JAVA游戏打手游戏陪玩护航陪玩系统源码:数字化革新游戏社交生态

在当今游戏产业蓬勃发展的时代,随着玩家对游戏体验要求的不断提升和社交需求的日益增强,游戏陪玩行业正迎来前所未有的发展机遇。传统的游戏陪玩服务模式存在信息不透明、匹配效率低、支付安全无保障、服务质量难量化等行业痛点。JAVA游戏打手游戏陪玩护航陪玩系统源码应运而生,以其全面的技术架构和创新的服务模式,为游戏陪玩行业带来革命性变革。这套JAVA游戏打手游戏陪玩护航陪玩系统源码整合了小程序、APP、公众号和H5等多端入口,通过springboot+mybatisplus+mysql构建稳定高效的后台服务,uniapp实现用户端跨平台开发,vue+elementUi打造专业管理后台,彻底解决了游戏陪玩行业中供需匹配效率低下、服务过程不透明、技能认证不标准、支付结算不安全等核心问题。玩家可以通过JAVA游戏打手游戏陪玩护航陪玩系统源码随时随地寻找合适的游戏陪玩大神,系统智能匹配技术水平和游戏需求,实时连线沟通,确保游戏体验优质可靠。这种JAVA游戏打手游戏陪玩护航陪玩系统源码真正实现了游戏陪玩行业的数字化转型,构建起连接玩家、陪玩师、游戏厂商的完整生态系统,市场前景广阔,发展潜力巨大。

系统架构设计与核心技术优势

本JAVA游戏打手游戏陪玩护航陪玩系统源码采用前后端分离的现代化架构,后端基于SpringBoot框架提供稳定的RESTful API接口,前端通过uniapp实现一次开发多端部署,管理端使用Vue.js配合ElementUI组件库。这种JAVA游戏打手游戏陪玩护航陪玩系统源码架构确保了系统的高性能、高可用性和易维护性。

核心架构代码示例:

// SpringBoot主启动类配置
@SpringBootApplication
@MapperScan("com.gamecompanion.mapper")
@EnableScheduling
@EnableAsync
@EnableCaching
public class GameCompanionApplication {
    public static void main(String[] args) {
        SpringApplication.run(GameCompanionApplication.class, args);
    }
}
// MybatisPlus配置类
@Configuration
@EnableTransactionManagement
public class MybatisPlusConfig {
    @Bean
    public MybatisPlusInterceptor mybatisPlusInterceptor() {
        MybatisPlusInterceptor interceptor = new MybatisPlusInterceptor();
        // 分页插件
        interceptor.addInnerInterceptor(new PaginationInnerInterceptor(DbType.MYSQL));
        // 乐观锁插件
        interceptor.addInnerInterceptor(new OptimisticLockerInnerInterceptor());
        // 动态表名插件
        interceptor.addInnerInterceptor(new DynamicTableNameInnerInterceptor());
        return interceptor;
    }
}
// WebSocket配置类
@Configuration
@EnableWebSocket
public class WebSocketConfig implements WebSocketConfigurer {
    @Override
    public void registerWebSocketHandlers(WebSocketHandlerRegistry registry) {
        registry.addHandler(new GameCompanionWebSocketHandler(), "/ws/game")
                .setAllowedOrigins("*");
    }
}
// Redis缓存配置
@Configuration
@EnableCaching
public class RedisConfig extends CachingConfigurerSupport {
    @Bean
    public RedisTemplate redisTemplate(RedisConnectionFactory factory) {
        RedisTemplate template = new RedisTemplate<>();
        template.setConnectionFactory(factory);
        Jackson2JsonRedisSerializer serializer =
            new Jackson2JsonRedisSerializer<>(Object.class);
        ObjectMapper mapper = new ObjectMapper();
        mapper.setVisibility(PropertyAccessor.ALL, JsonAutoDetect.Visibility.ANY);
        mapper.activateDefaultTyping(LazyCollectionDefaultingTyping,
            ObjectMapper.DefaultTyping.NON_FINAL);
        serializer.setObjectMapper(mapper);
        template.setKeySerializer(new StringRedisSerializer());
        template.setValueSerializer(serializer);
        template.setHashKeySerializer(new StringRedisSerializer());
        template.setHashValueSerializer(serializer);
        template.afterPropertiesSet();
        return template;
    }
}
数据库设计与数据持久层实现

