4 = "; t4.display(); cout << endl;

    cout << "test: T objects'current count: " << T::get_cnt() << endl;
}

 

运行结果:

image

 问题1:

在devc++环境中编译成功

image

 

在VSCode环境中编译失败

image

 在该环境中func是类外定义的友元函数,必须先声明

问题2:

普通构造函数:对象初始化;创建对象时

复制构造函数:用已存在的对象初始化新的对象;当用已存在的对象初始化新的对象时

移动构造函数:用一个将被销毁的对象初始化新对象;当使用右值引用来初始化新对象时

析构函数:销毁对象并释放资源;当对象生命周期结束时

问题3:

在devc++环境中编译成功

image

 在VSCode环境中编译失败

image

静态成员数据被多次定义,多重定义导致程序无法正确编译

 

2.实验任务2

 Complex.h

#pragma once
#include <string>

class Complex {
public:
    static const std::string doc;
    Complex();                          
    Complex(double real);               
    Complex(double real, double imag);  
    Complex(const Complex& other);      

    double get_real() const;
    double get_imag() const;

    void add(const Complex& other);

    friend void output(const Complex& c);        
    friend double abs(const Complex& c);           
    friend Complex add(const Complex& c1, const Complex& c2);  
    friend bool is_equal(const Complex& c1, const Complex& c2); 
    friend bool is_not_equal(const Complex& c1, const Complex& c2); 

private:
    double real;
    double imag;
};

 

Complex.cpp
#include "Complex.h"
#include <iostream>
#include <cmath>  

const std::string Complex::doc = "a simplified complex class";

Complex::Complex() : real(0.0), imag(0.0) {}

Complex::Complex(double real) : real(real), imag(0.0) {}

Complex::Complex(double real, double imag) : real(real), imag(imag) {}

Complex::Complex(const Complex& other) : real(other.real), imag(other.imag) {}

double Complex::get_real() const 
{
    return real;
}

double Complex::get_imag() const 
{
    return imag;
}

void Complex::add(const Complex& other) 
{
    this->real += other.real;
    this->imag += other.imag;
}

void output(const Complex& c) 
{
    std::cout << c.real;
    if (c.imag >= 0) 
    {
        std::cout << " + "; 
    } else if (c.imag < 0) 
    {
        std::cout << " - "; 
    }
    double abs_imag = std::fabs(c.imag);
    if (abs_imag != 1 || (c.real == 0 && c.imag == 1)) 
    {
        std::cout << abs_imag;
    }
    std::cout << "i";
    
}

double abs(const Complex& c) 
{
    return std::sqrt(c.real * c.real + c.imag * c.imag);
}

Complex add(const Complex& c1, const Complex& c2) 
{
    Complex result;
    result.real = c1.real + c2.real;
    result.imag = c1.imag + c2.imag;
    return result;
}

bool is_equal(const Complex& c1, const Complex& c2) 
{
    return (c1.real == c2.real) && (c1.imag == c2.imag);
}

bool is_not_equal(const Complex& c1, const Complex& c2) 
{
    return !is_equal(c1, c2);
}

 task2.cpp

#include "Complex.h"
#include <iostream>
#include <iomanip>
#include <complex>

void test_Complex();
void test_std_complex();

int main() {
    std::cout << "*******测试1: 自定义类Complex*******\n";
    test_Complex();

    std::cout << "\n*******测试2: 标准库模板类complex*******\n";
    test_std_complex();
}

void test_Complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "类成员测试: " << endl;
    cout << Complex::doc << endl << endl;

    cout << "Complex对象测试: " << endl;
    Complex c1;
    Complex c2(3, -4);
    Complex c3(c2);
    Complex c4 = c2;
    const Complex c5(3.5);

    cout << "c1 = "; output(c1); cout << endl;
    cout << "c2 = "; output(c2); cout << endl;
    cout << "c3 = "; output(c3); cout << endl;
    cout << "c4 = "; output(c4); cout << endl;
    cout << "c5.real = " << c5.get_real() 
         << ", c5.imag = " << c5.get_imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1.add(c2);
    cout << "c1 += c2, c1 = "; output(c1); cout << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << is_equal(c1, c2) << endl;
    cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl;
    c4 = add(c2, c3);
    cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl;
}

