转载猫来老鼠跑掉
场景描述
猫和老鼠:猫来了,老鼠跑掉!怎么实现?
实现代码
之前实现方式:
但是如果老鼠繁殖多了,很多老鼠同时都要跑掉,有的向南有的向北,怎么办呢?重写猫的ScreamOut 方法,这样显然不好;
现实中的情况是,每个老鼠听到猫来了这个情况,自己有自己的逃跑方式,于是委托用到了这里,即:委托相当于一个方法 但是它的参数也是一个方法,这就不能用一般的方法那样定义了;
委托实现如下:
猫类:
{
public string Name { get; set; }
public delegate void ScreamEventHandler(object sender, ScreamEventArgs e);
public event ScreamEventHandler Scream;
public virtual void OnScream(ScreamEventArgs e)
{
if (this.Scream != null)
{
this.Scream(this, e);
}
}
public void ScreamOut(string msg)
{
ScreamEventArgs e = new ScreamEventArgs(msg);
OnScream(e);
}
}
鼠类:
{
public string Name { get; set; }
public Mouse(Cat cat)
{
cat.Scream += new Cat.ScreamEventHandler(cat_Scream);
cat.Scream += this.RunAway;
}
public void RunAway(object sender, ScreamEventArgs e)
{
Cat c = (Cat)sender;
Console.WriteLine("{0} coming,she said:\"{1}\",{2} running!(Running...)", c.Name, e.Msg, this.Name);
}
void cat_Scream(object sender, ScreamEventArgs e)
{
Cat c = (Cat)sender;
Console.WriteLine("{0} coming,she said:\"{1}\",{2} running!", c.Name, e.Msg, this.Name);
}
}
这里的委托定义和.net Framework 类库定义方式相同,有助于了解系统提供的委托机制,所以还有一个猫叫事件的参数类:
{
public readonly string Msg;
public ScreamEventArgs(string msg)
{
this.Msg = msg;
}
}
主类调用代码:
class Program
{
static void Main(string[] args)
{
Cat c1 = new Cat();
c1.Name = "tom";
Mouse m1 = new Mouse(c1);
m1.Name = "Jearry";
Mouse m2 = new Mouse(c1);
m2.Name = "Jearry's son";
c1.Scream += m2.RunAway;
c1.ScreamOut("stop");
Console.Read();
}
}
执行结果:

源文出自:http://www.cnblogs.com/mrzzcn/archive/2012/09/07/delegate.html

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