JAVA游戏打手游戏陪玩护航陪玩系统源码采用MySQL数据库,通过精心设计的表结构确保数据一致性和完整性。核心表包括陪玩师信息表、订单信息表、游戏技能表、用户评价表等。

实体类和Mapper层代码示例:

// 陪玩师信息实体类
@Data
@TableName("game_companion")
@ApiModel(value = "GameCompanion对象", description = "陪玩师信息表")
public class GameCompanion {
    @TableId(type = IdType.AUTO)
    @ApiModelProperty("陪玩师ID")
    private Long companionId;
    @ApiModelProperty("用户ID")
    private Long userId;
    @ApiModelProperty("游戏ID")
    private Long gameId;
    @ApiModelProperty("段位等级")
    private String rankLevel;
    @ApiModelProperty("擅长位置")
    private String proficientPositions;
    @ApiModelProperty("服务价格/小时")
    private BigDecimal pricePerHour;
    @ApiModelProperty("陪玩师评分")
    private BigDecimal rating;
    @ApiModelProperty("接单数量")
    private Integer orderCount;
    @ApiModelProperty("服务状态:1-在线 2-忙碌 3-离线")
    private Integer serviceStatus;
    @ApiModelProperty("语音介绍URL")
    private String voiceIntroduction;
    @ApiModelProperty("个人介绍")
    private String introduction;
    @ApiModelProperty("认证状态")
    private Integer certificationStatus;
    @TableField(fill = FieldFill.INSERT)
    private LocalDateTime createTime;
    @TableField(fill = FieldFill.INSERT_UPDATE)
    private LocalDateTime updateTime;
}
// 游戏陪玩订单实体类
@Data
@TableName("companion_order")
@ApiModel(value = "CompanionOrder对象", description = "陪玩订单表")
public class CompanionOrder {
    @TableId(type = IdType.ASSIGN_ID)
    @ApiModelProperty("订单ID")
    private Long orderId;
    @ApiModelProperty("订单编号")
    private String orderNo;
    @ApiModelProperty("用户ID")
    private Long userId;
    @ApiModelProperty("陪玩师ID")
    private Long companionId;
    @ApiModelProperty("游戏ID")
    private Long gameId;
    @ApiModelProperty("订单状态")
    private Integer orderStatus;
    @ApiModelProperty("服务时长(小时)")
    private BigDecimal serviceHours;
    @ApiModelProperty("订单金额")
    private BigDecimal orderAmount;
    @ApiModelProperty("支付状态")
    private Integer payStatus;
    @ApiModelProperty("服务开始时间")
    private LocalDateTime serviceStartTime;
    @ApiModelProperty("服务结束时间")
    private LocalDateTime serviceEndTime;
    @ApiModelProperty("游戏区服")
    private String gameServer;
    @ApiModelProperty("游戏账号")
    private String gameAccount;
    @ApiModelProperty("订单备注")
    private String orderRemark;
    @TableField(fill = FieldFill.INSERT)
    private LocalDateTime createTime;
    @TableField(fill = FieldFill.INSERT_UPDATE)
    private LocalDateTime updateTime;
}
// Mapper接口定义
public interface GameCompanionMapper extends BaseMapper {
    @Select("SELECT * FROM game_companion WHERE game_id = #{gameId} AND service_status = 1")
    List selectByGameAndStatus(@Param("gameId") Long gameId);
    @Select("<script>" +
            "SELECT * FROM game_companion WHERE certification_status = 2 " +
            " AND game_id = #{gameId} " +
            " AND rank_level >= #{minRank} " +
            " AND price_per_hour <= #{maxPrice} " +
            " AND proficient_positions LIKE CONCAT('%', #{positions}, '%') " +
            " ORDER BY rating DESC, order_count DESC" +
            "</script>")
    List selectCompanionsByConditions(@Param("gameId") Long gameId,
                                                   @Param("minRank") String minRank,
                                                   @Param("maxPrice") BigDecimal maxPrice,
                                                   @Param("positions") String positions);
    @Update("UPDATE game_companion SET rating = #{rating}, order_count = order_count + 1 WHERE companion_id = #{companionId}")
    int updateCompanionRating(@Param("companionId") Long companionId, @Param("rating") BigDecimal rating);
}
业务逻辑层核心实现