void test_std_complex() {
    using std::cout;
    using std::endl;
    using std::boolalpha;

    cout << "std::complex<double>对象测试: " << endl;
    std::complex<double> c1;
    std::complex<double> c2(3, -4);
    std::complex<double> c3(c2);
    std::complex<double> c4 = c2;
    const std::complex<double> c5(3.5);

    cout << "c1 = " << c1 << endl;
    cout << "c2 = " << c2 << endl;
    cout << "c3 = " << c3 << endl;
    cout << "c4 = " << c4 << endl;

    cout << "c5.real = " << c5.real() 
         << ", c5.imag = " << c5.imag() << endl << endl;

    cout << "复数运算测试: " << endl;
    cout << "abs(c2) = " << abs(c2) << endl;
    c1 += c2;
    cout << "c1 += c2, c1 = " << c1 << endl;
    cout << boolalpha;
    cout << "c1 == c2 : " << (c1 == c2)<< endl;
    cout << "c1 != c2 : " << (c1 != c2) << endl;
    c4 = c2 + c3;
    cout << "c4 = c2 + c3, c4 = " << c4 << endl;
}

 

运行结果

image

 问题1:

标准库模板类complex更简洁;有关联

问题2:

1.否,可以通过接口get_real()和get_imag()实现

2.否

3.需要频繁访问私有成员时

问题3:

禁用拷贝构造函数

 

3.实验任务3

PlayerControl.h
#pragma once
#include <string>

enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown};

class PlayerControl {
public:
    PlayerControl();

    ControlType parse(const std::string& control_str);   // 实现std::string --> ControlType转换
    void execute(ControlType cmd) const;   // 执行控制操作(以打印输出模拟)       

    static int get_cnt();

private:
    static int total_cnt;   
};

PlayerControl.cpp

#include "PlayerControl.h"
#include <iostream>
#include <algorithm>   

int PlayerControl::total_cnt = 0;

PlayerControl::PlayerControl() {}

// 待补足
// 1. 将输入字符串转为小写,实现大小写不敏感
// 2. 匹配"play"/"pause"/"next"/"prev"/"stop"并返回对应枚举
// 3. 未匹配的字符串返回ControlType::Unknown
// 4. 每次成功调用parse时递增total_cnt
ControlType PlayerControl::parse(const std::string& control_str) 
{
    std::string lower_str = control_str;
    std::transform(
        lower_str.begin(),  
        lower_str.end(),    
        lower_str.begin(),  
        ::tolower           
    );
    total_cnt++;
    if (lower_str == "play") 
        return ControlType::Play;
    else if (lower_str == "pause") 
        return ControlType::Pause;
    else if (lower_str == "next") 
        return ControlType::Next;
    else if (lower_str == "prev") 
        return ControlType::Prev;
    else if (lower_str == "stop") 
        return ControlType::Stop;
    else
        return ControlType::Unknown;
}

void PlayerControl::execute(ControlType cmd) const {
    switch (cmd) {
    case ControlType::Play:  std::cout << "[play] Playing music...\n"; break;
    case ControlType::Pause: std::cout << "[Pause] Music paused\n";    break;
    case ControlType::Next:  std::cout << "[Next] Skipping to next track\n"; break;
    case ControlType::Prev:  std::cout << "[Prev] Back to previous track\n"; break;
    case ControlType::Stop:  std::cout << "[Stop] Music stopped\n"; break;
    default:                 std::cout << "[Error] unknown control\n"; break;
    }
}

int PlayerControl::get_cnt() {
    return total_cnt;
}
task3.cpp
#include "PlayerControl.h"
#include <iostream>

void test() {
    PlayerControl controller;
    std::string control_str;
    std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n";

    while(std::cin >> control_str) {
        if(control_str == "quit")
            break;
        
        ControlType cmd = controller.parse(control_str);
        controller.execute(cmd);
        std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n";
    }
}

int main() {
    test();
}

 运行结果

image

 

4.实验任务4

Fraction.h
#include <string>

class Fraction 
{
private:
    int up;   
    int down; 

    int gcd(int a, int b) const;
    void simplify();

public:
    static const std::string doc;

