WPF 行为

一、简介

  行为是一类事物的共同特征,可以向用户界面控件添加功能,而无需将其子类化。 功能是在行为类中实现的,并附加到控件上,就像它本身就是控件的一部分。

  比如在鼠标进入/离开控件时,表现出不同的现象;给TextBox添加水印等

二、使用

2.1 例:public class FloatBehavior : Behavior<Button>

  我们自定义的行为需要继承自Behavior<T>,并且需要指定该行为所用于的控件类型 ,该例子指定的关联对象类型为Button

2.2 在我们自己使用的过程中需要注意两点 

  1)在自己实现的行为中,需要重写两个虚方法OnAttached()OnDetaching(),在行为附加和分离时会分别调用这两个方法

  2)在Behavior中有一个AssociatedObject的属性,该属性就是关联对象,也就是附加在控件对象

2.3 最后应该时下面这个样子 (这是一个没有任何功能的行为)

public class FloatBehavior : Behavior<Button>
{
    protected override void OnAttached()
    {
        base.OnAttached();
    }
    protected override void OnDetaching()
    {
        base.OnDetaching();
    }
}

 三、举例

 预期:创建一个Button行为,当鼠标进入时,将按键放大并添加与阴影,以实现浮动效果,离开时,复原

 实现思路:

  1.创建一个类继承自Behavior<Button>

  2.重写方法OnAttached(),并在该方法中获取Button的宽和高,保存到字段中,并订阅Button的鼠标进入(MouseEnter)和鼠标离开事件(MouseLeave)  AssociatedObject在这里就是所附加该行为的对象

  3.鼠标进入时,执行AssociatedObject_MouseEnter

  4.鼠标离开时,执行AssociatedObject_MouseLeave

  5.重写OnDetaching(),在该方法中取消事件订阅

实现代码:

public class FloatBehavior : Behavior<Button>
{

    private double m_Width;
    private double m_Hight;
    protected override void OnAttached()
    {
        base.OnAttached();

        //回去button的宽和高
        m_Width = AssociatedObject.Width;
        m_Hight = AssociatedObject.Height;

        AssociatedObject.MouseEnter += AssociatedObject_MouseEnter; 
        AssociatedObject.MouseLeave += AssociatedObject_MouseLeave;
    }
    protected override void OnDetaching()
    {
        base.OnDetaching();
        AssociatedObject.MouseEnter -= AssociatedObject_MouseEnter;
        AssociatedObject.MouseLeave -= AssociatedObject_MouseLeave;
    }

    private void AssociatedObject_MouseLeave(object sender, MouseEventArgs e)
    {
        Button btn = sender as Button;

        Storyboard storyboard = new Storyboard();

        DoubleAnimation daw = new DoubleAnimation();
        daw.Duration = TimeSpan.FromMilliseconds(100);
        daw.To = m_Width;

        DoubleAnimation dah = new DoubleAnimation();
        dah.Duration = TimeSpan.FromMilliseconds(100);
        dah.To = m_Hight;

        Storyboard.SetTarget(daw, btn);
        Storyboard.SetTargetProperty(daw, new PropertyPath("Width"));
        Storyboard.SetTarget(dah, btn);
        Storyboard.SetTargetProperty(dah, new PropertyPath("Height"));

        storyboard.Children.Add(daw);
        storyboard.Children.Add(dah);
        storyboard.Begin();

        btn.Effect = null;
    }

    private void AssociatedObject_MouseEnter(object sender, MouseEventArgs e)
    {
        Button btn = sender as Button;

        //设置动画
        Storyboard storyboard = new Storyboard();

        DoubleAnimation daw = new DoubleAnimation();
        daw.Duration = TimeSpan.FromMilliseconds(100);
        daw.To = m_Width * 1.2;

        DoubleAnimation dah = new DoubleAnimation();
        dah.Duration = TimeSpan.FromMilliseconds(100);
        dah.To = m_Hight *  1.2;

        Storyboard.SetTarget(daw, btn);
        Storyboard.SetTargetProperty(daw, new PropertyPath("Width"));
        Storyboard.SetTarget(dah, btn);
        Storyboard.SetTargetProperty(dah, new PropertyPath("Height"));

        storyboard.Children.Add(daw);
        storyboard.Children.Add(dah);
        storyboard.Begin();

        //设置阴影
        DropShadowEffect dropShadowEffect = new DropShadowEffect();
        dropShadowEffect.ShadowDepth = 1;
        dropShadowEffect.BlurRadius = 10;
        dropShadowEffect.Color = Color.FromRgb(221, 221, 221);
        btn.Effect = dropShadowEffect;
    }
}

安装NuGet包,Microsoft.Xmal.Behaviors.Wpf, 并在xaml界面引用命名空间 xmlns:i="http://schemas.microsoft.com/xaml/behaviors"

<Button Content="Clear"
        Margin="10 0 0 0"
        Width="100"
        Height="30">
    <i:Interaction.Behaviors>
        <local:FloatBehavior/>
    </i:Interaction.Behaviors>
</Button>

这样就实现了鼠标进入放大,鼠标离开恢复原样的效果

 四、总结

  1.安装NuGet包,Microsoft.Xmal.Behaviors.Wpf

  2.创建行为类,并继承于Behavior<T>

  3.重新方法OnAttached()和OnDetaching()

  4.在该类中有一个关联对象AssociatedObject,也就是所附加该行为的对象,所有的逻辑都可根据该对象展开

posted @ 2023-05-31 20:32  just--like  阅读(166)  评论(0编辑  收藏  举报