JAVA游戏打手游戏陪玩护航陪玩系统源码的业务逻辑层采用SpringBoot+MyBatisPlus技术栈,通过@Service注解实现业务逻辑,@Transactional确保数据一致性。

业务服务层代码示例:

// 游戏陪玩服务接口
public interface CompanionService extends IService {
    Page getCompanionList(CompanionQueryDTO queryDTO);
    CompanionDetailVO getCompanionDetail(Long companionId);
    OrderCreateResultVO createCompanionOrder(OrderCreateDTO createDTO);
    boolean acceptOrder(Long orderId, Long companionId);
    boolean startService(Long orderId);
    boolean completeService(Long orderId);
    boolean cancelOrder(Long orderId, Long userId, String cancelReason);
}
// 游戏陪玩服务实现类
@Service
@Slf4j
public class CompanionServiceImpl extends ServiceImpl
    implements CompanionService {
    @Autowired
    private CompanionOrderMapper companionOrderMapper;
    @Autowired
    private GameInfoMapper gameInfoMapper;
    @Autowired
    private RedisTemplate redisTemplate;
    @Autowired
    private WebSocketService webSocketService;
    @Override
    public Page getCompanionList(CompanionQueryDTO queryDTO) {
        Page page = new Page<>(queryDTO.getPageNum(), queryDTO.getPageSize());
        LambdaQueryWrapper wrapper = Wrappers.lambdaQuery();
        wrapper.eq(GameCompanion::getCertificationStatus, 2)
               .eq(queryDTO.getGameId() != null,
                     GameCompanion::getGameId, queryDTO.getGameId())
               .eq(queryDTO.getServiceStatus() != null,
                     GameCompanion::getServiceStatus, queryDTO.getServiceStatus())
               .le(queryDTO.getMaxPrice() != null,
                     GameCompanion::getPricePerHour, queryDTO.getMaxPrice())
               .like(StringUtils.isNotBlank(queryDTO.getPositions()),
                     GameCompanion::getProficientPositions, queryDTO.getPositions())
               .orderByDesc(GameCompanion::getRating)
               .orderByDesc(GameCompanion::getOrderCount);
        Page companionPage = baseMapper.selectPage(page, wrapper);
        // 转换为VO对象
        return companionPage.convert(this::convertToVO);
    }
    @Override
    public CompanionDetailVO getCompanionDetail(Long companionId) {
        GameCompanion companion = baseMapper.selectById(companionId);
        if (companion == null) {
            throw new BusinessException("陪玩师信息不存在");
        }
        CompanionDetailVO detailVO = new CompanionDetailVO();
        BeanUtils.copyProperties(companion, detailVO);
        // 查询游戏信息
        GameInfo gameInfo = gameInfoMapper.selectById(companion.getGameId());
        detailVO.setGameName(gameInfo.getGameName());
        detailVO.setGameIcon(gameInfo.getGameIcon());
        // 查询服务评价
        List evaluations = companionEvaluationMapper.selectByCompanionId(companionId);
        detailVO.setEvaluations(evaluations);
        // 查询接单统计
        OrderStatistics statistics = companionOrderMapper.selectOrderStatistics(companionId);
        detailVO.setOrderStatistics(statistics);
        return detailVO;
    }
    @Override
    @Transactional(rollbackFor = Exception.class)
    public OrderCreateResultVO createCompanionOrder(OrderCreateDTO createDTO) {
        // 验证订单数据
        validateOrderCreateDTO(createDTO);
        // 检查陪玩师是否可用
        GameCompanion companion = baseMapper.selectById(createDTO.getCompanionId());
        if (companion == null || !companion.getServiceStatus().equals(1)) {