    Fraction(int up_val);
    Fraction(int up_val, int down_val);
    Fraction(const Fraction& other);

    int get_up() const;
    int get_down() const;
    Fraction negative() const;

    friend void output(const Fraction& f);
    friend Fraction add(const Fraction& f1, const Fraction& f2);
    friend Fraction sub(const Fraction& f1, const Fraction& f2);
    friend Fraction mul(const Fraction& f1, const Fraction& f2);
    friend Fraction div(const Fraction& f1, const Fraction& f2);
};

 Fraction.cpp

#include "Fraction.h"
#include <iostream>
#include <cmath>

const std::string Fraction::doc = "Fraction类 v 0.01版.\n目前仅支持分数对象的构造、输出、加/减/乘/除运算.";

int Fraction::gcd(int a, int b) const 
{
    a = std::abs(a);
    b = std::abs(b);
    while (b != 0) 
    {
        int temp = b;
        b = a % b;
        a = temp;
    }
    return a;
}

void Fraction::simplify() 
{
    if (down < 0) 
    {
        up = -up;
        down = -down;
    }

    int common_divisor = gcd(up, down);
    if (common_divisor != 0) 
    {
        up /= common_divisor;
        down /= common_divisor;
    }
}

Fraction::Fraction(int up_val) : up(up_val), down(1) 
{
    simplify();
}

Fraction::Fraction(int up_val, int down_val) : up(up_val), down(down_val) 
{
    simplify();
}

Fraction::Fraction(const Fraction& other) : up(other.up), down(other.down) {}

int Fraction::get_up() const 
{
    return up;
}

int Fraction::get_down() const 
{
    return down;
}

Fraction Fraction::negative() const 
{
    return Fraction(-up, down);
}

void output(const Fraction& f) 
{
    if (f.down == 1) 
    {
        std::cout << f.up;
    } else 
    {
        std::cout << f.up << "/" << f.down;
    }
}

Fraction add(const Fraction& f1, const Fraction& f2) 
{
    int new_up = f1.up * f2.down + f2.up * f1.down;
    int new_down = f1.down * f2.down;
    return Fraction(new_up, new_down); 
}

Fraction sub(const Fraction& f1, const Fraction& f2) 
{
    return add(f1, f2.negative());
}

Fraction mul(const Fraction& f1, const Fraction& f2) 
{
    int new_up = f1.up * f2.up;
    int new_down = f1.down * f2.down;
    return Fraction(new_up, new_down);
}

Fraction div(const Fraction& f1, const Fraction& f2) 
{
    if (f2.up == 0) 
    {
        std::cerr << "分母不能为0" << std::endl;
        exit(1); 
    }
    return mul(f1, Fraction(f2.down, f2.up));
}

 task4.cpp

#include "Fraction.h"
#include <iostream>

void test1();
void test2();

int main() {
    std::cout << "测试1: Fraction类基础功能测试\n";
    test1();

    std::cout << "\n测试2: 分母为0测试: \n";
    test2();
}

void test1() {
    using std::cout;
    using std::endl;   

    cout << "Fraction类测试: " << endl;
    cout << Fraction::doc << endl << endl;

    Fraction f1(5);
    Fraction f2(3, -4), f3(-18, 12);
    Fraction f4(f3);
    cout << "f1 = "; output(f1); cout << endl;
    cout << "f2 = "; output(f2); cout << endl;
    cout << "f3 = "; output(f3); cout << endl;
    cout << "f4 = "; output(f4); cout << endl;

    const Fraction f5(f4.negative());
    cout << "f5 = "; output(f5); cout << endl;
    cout << "f5.get_up() = " << f5.get_up() 
        << ", f5.get_down() = " << f5.get_down() << endl;

    cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl;
    cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl;
    cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl;
    cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl;
    cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl;
}

void test2() {
    using std::cout;
    using std::endl;

    Fraction f6(42, 55), f7(0, 3);
    cout << "f6 = "; output(f6); cout << endl;
    cout << "f7 = "; output(f7); cout << endl;
    cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl;
}

 

运行结果

 

image

 问题

1.友元

2.直接访问私有成员,避免冗余接口

 

posted @ 2025-10-27 20:23  kdd184  阅读(0)  评论(0)    收藏  举报