            throw new BusinessException("陪玩师当前不可用");
        }
        // 创建订单
        CompanionOrder order = new CompanionOrder();
        BeanUtils.copyProperties(createDTO, order);
        order.setOrderNo(generateOrderNo());
        order.setOrderStatus(1); // 待接单
        order.setPayStatus(0); // 未支付
        order.setOrderAmount(calculateOrderAmount(companion.getPricePerHour(), createDTO.getServiceHours()));
        int result = companionOrderMapper.insert(order);
        if (result > 0) {
            // 更新陪玩师状态为忙碌
            companion.setServiceStatus(2); // 忙碌
            baseMapper.updateById(companion);
            // 发送新订单通知
            sendNewOrderNotification(order, companion);
            OrderCreateResultVO resultVO = new OrderCreateResultVO();
            resultVO.setOrderId(order.getOrderId());
            resultVO.setOrderNo(order.getOrderNo());
            resultVO.setOrderAmount(order.getOrderAmount());
            resultVO.setCompanionName(companion.getNickname());
            log.info("创建陪玩订单成功,订单ID:{}", order.getOrderId());
            return resultVO;
        }
        throw new BusinessException("创建订单失败");
    }
    @Override
    @Transactional(rollbackFor = Exception.class)
    public boolean acceptOrder(Long orderId, Long companionId) {
        CompanionOrder order = companionOrderMapper.selectById(orderId);
        if (order == null) {
            throw new BusinessException("订单不存在");
        }
        if (!order.getCompanionId().equals(companionId)) {
            throw new BusinessException("无权操作此订单");
        }
        if (!order.getOrderStatus().equals(1)) {
            throw new BusinessException("订单状态不可接单");
        }
        // 更新订单状态
        order.setOrderStatus(2); // 已接单
        order.setUpdateTime(LocalDateTime.now());
        int result = companionOrderMapper.updateById(order);
        if (result > 0) {
            // 发送订单确认通知
            sendOrderAcceptedNotification(order);
            // 建立WebSocket连接
            webSocketService.createCompanionConnection(orderId, companionId);
            return true;
        }
        return false;
    }
    @Override
    @Transactional(rollbackFor = Exception.class)
    public boolean startService(Long orderId) {
        CompanionOrder order = companionOrderMapper.selectById(orderId);
        if (order == null) {
            throw new BusinessException("订单不存在");
        }
        if (!order.getOrderStatus().equals(2)) {
            throw new BusinessException("订单状态不可开始服务");
        }
        // 更新订单状态和服务开始时间
        order.setOrderStatus(3); // 服务中
        order.setServiceStartTime(LocalDateTime.now());
        order.setUpdateTime(LocalDateTime.now());
        int result = companionOrderMapper.updateById(order);
        if (result > 0) {
            // 发送服务开始通知
            sendServiceStartNotification(order);
            return true;
        }
        return false;
    }
    @Override
    @Transactional(rollbackFor = Exception.class)
    public boolean completeService(Long orderId) {
        CompanionOrder order = companionOrderMapper.selectById(orderId);
        if (order == null) {
            throw new BusinessException("订单不存在");
        }
        if (!order.getOrderStatus().equals(3)) {
            throw new BusinessException("订单状态不可完成服务");
        }
        // 更新订单状态和服务结束时间
        order.setOrderStatus(4); // 已完成
        order.setServiceEndTime(LocalDateTime.now());
        order.setUpdateTime(LocalDateTime.now());
        // 计算实际服务时长
        Duration duration = Duration.between(order.getServiceStartTime(), order.getServiceEndTime());
        BigDecimal actualHours = BigDecimal.valueOf(duration.toMinutes()).divide(BigDecimal.valueOf(60), 2, RoundingMode.HALF_UP);
        order.setServiceHours(actualHours);
        int result = companionOrderMapper.updateById(order);
        if (result > 0) {
            // 更新陪玩师状态为在线
            GameCompanion companion = baseMapper.selectById(order.getCompanionId());
            companion.setServiceStatus(1); // 在线
            baseMapper.updateById(companion);
            // 发送服务完成通知
            sendServiceCompleteNotification(order);
            return true;
        }
        return false;
    }
    private void validateOrderCreateDTO(OrderCreateDTO createDTO) {
        if (createDTO.getCompanionId() == null) {
            throw new BusinessException("陪玩师不能为空");
        }
        if (createDTO.getGameId() == null) {
            throw new BusinessException("游戏不能为空");
        }
        if (createDTO.getServiceHours() == null || createDTO.getServiceHours().compareTo(BigDecimal.ZERO) <= 0) {
            throw new BusinessException("服务时长必须大于0");
        }
        if (StringUtils.isBlank(createDTO.getGameServer())) {
            throw new BusinessException("游戏区服不能为空");
        }
    }
    private String generateOrderNo() {
        return "GC" + System.currentTimeMillis() + RandomUtil.randomNumbers(4);
    }
    private BigDecimal calculateOrderAmount(BigDecimal pricePerHour, BigDecimal serviceHours) {
        return pricePerHour.multiply(serviceHours).setScale(2, RoundingMode.HALF_UP);
    }
    private CompanionVO convertToVO(GameCompanion companion) {
        CompanionVO vo = new CompanionVO();
        BeanUtils.copyProperties(companion, vo);
        // 查询游戏信息
        GameInfo gameInfo = gameInfoMapper.selectById(companion.getGameId());
        vo.setGameName(gameInfo.getGameName());
        vo.setGameIcon(gameInfo.getGameIcon());
        // 计算响应时间
        vo.setResponseTime(calculateResponseTime(companion.getCompanionId()));
        return vo;
    }
    private String calculateResponseTime(Long companionId) {
        // 从Redis获取平均响应时间
        String responseKey = "companion_response:" + companionId;
        Object responseTime = redisTemplate.opsForValue().get(responseKey);
        return responseTime != null ? responseTime + "分钟" : "5分钟内";
    }
    private void sendNewOrderNotification(CompanionOrder order, GameCompanion companion) {
        // 实现新订单通知逻辑
        Map message = new HashMap<>();
        message.put("type", "NEW_ORDER");
        message.put("orderId", order.getOrderId());
        message.put("orderNo", order.getOrderNo());
        message.put("gameName", order.getGameName());
        webSocketService.sendMessageToUser(companion.getUserId().toString(), message);
    }
    private void sendOrderAcceptedNotification(CompanionOrder order) {
        // 实现订单确认通知逻辑
        Map message = new HashMap<>();
        message.put("type", "ORDER_ACCEPTED");
        message.put("orderId", order.getOrderId());
        message.put("companionName", order.getCompanionName());
        webSocketService.sendMessageToUser(order.getUserId().toString(), message);
    }
}
控制层和API接口设计

RESTful API设计遵循行业标准,提供统一的响应格式和完整的错误处理机制。

控制器代码示例:

// 游戏陪玩控制器
@RestController
@RequestMapping("/api/companion")
@Api(tags = "游戏陪玩管理")
@Slf4j
public class CompanionController {
    @Autowired
    private CompanionService companionService;
    @GetMapping("/list")
    @ApiOperation("获取陪玩师列表")
    public Result> getCompanionList(CompanionQueryDTO queryDTO) {
        try {
            Page page = companionService.getCompanionList(queryDTO);
            return Result.success("获取陪玩师列表成功", page);
        } catch (Exception e) {
            log.error("获取陪玩师列表失败", e);
            return Result.error("获取陪玩师列表失败");
        }
    }
    @GetMapping("/detail/{companionId}")
    @ApiOperation("获取陪玩师详情")
    public Result getCompanionDetail(@PathVariable Long companionId) {
        try {
            CompanionDetailVO detail = companionService.getCompanionDetail(companionId);
            return Result.success("获取陪玩师详情成功", detail);
        } catch (BusinessException e) {
            return Result.error(e.getMessage());
        } catch (Exception e) {
            log.error("获取陪玩师详情失败", e);
            return Result.error("获取陪玩师详情失败");
        }
    }
    @PostMapping("/order/create")
    @ApiOperation("创建陪玩订单")
    public Result createCompanionOrder(@RequestBody @Valid OrderCreateDTO createDTO) {
        try {
            OrderCreateResultVO result = companionService.createCompanionOrder(createDTO);
            return Result.success("创建订单成功", result);
        } catch (BusinessException e) {
            return Result.error(e.getMessage());
        } catch (Exception e) {
            log.error("创建陪玩订单失败", e);
            return Result.error("创建订单失败");
        }
    }
    @PostMapping("/order/accept/{orderId}")
    @ApiOperation("接单")
    public Result acceptOrder(@PathVariable Long orderId, @RequestParam Long companionId) {
        try {
            boolean success = companionService.acceptOrder(orderId, companionId);
            return success ? Result.success("接单成功") : Result.error("接单失败");
        } catch (BusinessException e) {
            return Result.error(e.getMessage());
        } catch (Exception e) {
            log.error("接单失败", e);
            return Result.error("接单失败");
        }
    }
    @PostMapping("/order/start/{orderId}")
    @ApiOperation("开始服务")
    public Result startService(@PathVariable Long orderId) {
        try {
            boolean success = companionService.startService(orderId);
            return success ? Result.success("开始服务成功") : Result.error("开始服务失败");
        } catch (BusinessException e) {
            return Result.error(e.getMessage());
        } catch (Exception e) {
            log.error("开始服务失败", e);
            return Result.error("开始服务失败");
        }
    }
    @PostMapping("/order/complete/{orderId}")
    @ApiOperation("完成服务")
    public Result completeService(@PathVariable Long orderId) {
        try {
            boolean success = companionService.completeService(orderId);
            return success ? Result.success("完成服务成功") : Result.error("完成服务失败");
        } catch (BusinessException e) {
            return Result.error(e.getMessage());
        } catch (Exception e) {
            log.error("完成服务失败", e);
            return Result.error("完成服务失败");
        }
    }
    @PostMapping("/order/cancel/{orderId}")
    @ApiOperation("取消订单")
    public Result cancelOrder(@PathVariable Long orderId,
                                     @RequestParam Long userId,
                                     @RequestParam String cancelReason) {
        try {
            boolean success = companionService.cancelOrder(orderId, userId, cancelReason);
            return success ? Result.success("取消成功") : Result.error("取消失败");
        } catch (BusinessException e) {
            return Result.error(e.getMessage());
        } catch (Exception e) {
            log.error("取消订单失败", e);
            return Result.error("取消失败");
        }
    }
}
// WebSocket控制器
@RestController
@RequestMapping("/api/websocket")
@Api(tags = "WebSocket通信")
@Slf4j
public class WebSocketController {
    @Autowired
    private WebSocketService webSocketService;
    @PostMapping("/send-message")
    @ApiOperation("发送消息")
    public Result sendMessage(@RequestBody MessageSendDTO sendDTO) {
        try {
            webSocketService.sendMessage(sendDTO);
            return Result.success("发送消息成功");
        } catch (Exception e) {
            log.error("发送消息失败", e);
            return Result.error("发送消息失败");
        }
    }
    @GetMapping("/connection-status/{userId}")
    @ApiOperation("获取连接状态")
    public Result getConnectionStatus(@PathVariable Long userId) {
        try {
            boolean isConnected = webSocketService.isUserConnected(userId);
            return Result.success("获取连接状态成功", isConnected);
        } catch (Exception e) {
            log.error("获取连接状态失败", e);
            return Result.error("获取连接状态失败");
        }
    }
}
// 统一响应结果封装
@Data
@ApiModel("统一响应结果")
public class Result implements Serializable {
    @ApiModelProperty("状态码")
    private Integer code;
    @ApiModelProperty("响应消息")
    private String message;
    @ApiModelProperty("响应数据")
    private T data;
    @ApiModelProperty("时间戳")
    private Long timestamp;
    public static  Result success(String message, T data) {
        Result result = new Result<>();
        result.setCode(200);
        result.setMessage(message);
        result.setData(data);
        result.setTimestamp(System.currentTimeMillis());
        return result;
    }
    public static  Result success(String message) {
        return success(message, null);
    }
    public static  Result error(String message) {
        Result result = new Result<>();
        result.setCode(500);
        result.setMessage(message);
        result.setTimestamp(System.currentTimeMillis());
        return result;
    }
}
前端uniapp用户端实现

用户端采用uniapp开发,支持编译到小程序、APP、H5等多个平台,为JAVA游戏打手游戏陪玩护航陪玩系统源码提供一致的用户体验。

Vue组件代码示例:


<script>
export default {
  data() {
    return {
      searchKeyword: '',
      selectedGame: null,
      gameCategories: [],
      recommendedCompanions: [],
      onlineCount: 0,
      currentTab: 'home',
      tabs: [
        { key: 'home', text: '首页', icon: 'home' },
        { key: 'companion', text: '陪玩', icon: 'account' },
        { key: 'order', text: '订单', icon: 'order' },
        { key: 'message', text: '消息', icon: 'chat' },
        { key: 'profile', text: '我的', icon: 'man' }
      ]
    }
  },
  onLoad() {
    this.loadGameCategories()
    this.loadRecommendedCompanions()
    this.loadOnlineCount()
  },
  onPullDownRefresh() {
    this.loadRecommendedCompanions()
    this.loadOnlineCount().finally(() => {
      uni.stopPullDownRefresh()
    })
  },
  methods: {
    async loadGameCategories() {
      try {
        const res = await this.$http.get('/api/game/list')
        if (res.code === 200) {
          this.gameCategories = res.data
          if (this.gameCategories.length > 0) {
            this.selectedGame = this.gameCategories[0].gameId
          }
        }
      } catch (error) {
        console.error('加载游戏分类失败:', error)
      }
    },
    async loadRecommendedCompanions() {
      try {
        const params = {
          pageNum: 1,
          pageSize: 10,
          gameId: this.selectedGame
        }
        const res = await this.$http.get('/api/companion/list', { params })
        if (res.code === 200) {
          this.recommendedCompanions = res.data.records
        }
      } catch (error) {
        console.error('加载推荐陪玩师失败:', error)
        uni.showToast({
          title: '加载失败',
          icon: 'none'
        })
      }
    },
    async loadOnlineCount() {
      try {
        const res = await this.$http.get('/api/companion/online-count')
        if (res.code === 200) {
          this.onlineCount = res.data
        }
      } catch (error) {
        console.error('加载在线人数失败:', error)
      }
    },
    selectGame(gameId) {
      this.selectedGame = gameId
      this.loadRecommendedCompanions()
    },
    goToSearch() {
      uni.navigateTo({
        url: '/pages/search/index'
      })
    },
    viewCompanionDetail(companionId) {
      uni.navigateTo({
        url: `/pages/companion/detail?id=${companionId}`
      })
    },
    viewAllCompanions() {
      uni.navigateTo({
        url: '/pages/companion/list'
      })
    },
    contactCompanion(companion) {
      // 跳转到聊天页面
      uni.navigateTo({
        url: `/pages/chat/index?companionId=${companion.companionId}`
      })
    },
    bookCompanion(companionId) {
      uni.navigateTo({
        url: `/pages/order/create?companionId=${companionId}`
      })
    },
    switchTab(tabKey) {
      this.currentTab = tabKey
      switch (tabKey) {
        case 'companion':
          uni.navigateTo({ url: '/pages/companion/list' })
          break
        case 'order':
          uni.navigateTo({ url: '/pages/order/list' })
          break
        case 'message':
          uni.navigateTo({ url: '/pages/message/list' })
          break
        case 'profile':
          uni.navigateTo({ url: '/pages/profile/index' })
          break
      }
    }
  }
}
</script>
系统特色与行业价值

JAVA游戏打手游戏陪玩护航陪玩系统源码通过技术创新和业务整合,为游戏陪玩行业提供了全方位的数字化解决方案。这套JAVA游戏打手游戏陪玩护航陪玩系统源码具备以下核心优势:

技术架构优势:

  • 前后端分离架构,提高开发效率和系统稳定性
  • 多端统一开发,大幅降低维护成本
  • WebSocket实时通信,确保游戏沟通顺畅
  • 智能匹配算法,精准连接玩家和陪玩师

业务功能优势:

  • 全游戏品类覆盖,满足多样化游戏需求
  • 技能认证体系,保障陪玩师专业水平
  • 实时语音沟通,提升游戏协作体验
  • 完善评价系统,建立信任机制

性能与安全:

  • Redis缓存优化,提升系统响应速度
  • 数据库读写分离,支持高并发访问
  • 支付安全加密,保障交易安全
  • 实时监控系统,确保服务稳定性

JAVA游戏打手游戏陪玩护航陪玩系统源码以其全面的技术栈和丰富的功能特性,为游戏陪玩行业提供了真正意义上的一站式数字化解决方案。从后台的springboot+mybatisplus+mysql稳定架构,到用户端的uniapp跨平台实现,再到管理后台的vue+elementUi优雅界面,每一个技术选型都经过精心考量,确保系统在性能、可维护性和用户体验方面达到最佳平衡。

随着游戏产业的快速发展和玩家对游戏社交需求的持续增长,拥有这样一套完整的JAVA游戏打手游戏陪玩护航陪玩系统源码将成为游戏陪玩平台运营商的竞争优势。无论是游戏陪玩创业团队寻求技术支撑,还是现有平台希望优化升级,这套JAVA游戏打手游戏陪玩护航陪玩系统源码都能提供强有力的技术支撑和业务保障,助力企业在激烈的游戏陪玩市场竞争中脱颖而出,推动整个游戏陪玩行业向规范化、专业化、智能化方向发展。